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06-12-17, 12:33 PM | #4666 |
CTD - it's not just a job
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~That~, good sir, is a matter of opinion...
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06-12-17, 12:43 PM | #4667 | |
I break things
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S3D view: Okay, turm moved forward!!! Anyone good with 3D modelling ?!?
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Last edited by s7rikeback; 06-12-17 at 01:04 PM. |
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06-12-17, 01:05 PM | #4668 | |
Navy Seal
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These are in the game? I dont see them on the roster or in the sea file? ? |
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06-12-17, 01:22 PM | #4669 | |
I break things
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But it will be in the next version or patch.
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06-12-17, 01:25 PM | #4670 |
I break things
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NSS_Sen_Taka Ready for next stage.
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06-12-17, 01:30 PM | #4671 | |
Navy Seal
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got ya. Look forward to that So I am working on equipping the IJN sub in TMO/RSRD with radar, since most japanese subs had radar in 44/45., which is one way Batfish found her victims in Feb 45, even when they didnt show up on radar. I have no clue how to make them appear on radar.Have you guys had any luck? |
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06-12-17, 01:54 PM | #4672 | |
I break things
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If anyone can... the good capnscury can. Also Keltos01 & ETR3(33) are master builders, and may also be able to help more than I can..
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06-12-17, 02:34 PM | #4673 |
I break things
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NSS_Sen_Toku_I Ready for action
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06-12-17, 02:40 PM | #4674 | |
CTD - it's not just a job
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Edit: Say s7rikeback, check this out!!! Last edited by propbeanie; 06-12-17 at 02:53 PM. Reason: screenie |
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06-12-17, 02:46 PM | #4675 |
Sparky
Join Date: Jun 2009
Location: Rus/Portugal
Posts: 158
Downloads: 194
Uploads: 0
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With textures, can I help, I'm from the SOM Group.
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06-12-17, 03:28 PM | #4676 |
I break things
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[QUOTE=propbeanie;2490748]Either the turm is incorrect, or the hull is... That's a conning tower "base" that's silver there, isn't it?... The forward deck gun doesn't look correct that close to that either... hmmmm... I'm going back into CMN and I'll be back with a screenie...
Edit: Say s7rikeback, check this out!!! CMN has the same problem with the gap in the decking, just by that gun. I have since moved the tower back into it's primary placement, just like your screenie. All the other placements look nearly identcal with guns, keitans etc.
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06-12-17, 04:59 PM | #4677 |
Stowaway
Posts: n/a
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Wow and OMG, Thank you modder's!! We now have "lightning, sweaty arm pits, and brown eye's. Engine sound and enviorment graphics spectacular!!
I had to interrupt my first mission just to post this! |
06-12-17, 06:35 PM | #4678 |
Navy Seal
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And THAT's why we do this! Thanks for the compliment.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
06-12-17, 09:02 PM | #4679 |
Sonar Guy
Join Date: Mar 2007
Location: The FREE State of FLORIDA
Posts: 399
Downloads: 215
Uploads: 0
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Big Modern Hansa no sound signature
I'm using a clean copy of SH4 v 1.5 and the beta 6.1 FOTRSU.
My "Seawolf" just sank a Big Modern Hansa Freighter in the South China Sea (January 1942). I noticed no sound contact and no sound on the hydrophones throughout the approach. Fired 4 torps, 3 hit, 1 dud. She sank quickly. Dick O'Kane attack method. Even though I could hear nothing on the sound equipment I noticed that the green light came on when I scanned in the direction of the sunken ship. It did not come on at all during the approach. Also no "sunk ship" icon on the navigation map after the sinking although I did see the sinking noted in the logbook.
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"It is well war is so terrible, lest we should grow too fond of it" - C.S.A. General Robert E. Lee "Only the dead have seen the end of war" - Plato Gone but not forgotten, RIP Dave "LeoVampire". |
06-12-17, 09:30 PM | #4680 | |
Ace of the Deep
Join Date: Feb 2004
Location: Colorado
Posts: 1,057
Downloads: 397
Uploads: 0
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My apologies if you wasted time on this!
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I went back, deleted the SH4 folders from My Documents, deleted the Silent_Hunter_4 folder from C:\Games\Ubisoft, and replaced it with my previously created pristine v1.5. After then adding v0.60 via JSGME, all is well and proper. I have sentenced myself to the paint and barnacle detail for 30 days. I am properly chastened, if not a bit humble.
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Run Silent, Run Deep, and Sink 'em All |
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