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Old 01-29-10, 05:03 PM   #646
keltos01
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darn ao map looks good in s3d and not that good ingame....

it's the Hull AO map painted on the tower !!!

[UnitPart 1]
ID= Turm_Sen_Taka_1
Type= Sen_TakaConningTower ;Can only placed on unit parts slot of this type
NameDisplayable= Start of war Conning Tower
UnitPartInterval=NULL, NULL
ExternalLinkName3D= data/objects/Turm_Sen_Taka_1
HullTextureNameOverride=data/Submarine/NSS_Sen_Taka/NSS_Sen_Taka_T01.tga
HullLightmapTextureNameOverride=data/Submarine/NSS_Sen_Taka/Turm_Sen_Taka_O01.tga so I changed this
HullNormalmapTextureNameOverride= NULL
MenuSilhouetteTextureNameOverride= Sen_Taka_1.tga

and.... :




a bit bright maybe but it's the right AO map now !

but now the sub has the tower ao map grrrrrrrrrrrrrrrrrrrrrrrrrr




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Old 01-29-10, 05:35 PM   #647
keltos01
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I cloned a new tower out of a typ XVIII :



and added the necessary textures and AO maps :



tower :




Bridge :



fore AA gun :





surface !






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Old 01-30-10, 11:53 AM   #648
fair_weather
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Very very very overdue (Due to School getting back in session.)



That's the Sen Taka hull that I'm working on now. She's FAR better than the old one. It's got the knife like bow and tubes that are closer to the real thing.

I've also got the little cut out for the extendable bow planes.

I'll work on the limber/flood holes, fix up a few things on the sail (group the steps to the tower, cause that detail has been missing in the current SH4 one ) And once those are done...

I'll send it to Keltos
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Old 02-01-10, 12:17 PM   #649
keltos01
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Default campaign fix

in campaign :



Kaidai 3a




Kaidai 3b



Type C2 (I-47)




Sen Toku (WIP)



Sen Taka

thanks to peabody a conflict in the upcge was found that caused ctds when trying any of our 8 torpedo tubes boats in campaign

All boats now also have a bunker capacity equal to that in RL f.i. the Sen Taka has 10 torpedoes in the bunker. Since the game seems to think that the tubes have to be loaded when in harbor, those are "extra" torpedoes.

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Old 02-05-10, 07:04 AM   #650
PL_Andrev
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Great work. But to build a better "climate" you need (optional, of course) original japanese commands to this mod...
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Old 02-05-10, 07:38 AM   #651
Nit
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Keltos, pictures - it is good certainly. But when will you introduce to us the release? It would be desirable to try very much...
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Old 02-05-10, 07:51 AM   #652
keltos01
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Quote:
Originally Posted by Antar View Post
Great work. But to build a better "climate" you need (optional, of course) original japanese commands to this mod...
So far even my contacts in Japan have not been able to present me with a set of recorded commands in japanese. I have implemented a few sounds and commands from the movie Gochin (1942 - I-9 's 5th war patrol in the Indian Ocean)

Japanese submarine sounds from movie Gochin :
http://www.subsim.com/radioroom/showthread.php?t=145437

Gochin movie parts :

http://www.youtube.com/user/keltos0104

All dials are japanese dials, the latest one is the submarine clock which I found a week ago on ebay.

The IJN periscope (taken from a kaiten periscope view) has been improved last week thanks to Hitman who found a way to remove the stock horizontal and vertical ladders seen in the scope view.

As for uniforms, I tried but got alien results everytime, so it's at a stop for now, concentrating on the boats.

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Old 02-05-10, 07:57 AM   #653
keltos01
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Quote:
from Nit :
Keltos, pictures - it is good certainly. But when will you introduce to us the release? It would be desirable to try very much...

Keltos' submarines mods links and more :

http://www.subsim.com/radioroom/showthread.php?t=157622


includes :

IJN submarines :


New Jyunsen B, Type AM, Kaidai and Kaichu mod version 3.7 d/l :http://www.silenthuntermods.com/foru...hp?topic=158.0


Playable IJN Type AM submarine mod



IJN Kaidai 3B v 1.6 Stand alone

the subs seen here recently are version 3.9.3 of the Jyunsen B mod and still WIP

Stable release version is 3.7 (see link here above), the 3.9.3 will be released in probably two batches with the coming IJN campaign mod "Climb Mount Niitaka" that Peabody and I are working on.

regards

keltos
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Old 02-05-10, 09:05 AM   #654
PL_Andrev
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Right...

There are few climatic japanese commands captured from Battlestation Midway: Japanese submarine attack mission:

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Old 02-05-10, 10:09 AM   #655
keltos01
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Quote:
Originally Posted by Antar View Post
Right...

There are few climatic japanese commands captured from Battlestation Midway: Japanese submarine attack mission:


also I have made a IJN sound mod Lite v 1.4 for the Jyunsen B mod :

includes sounds from Gochin, Banzai shout !, dive alarm etc..


here :


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Old 02-06-10, 03:43 AM   #656
PL_Andrev
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Quote:
Originally Posted by keltos01 View Post
also I have made a IJN sound mod Lite v 1.4 for the Jyunsen B mod :

includes sounds from Gochin, Banzai shout !, dive alarm etc..


here :
No link.
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Old 02-06-10, 01:49 PM   #657
keltos01
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Quote:
Originally Posted by Antar View Post
No link.
IJN sound mod Version 1.4 :

http://www.mediafire.com/file/my0jmx...rsion_1.4e.rar

and Peabody just loves that trumpet !!

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Old 02-07-10, 09:02 AM   #658
keltos01
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Default I-201 DATA usnmj


















[IMG]file:///d:/DOCUME%7E1/HELLER.MRW/LOCALS%7E1/Temp/moz-screenshot.png[/IMG]

http://www.fischer-tropsch.org/prima...t%20S-01-7.pdf

NICE DATA !

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Old 02-07-10, 09:42 AM   #659
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We see that I-201 had driving time to periscope depth (50 сек) more than Gato in the end of war (~40 сек, Friedman, "US Submarines Through 1945").
Is it possible, what do you think?

Who deceives us?

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Old 02-07-10, 10:21 AM   #660
keltos01
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Quote:
Originally Posted by Nit View Post
We see that I-201 had driving time to periscope depth (50 сек) more than Gato in the end of war (~40 сек, Friedman, "US Submarines Through 1945").
Is it possible, what do you think?

Who deceives us?
Look at what they say about the periscope : the IJN had the azimuth visible in the scope view unlike their american counterparts... and ingame who decieves us ?

they state in their reports that nearly all subs had 50'' diving time, Orita says 30 to 40'' for the I-47, I-201 was designed for a 30'' diving time...

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