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Old 10-23-11, 10:06 AM   #2401
h.sie
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@DepthCharger: All you need is contained in the Supplement-Mod

@Robin: Dani is right. You have to wait until Stiebler made his Addon compatible. His Addon is only compatible to one specific version of my hardcode fixes.
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Old 10-23-11, 12:48 PM   #2402
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i am not sure if i did well.
what i did i download V15G2 patch kit i followed instruction of readme.it's works part with oxigen,repair...but the part with surrender ,wolfpack i am not sure.
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Old 10-23-11, 01:10 PM   #2403
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I can confirm that the new patch system works well for me.

I have had no difficulties with any of V16A3's functions.

However, the two options in the Options Selector are a little confusing:
17. Wolfpack Mod
18. Wolfpk less contact reports.

These look like alternatives. However, they are not alternatives. If you wish to play the 'less contact' option (easier, for wolfpacks), then you must tick BOTH options. If you want the harder version, tick only option (17).

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Old 10-23-11, 01:20 PM   #2404
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I´m trying now the new wolfpack patch, with the WP test Mission:

- I added the AI Boats correctly, all they appears after my last [Unit] (6621).

- I added the lines in de_menu and eng_menu.

First, some of the text in my interface (I use Magui 3.4 WS), are changed to german.

Second, I sighted the convoy, send the report, BDU answer is an "attack alone" variant (attack at discretion, attack on your own...), but nothing about "shadow the convoy" or so. I shadowed the convoy day and night, after two days, nothing about order of shadowing or wolfpack attack.

What I doing wrong? I think my installation is well done, but I make some wrong playing the mission...

My JSGME List:

Generic Mod Enabler - v2.6.0.157
[C:\SH3\MODS]

GWX - Late War Sensors Snorkel Antennas
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
LifeBoats&Debris_v4
Rbs1_SH4_Effects_GWX_30_71
Rbs2withbuoyance
Rbs3withlifeboat
Wooden_Lifeboats_Mod_1.1
New Uboat Guns 1.2
Waterstream+Exhaust Combi V2.3 for GWX3
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
WAC4.1 SubPen_animated_18.02.2010
Aces' Multimod compatability fix release v1.3 public beta
Aces' Super Turms v6 for GWX
MaGui 3.4
Widescreen MaGui v3.4
optional-blue recmanual for Widescreen MaGui v3.4
optional-stopwatch with speed lines for Widescreen MaGui v3.4
Type VII salvo selector
Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on
Aces' Super Turms v5.1+ GWX all U-Boats Bearded Crew On Deck Add On
GWX_SH4StyleFlag_fullModel
Pascal_Port_People
BMW-R75 v.1 by TP
Dönitz Aces - Custom Emblems
Merchant_Fleet_Mod_3.2
Aces' MaGUI v3.4 (Widescreen version) add-on v3 for Super Turms 5+ & Multimod compatability Fix v1.3
Q Ship mod GWX3.0
Combat Radio Frequency
Thomsen's Sound Pack V3.2cg
Rapt0r's DBSM Addon Yes Sir Patch
B25_Deck_Crew_Ambient
BritishAsdicMkIFinal
Haunting Atlantic Wind
Karle's_Crash_Dive_Mod
Scirè-Tikigod- repeated order
Real Depth Charge
Fubars crew skins 2+3+4+Elite II+Bärte
No Medals On Crew [Patch]
Aces' Modified Headphones
Das_Boot_Besatzung_v2.1-Stations-ohne_Kaleun
Compulsory U-boat Headdress - GWX 2.0
Carotio_SH3_Seafloormod - 256mb
Ice Age
Rbs10-enhancedoilexplosion
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
Torpedo_HAHD_1024_GWX
Rapt0r's Das Boot Interior
Rapt0r's Instruments V3.5
OLC's Modified Searchlight Beams for GWX3
Sub Image mod
SH3 GWX Night Map
M.E.P v3
M.E.P v3-Patch
FSF for M.E.P v3-Patch
MEP v3 VisualSensors for gwx3
optional-Intro Screen for Widescreen MaGui v3.4
DD_VisibleMines_V1.0
GWX - Merged Campaign Wilhelmshaven v6
Supplement to V16A3 (JSGME)
O2-Gauges v2
Rapt0r's Das Boot Skin


