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Old 06-12-17, 12:33 PM   #4666
propbeanie
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Originally Posted by Rockin Robbins View Post
That is a thing of beauty! Now if it can be talked into unleashing some of those deadly Japanese torpedoes in our direction it would be awesome!
~That~, good sir, is a matter of opinion...
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Old 06-12-17, 12:43 PM   #4667
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Originally Posted by propbeanie View Post
The C1 and 2 are the same boats, with slightly different attributes, and both are based on the KD6...
http://www.combinedfleet.com/type_kd6.htm

The "spacing" between the gun and the conn seems a bit big, but not to the point that the conn moving forward would completely cover that hole (it looks to be a bit far back)... is the gun in the correct position?...
This was keltos01 original settings, one of the few units that did not need major work on gun placements.

S3D view:



Okay, turm moved forward!!!
Anyone good with 3D modelling ?!?
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Old 06-12-17, 01:05 PM   #4668
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Originally Posted by s7rikeback View Post
As above:

NSS_Kaidai3a

upload images fast

=====

NSS_Kaidai3b

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=====

NSS_Kaidai4


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These are in the game? I dont see them on the roster or in the sea file? ?
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Old 06-12-17, 01:22 PM   #4669
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These are in the game? I dont see them on the roster or in the sea file? ?
Not yet, we failed to meet the v0.60 release.

But it will be in the next version or patch.
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Old 06-12-17, 01:25 PM   #4670
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Default NSS_Sen_Taka Ready for next stage.

NSS_Sen_Taka

Slight issue with tower textures thought.!!!


hosting gambar
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Old 06-12-17, 01:30 PM   #4671
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Not yet, we failed to meet the v0.60 release.

But it will be in the next version or patch.

got ya. Look forward to that


So I am working on equipping the IJN sub in TMO/RSRD with radar, since most japanese subs had radar in 44/45., which is one way Batfish found her victims in Feb 45, even when they didnt show up on radar.

I have no clue how to make them appear on radar.Have you guys had any luck?
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Old 06-12-17, 01:54 PM   #4672
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Originally Posted by Bubblehead1980 View Post
got ya. Look forward to that


So I am working on equipping the IJN sub in TMO/RSRD with radar, since most japanese subs had radar in 44/45., which is one way Batfish found her victims in Feb 45, even when they didnt show up on radar.

I have no clue how to make them appear on radar.Have you guys had any luck?

If anyone can... the good capnscury can.

Also Keltos01 & ETR3(33) are master builders, and may also be able to help more than I can..
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Old 06-12-17, 02:34 PM   #4673
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Default NSS_Sen_Toku_I Ready for action

NSS_Sen_Toku_I



A beast if he catches you on the surface.
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Old 06-12-17, 02:40 PM   #4674
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Quote:
Originally Posted by s7rikeback View Post
This was keltos01 original settings, one of the few units that did not need major work on gun placements.

S3D view:



Okay, turm moved forward!!!
Anyone good with 3D modelling ?!?
Either the turm is incorrect, or the hull is... That's a conning tower "base" that's silver there, isn't it?... The forward deck gun doesn't look correct that close to that either... hmmmm... I'm going back into CMN and I'll be back with a screenie...

Edit: Say s7rikeback, check this out!!!

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Last edited by propbeanie; 06-12-17 at 02:53 PM. Reason: screenie
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Old 06-12-17, 02:46 PM   #4675
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Originally Posted by s7rikeback View Post
If anyone can... the good capnscury can.

Also Keltos01 & ETR3(33) are master builders, and may also be able to help more than I can..
With textures, can I help, I'm from the SOM Group.
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Old 06-12-17, 03:28 PM   #4676
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[QUOTE=propbeanie;2490748]Either the turm is incorrect, or the hull is... That's a conning tower "base" that's silver there, isn't it?... The forward deck gun doesn't look correct that close to that either... hmmmm... I'm going back into CMN and I'll be back with a screenie...

Edit: Say s7rikeback, check this out!!!



CMN has the same problem with the gap in the decking, just by that gun.
I have since moved the tower back into it's primary placement, just like your screenie.

All the other placements look nearly identcal with guns, keitans etc.
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Old 06-12-17, 04:59 PM   #4677
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Wow and OMG, Thank you modder's!! We now have "lightning, sweaty arm pits, and brown eye's. Engine sound and enviorment graphics spectacular!!
I had to interrupt my first mission just to post this!
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Old 06-12-17, 06:35 PM   #4678
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Wow and OMG, Thank you modder's!! We now have "lightning, sweaty arm pits, and brown eye's. Engine sound and enviorment graphics spectacular!!
I had to interrupt my first mission just to post this!
And THAT's why we do this! Thanks for the compliment.
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Old 06-12-17, 09:02 PM   #4679
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Default Big Modern Hansa no sound signature

I'm using a clean copy of SH4 v 1.5 and the beta 6.1 FOTRSU.
My "Seawolf" just sank a Big Modern Hansa Freighter in the South China Sea (January 1942). I noticed no sound contact and no sound on the hydrophones throughout the approach. Fired 4 torps, 3 hit, 1 dud. She sank quickly. Dick O'Kane attack method.
Even though I could hear nothing on the sound equipment I noticed that the green light came on when I scanned in the direction of the sunken ship. It did not come on at all during the approach.
Also no "sunk ship" icon on the navigation map after the sinking although I did see the sinking noted in the logbook.
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Old 06-12-17, 09:30 PM   #4680
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Default My apologies if you wasted time on this!

Quote:
Originally Posted by hauangua View Post
Hi torpedobait
I make new install of Sh4 (multiSH4)
Enable with jsgme... And no have your problem ....maybe need clean install
I made a rookie mistake. I thought I could get away with a simple JSGME removal of v0.56 and addition of v0.60. Of course, that produced the results I posted above.

I went back, deleted the SH4 folders from My Documents, deleted the Silent_Hunter_4 folder from C:\Games\Ubisoft, and replaced it with my previously created pristine v1.5. After then adding v0.60 via JSGME, all is well and proper. I have sentenced myself to the paint and barnacle detail for 30 days. I am properly chastened, if not a bit humble.
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