SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
05-29-17, 09:03 AM | #1 |
Born to Run Silent
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Cold Waters: Tactics & Tips + printable key reference
Added a download for a printable Quick Reference Guide.
Dr. Paul has posted a Modding Guide here. It will be updated and expanded on as time passes. Cold Water: Manual de Operaciones in Espanol: A continuación dejo una traducción libre realizada por mi, del Manual de Operaciones de "Cold Waters" para todos los capitanes que no leen inglés.
Saved game files are located here: C:\Users\(YourUser)\AppData\LocalLow\Killerfish Games\Cold Waters\savegame Jive Turkey's Video tutorials . . . . Last edited by Onkel Neal; 12-27-19 at 02:27 PM. |
05-29-17, 09:03 AM | #2 | |
Born to Run Silent
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Signature numbers explained
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SUBSIM - 26 Years on the Web Last edited by Onkel Neal; 06-12-17 at 06:43 AM. |
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05-29-17, 12:37 PM | #3 |
Sea Lord
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*Sniff* i smell close release??
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06-04-17, 10:34 AM | #4 |
Sailor man
Join Date: Aug 2015
Posts: 49
Downloads: 52
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I am really looking forward to this release. I served in the military in the 1980's and still fondly remember the heady days of Microprose and computer games that had exhaustive manuals. With that in mind here is a link to download the Red Storm Rising manual in .pdf format:
http://replacementdocs.com/download.php?view.2474 The sections near the end of the manual cover political and strategic ideologies. Sub tactics and weapon platform descriptions are also covered in pretty good detail. If you are new to 1980's submarine weapon systems and tactics, or would just like a refresher this is a good read. Hope this helps! |
06-04-17, 10:45 AM | #5 |
Watch
Join Date: Jan 2012
Posts: 16
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Thank you! I have been trying to play it on Dosbox to get in the mood for Cold Waters - but it has been tricky without a manual and although I played the heck out of this back in the day my 43 year old brain can't remember how to play it!
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06-04-17, 12:22 PM | #6 |
Born to Run Silent
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Yep, we have it here as well
http://www.subsim.com/radioroom/down...o=file&id=5092
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SUBSIM - 26 Years on the Web |
06-04-17, 01:20 PM | #7 | |
Sailor man
Join Date: Aug 2015
Posts: 49
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Just one more reason Subsim is one of my regular internet stops! |
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06-04-17, 04:59 PM | #8 |
Captain
Join Date: Oct 2004
Location: AZ & DC
Posts: 487
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In RSR, I remember creating "knuckles" in the water. I will have to search for that.
Memories... (p. 59) Last edited by Delgard; 06-04-17 at 05:11 PM. |
06-06-17, 11:00 AM | #9 |
Good Hunting!
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I had some rather close calls with torpedoes last night haha there were some heart-stopping moments. I've found that when dodging torpedoes, changing the direction of your boat very rapidly and severely is key. For example, if you have a torp coming at you from behind, turn hard port and full dive on the planes. Then, as it's getting closer, try dropping a counter-measure, reversing your turn to hard starboard, and put full rise on the planes. These sudden and complete changes in direction were helping me with some rather close dodges (including when a knuckle gets thrown out there, as well ).
Any other tips for dodging torpedoes?
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Your friendly neighborhood modern submarine YouTuber. My videos: **Exclusive Look at Modern Naval Warfare!** Dangerous Waters Liu Doctrine (LwAmi Learn to play Dangerous Waters Last edited by FPSchazly; 06-06-17 at 03:34 PM. Reason: don't know what 'heart-dropping' is lol |
06-06-17, 01:30 PM | #10 | |
Swabbie
Join Date: Mar 2017
Location: Kentucky
Posts: 7
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06-06-17, 03:27 PM | #11 |
Aggressive skipper
Join Date: Nov 2012
Posts: 328
Downloads: 2166
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I have the sim and I think it needs some modding...A simpler way to go to periscope esm radar depth and speed and depth controls like sh4 would be a god send..
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Shoot,Move,Communicate..Kill,Destroy,Eradicate... |
06-06-17, 03:49 PM | #12 |
Sparky
Join Date: Apr 2002
Posts: 150
Downloads: 5
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I'm playing the 1968 campaign and I'm having a lot of difficulty engaging targets. I feel like whenever I get a contact from the strategic map. I'm at a disadvantage engaging surface targets especially. When I close the range to fire my mk14s and rise to 100 feet i'm almost always detected the cargo ships turn tail and the ASW ships are all over me. Any tips on closing range and getting a good solution without getting detected and or the enemy ships turning away and disengaging?
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06-06-17, 04:40 PM | #13 |
Captain
Join Date: Oct 2004
Location: AZ & DC
Posts: 487
Downloads: 48
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NO *****ing the pooch! We got work to do!
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06-07-17, 04:07 PM | #14 | |
Sailor man
Join Date: Jul 2004
Location: nordhessen
Posts: 43
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06-07-17, 07:34 PM | #15 |
Aggressive skipper
Join Date: Nov 2012
Posts: 328
Downloads: 2166
Uploads: 0
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torpedo wake
In cold waters the torpedoes have a huge trace...Is this normal for a real MK 48 ADCAP??? If not can it be improved??
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Shoot,Move,Communicate..Kill,Destroy,Eradicate... |
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