The text from the Campaign_SCR included in the Supplement and applied via JSGME:

(The lines from my last [Unit]: 6621)

[Unit 6621]
Name=HMS Bonaventure
Class=SD
Type=12
Origin=British
Side=1
Commander=0
CargoExt=1
CargoInt=1
CfgDate=19400201
DeleteOnLastWaypoint=true
DockedShip=true
GameEntryDate=19440828
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=18148906.000000
Lat=-4062495.000000
Height=0.000000
Heading=45.000000
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 6622]
Name=Wolf1
Class=SSTypeVIIF
Type=200
Origin=German
Side=2
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=false
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=-10000000.000000
Lat=7000000.000000
Height=0.000000
Heading=0.000000
Speed=0.000000
CrewRating=4
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 6623]
Name=Wolf2
Class=SSTypeVIIF
Type=200
Origin=German
Side=2
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=false
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=-10000000.000000
Lat=7000000.000000
Height=0.000000
Heading=0.000000
Speed=0.000000
CrewRating=4
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 6624]
Name=Wolf3
Class=SSTypeVIIF
Type=200
Origin=German
Side=2
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=false
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=-10000000.000000
Lat=7000000.000000
Height=0.000000
Heading=0.000000
Speed=0.000000
CrewRating=4
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 6625]
Name=Wolf4
Class=SSTypeVIIF
Type=200
Origin=German
Side=2
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=false
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=-10000000.000000
Lat=7000000.000000
Height=0.000000
Heading=0.000000
Speed=0.000000
CrewRating=4
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 6626]
Name=Wolf5
Class=SSTypeVIIF
Type=200
Origin=German
Side=2
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=false
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=-10000000.000000
Lat=7000000.000000
Height=0.000000
Heading=0.000000
Speed=0.000000
CrewRating=4
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 6627]
Name=Wolf6
Class=SSTypeVIIF
Type=200
Origin=German
Side=2
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=false
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=-10000000.000000
Lat=7000000.000000
Height=0.000000
Heading=0.000000
Speed=0.000000
CrewRating=4
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 6628]
Name=Wolf7
Class=SSTypeVIIF
Type=200
Origin=German
Side=2
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=false
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=-10000000.000000
Lat=7000000.000000
Height=0.000000
Heading=0.000000
Speed=0.000000
CrewRating=4
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 6629]
Name=Wolf8
Class=SSTypeVIIF
Type=200
Origin=German
Side=2
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=false
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=-10000000.000000
Lat=7000000.000000
Height=0.000000
Heading=0.000000
Speed=0.000000
CrewRating=4
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 6630]
Name=Wolf9
Class=SSTypeVIIF
Type=200
Origin=German
Side=2
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=false
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=-10000000.000000
Lat=7000000.000000
Height=0.000000
Heading=0.000000
Speed=0.000000
CrewRating=4
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 6631]
Name=Wolf10
Class=SSTypeVIIF
Type=200
Origin=German
Side=2
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=false
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=-10000000.000000
Lat=7000000.000000
Height=0.000000
Heading=0.000000
Speed=0.000000
CrewRating=4
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 6632]
Name=Wolf11
Class=SSTypeVIIF
Type=200
Origin=German
Side=2
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=false
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=-10000000.000000
Lat=7000000.000000
Height=0.000000
Heading=0.000000
Speed=0.000000
CrewRating=4
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 6633]
Name=Wolf12
Class=SSTypeVIIF
Type=200
Origin=German
Side=2
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=false
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=-10000000.000000
Lat=7000000.000000
Height=0.000000
Heading=0.000000
Speed=0.000000
CrewRating=4
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0


The lines of the en_menu from the Hsie. patch:


;------------------------------------
; Messages for h.sie sh3.exe patch
; -----------------------------------
; Simply append the following lines
; to your en_menu.txt.
;------------------------------------

4814=Fog disappears.
4818=Fog sighted.

