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Old 09-17-17, 03:03 AM   #1
SS Norholm
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+1 on the lack of damage effects, also why are some of the crew Hobbit sized!?
Hope it all gets sorted, looks like an interesting game.
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Old 09-17-17, 08:10 AM   #2
Niume
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Quote:
Originally Posted by SS Norholm View Post
+1 on the lack of damage effects, also why are some of the crew Hobbit sized!?
Hope it all gets sorted, looks like an interesting game.
yeah especialy at conning tower.
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Old 09-17-17, 04:30 PM   #3
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nice graphics but empty gameplay

crew prattle all over the place. Sorry guys but i don't see any interesting in this,in fact ,i was bored looking at this video (exept the nice graphics which are ,indeed, the best i have seen so far)
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Old 09-18-17, 01:08 AM   #4
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That game looks awsome and has a nice new gameplay.
I like it very much.

Go on with the good work!
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Old 09-26-17, 10:20 AM   #5
subsimlee
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Graphics look promising except for TORPEDO IMPACTS...Should be larger, throw water and debris in a far higher and vertical column with a fiery nucleus....The explosion should be slightly slower after initial impact and linger in the air a bit longer. I expect these are fine tuning points yet to be addressed but developers please remember that the whole goal of the simulation is the satisfaction of obtaining these TORPEDO IMPACTS....They require your full attention or you will loose the interest of simmers like me...( and by the way, I'm an ex Canadian submariner who served on British "A" boats and have seen it all first hand....)
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Old 09-26-17, 10:25 AM   #6
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Quote:
Originally Posted by subsimlee View Post
Graphics look promising except for TORPEDO IMPACTS...Should be larger, throw water and debris in a far higher and vertical column with a fiery nucleus....The explosion should be slightly slower after initial impact and linger in the air a bit longer. I expect these are fine tuning points yet to be addressed but developers please remember that the whole goal of the simulation is the satisfaction of obtaining these TORPEDO IMPACTS....They require your full attention or you will loose the interest of simmers like me...( and by the way, I'm an ex Canadian submariner who served on British "A" boats and have seen it all first hand....)
Noted We will improve that for the next update.
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Old 09-27-17, 06:04 AM   #7
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Originally Posted by nihilcat View Post
Noted We will improve that for the next update.
There's not enough developers that listen to feedback, hats off to you guys!

Got to be honest, along with RDR2 this is also my most anticipated title of 2018 too.
The more i watch, the more i love the dark gritty awesome look to it and the graphics.
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Old 09-27-17, 04:24 PM   #8
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make it very modifiable, thats the secret
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Old 09-28-17, 04:55 AM   #9
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It's going to be very moddable.
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Old 10-09-17, 11:31 PM   #10
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Is there any information on whether you can turn the NPC voices to English?

I understand 'realism' and 'authenticity' and I want and applaud both in my sim games, but I have zero interest in learning German, and making their voices German only or default is extraordinarily short-sighted.
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Old 09-18-17, 01:13 AM   #11
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never mind... I had the impression this is a small dev thing so...

Last edited by Xaron; 09-18-17 at 01:33 PM.
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Old 09-18-17, 05:18 AM   #12
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Very much so. There are still months of development work ahead. This small Dev team has one programmer, and he is very interactive on the UBoot Discord page. Changes have already been made as a result of input there. This game will have its own flavor. It won't be Silent Hunter 6, but it is going to be a great game.
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Old 09-23-17, 11:23 AM   #13
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while I love indy games, it better not be some early release garbage ! I've wasted enough money on games that will never finish
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Old 09-24-17, 09:16 AM   #14
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while I love indy games, it better not be some early release garbage ! I've wasted enough money on games that will never finish
The opposite actually. The Steam community keeps wanting it released asap, but the Devs have months of work to do yet, and their publisher is backing them. When the game is released next year, it will be in good shape.
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Old 09-25-17, 10:28 PM   #15
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Quote:
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The opposite actually. The Steam community keeps wanting it released asap, but the Devs have months of work to do yet, and their publisher is backing them. When the game is released next year, it will be in good shape.

next year??

they seek perfection while the fan base loses interest. you can only dangle food in front of a dog so many times before it loses interest and knows you're teasing.

in all seriousness, id rather they took their time and released a good product. BUT... no matter what they release it will not make the whole community happy. lets face it... Silent Hunter III which was released in 2005 has been continuously modded and developed into its perpetual penultimate version over and over and over again. if they seek a perfect release it will never be released at all.

they have repeatedly pushed this release back. i was anxiously waiting release in April but here it is almost October and we are still waiting.

hell i would gladly write a lengthy review of the product to be published exclusively here at subsim in this dedicated sub forum just to be able to evaluate the current version of the build. of course i would have to feel the game out for about a week in order to do so. unfortunately, if anyone were to review it right now, it may be a substantially different game come release date.
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