4815=Oxygen: %02.0f Percent.
4816=Oxygen back to normal: 21 Percent.
4817=Oxygen too low. Using oxygen supply.

4819=Reloading external torpedoes.
4820=External torpedoes reloaded.
4821=Bad weather. Cannot reload external torpedoes.
4822=Alaaaarm! We must wait %2.0f minutes to dive.
4823=We must wait %2.0f minutes to dive.
4824=We can dive now, Sir.

4825=;
4826=Reloading torpedoes.
4827=Sea state too harsh. We must dive deeper to reload torpedoes!

4830=Repairs and refuelling at U-Tanker finished. %1.0f Torpedoes loaded.
4831=Weather too bad. Docking not possible.
4832=Repeated docking not possible.
4833=Docking not possible for Uboat types II and XXI.


; BDU-Messages
;-------------
; General
4835=Don’t sink neutral ships, you amateur!
4836=Error in transmission! Repeat last message!
4837=Start return! Home base as directed!

; Congratulations for achievement of new tonnage-category
4838=Very good results! ; 20000- 40000t
4839=Congratulations! Excellent results! ; 40000- 60000t
4840=Germany salutes you and your crew! ; 60000- 80000t
4841=That is worth an award! ; 80000-100000t
4842=Congratulations - new wearer of the Knight’s Cross! ; > 100000t

; For sinking >15000t
4843=Great work! That will hurt the enemy!
4844=Bravo! Excellent shooting!

; For sinking >10000t
4845=Very good work! A decisive blow!
4846=Bravo! But next time near enemy destroyers!

; For sinking >2000t
4847=Nice work! Carry on!
4848=Good work! Continue search for single ships.
4849=Well done! Keep at it!
4850=Sinking registered. Report any survivors immediately!

; Occasional communications
4851=Message received. Continue as ordered!
4852=Signal received.
4853=Short-signal received. Expect next status- and weather- news in 24h.
4854=Signal acknowledged. Stay alert.
4855=Message acknowledged. We have high expectations!
4856=Message received. Beware of aircraft!
4857=Message acknowledged. All further transmissions on long-wave 20.4kHz.
4858=Signal acknowledged. Use short-wave until further notice.

; For motivation
4859=Be more aggressive! We need better results!
4860=Show more courage! Charge at the enemy!
4861=You can’t come home with fully-loaded torpedo-tubes!
4862=Attack! Shoot! Sink!


;-------------------------------
; Wolfpack Mod
;-------------------------------

; BDU orders to attack alone
4863=Full freedom of manoeuvre granted.
4864=Individual attack recommended.
4865=Attack at discretion.
4866=Attack on your own. Good luck.

; BDU responses on 1st contact report
4867=Good work! Maintain contact. Homing signals every hour.
4868=You are the contact holder. Transmit hourly. Other boats on way.
4869=Curb your impatience! Support is on way. Hourly transmissions needed.
4870=At last a convoy! Stick with it until pack arrives. Request hourly updates.

; BDU responses on 2nd and later contact reports
4871=Signal received. Continue hourly transmission.
4872=Signal acknowledged. Continue holding contact.
4873=Good work. Hourly transmissions needed.
4874=Continue holding contact.
4875=Shadow the convoy. Transmit hourly.
4876=Signal received. Hold contact. Good luck.
4877=Hold contact. Beware of escorts.
4878=Contact report received. Hourly transmissions needed.
4879=Pack is on the way. Homing signals every hour.
4880=Other boats are on the way. Continue hourly transmission.

; Wolfpack in position. Attack will come soon.
4881=Pack has assembled. Expect joint attack tonight. Radio silence from now on.
4882=Pack reports contact. You are released for attack. Radio silence from now on.
4883=Other boats in interception position. Attack at will. Radio silence from now on.
4884=Boats in position. Commence operation tonight. Attack! Sink!

; Wolfpack has problems to reach operation area. BDU orders to attack alone.
4885=Pack is low on fuel. You are on your own - good luck!
4886=Pack reports local fog. You are cleared for solo attack.
4887=Weather expected to deteriorate. Attack at dusk.
4888=Pack unable to reach operation area. Attack alone!

; Wolfpack cannot reach operation area due to massive enemy activity.
4889=Enemy reinforcements will join convoy tomorrow. Don’t wait for others, attack tonight.
4890=Pack has disbanded. Attack at will.
4891=Pack reports strong enemy activity around convoy. Assume you must attack alone.
4892=Contact to pack lost. Attack alone!

The mod is a great achievement and I want to play with it!!!

Congratulations, Hsie!!!

Best regards.

Fitzcarraldo
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Old 10-23-11, 03:11 PM   #2405
Depth Charger
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Quote:
Originally Posted by Stiebler View Post
I can confirm that the new patch system works well for me.

I have had no difficulties with any of V16A3's functions.

However, the two options in the Options Selector are a little confusing:
17. Wolfpack Mod
18. Wolfpk less contact reports.

These look like alternatives. However, they are not alternatives. If you wish to play the 'less contact' option (easier, for wolfpacks), then you must tick BOTH options. If you want the harder version, tick only option (17).

Stiebler.
Ditto from me. Stiebler's fix works like a charm. Press contact - Get Convoy...

Oh, and best of all - you can now send contact reports from the radio man's contact button while looking through the Uzo.

Another great hunt today but told to attack alone in the end which was cool.

DC

Last edited by Depth Charger; 10-23-11 at 03:28 PM.
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Old 10-23-11, 03:34 PM   #2406
Depth Charger
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Quote:
Originally Posted by BogdaNz View Post
i am not sure if i did well.
what i did i download V15G2 patch kit i followed instruction of readme.it's works part with oxigen,repair...but the part with surrender ,wolfpack i am not sure.
Hi

I dont think that the surrender bit works yet but you need to download version V16A3 for the wolfpacks.

Kindest
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Old 10-23-11, 03:36 PM   #2407
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@Fitzcarraldo:

1) German text: This indicates that something went wrong / messed up with your en_menu.txt. You should have copied the en_menu.txt from your MaGUI into the appropriate folder (data/Menu) of the Supplement Mod. Then, append the english messages from file named _Append_to_en_menu.txt to the en_menu.txt located in the Supplement-Mod. Please look into the en_menu.txt of the Supplement-Mod: Does it contain german text???

2) Shadowing. If you are ordered to attack alone, no wolfpack is available. This situation does not change, even if you shadow the convoy for 2 days. Instead, load the same mission again. Then, a new situation is randomly created, and it's likely that now a wolfpack is available. If not, try again and load the mission.

3) Your campaign_src.mis looks okay.
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Old 10-23-11, 03:41 PM   #2408
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@BogdaNZ: DC is right. For the wolfpacks you need V16A3, and the surrender option will work, as soon as Stiebler releases his Add-On for V16A3.
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Old 10-23-11, 04:13 PM   #2409
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Uh, sorry if this has been asked before, but does this work with the 4 gigabyte patch?
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Old 10-23-11, 05:07 PM   #2410
fitzcarraldo
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Quote:
Originally Posted by h.sie View Post
@Fitzcarraldo:

1) German text: This indicates that something went wrong / messed up with your en_menu.txt. You should have copied the en_menu.txt from your MaGUI into the appropriate folder (data/Menu) of the Supplement Mod. Then, append the english messages from file named _Append_to_en_menu.txt to the en_menu.txt located in the Supplement-Mod. Please look into the en_menu.txt of the Supplement-Mod: Does it contain german text???

2) Shadowing. If you are ordered to attack alone, no wolfpack is available. This situation does not change, even if you shadow the convoy for 2 days. Instead, load the same mission again. Then, a new situation is randomly created, and it's likely that now a wolfpack is available. If not, try again and load the mission.

3) Your campaign_src.mis looks okay.
Many thanks, H.sie. I add the Append_to_menu_text to the en_menu from the data\menu folder after the application of MaGUI AND Thomsen´s Sounds. The en_menu.txt is from Thomsen´s sounds (the last applied). I´ll check the en_menu for any mistake.

OK...I was thinking the WolfPack Mission EVER put a wolfpack in the vecinity of me or the convoy...I load the mission in three occassions and - ever - I obtain a "do it yourself"...When I sent the contact, ever I received the radio message, but no wolfpack in the vecinity.:damn


Best regards.

Fitzcarraldo
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Last edited by fitzcarraldo; 10-23-11 at 07:13 PM.
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Old 10-23-11, 05:24 PM   #2411
h.sie
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@fitzcarraldo: Everytime you start that specific single mission, chance is 80% that wolfs are available, and 20% that they are not available. Thus, the chance that no wolfs are available in 3 consecutive single-missions is

0,2 * 0,2 * 0,2 = 0,008 = 0,8% -> Very unlikely.

Thus, it's very likely that something went wrong.

After activating your individual Supplement Mod, please go into your sh3-installation, folder /data/Campaign/Campaigns, open Campaign_SCR.mis and look whether the 12 AI-Subs really have found their way into your sh3-installation.

If you don't succeed, we'll surely find someone to help you. If not, I'll help.

Please, remove the long file listings from the thread and send them via PM, since they are not of interest for the other people.
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Old 10-23-11, 05:33 PM   #2412
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Anyone interested to program an 'App' that automatically does the required changes. Seems that some are overstrained.
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Old 10-23-11, 07:03 PM   #2413
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Easiest way to add them is via the Mission editor.
Open up the mission editor (Sh3MissionEditor.exe) in the SH3 directory.
Select open scripted layer from the menu:
Browse to the directory that contains the Append_to_Campaign_SCR.mis for the Wolfpack V16A3 that you extracted and select it.


The campaign will load and shall contain only the 12 U-boats in an American lake - this is all the will be on the map.

Now go to File -Merge...
In the popup tick the Make savable box and hit ok.
And browse to the current campaign folder in Sh3 and select this file:
Campaign_SCR.mis.
The current campaign will merge with the wolfpack campaign.

You can check this by opening Campaign_SCR.mis with notepad and you will see the 12 uboats listed from unit1 to unit12, after that the units in the campaign will be listed from unit13 on to unitxxxx.

Now goto file Save As: and overwrite the original campaign. Congrats your finished.
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Old 10-23-11, 07:20 PM   #2414
fitzcarraldo
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Quote:
Originally Posted by h.sie View Post
@fitzcarraldo: Everytime you start that specific single mission, chance is 80% that wolfs are available, and 20% that they are not available. Thus, the chance that no wolfs are available in 3 consecutive single-missions is

0,2 * 0,2 * 0,2 = 0,008 = 0,8% -> Very unlikely.

Thus, it's very likely that something went wrong.

After activating your individual Supplement Mod, please go into your sh3-installation, folder /data/Campaign/Campaigns, open Campaign_SCR.mis and look whether the 12 AI-Subs really have found their way into your sh3-installation.

If you don't succeed, we'll surely find someone to help you. If not, I'll help.

Please, remove the long file listings from the thread and send them via PM, since they are not of interest for the other people.
H.sie, thanks for the support. My Campaign scr file include the 12 AI boats, no problem in it.

I use MEP v3 with the sensors.dat for 20 Km. Problems with it?

I played another two missions (five in total), and ever I had messages of "do it yourself".

Now, I´m changing the order of the mods, I´ll put MaGUI after Thomsen´s sounds, and add the append to en_menu.txt of Thomsen´s sound mod.

Also I use the Wilhelmshaven Merge Campaign for GWX mod (v6), in her campaign_SCR I put the 12 AI boats.

I´ll test the installation and will return with my feedback.

Best regards.

Fitzcarraldo

P.D.: List removed.
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Old 10-24-11, 01:08 AM   #2415
SquareSteelBar
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Uh, sorry if this has been asked before, but does this work with the 4 gigabyte patch?
The 4 GB patch is included in h.sieOptionSelector wherein you can apply it to the sh3.exe
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