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Old 06-08-15, 05:44 AM   #1951
THEBERBSTER
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I think I remember seeing a small tanker that is docked in one of the Polish ports.
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Old 06-08-15, 06:49 AM   #1952
Shaefer
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Quote:
Originally Posted by vdr1981 View Post
Some people are also complaining about ineffective deck gun. Maybe I could boost it up a bit in this addon for "new heroes"...
We'll see...

State your wishes please...
No! Please don`t.
It`s a small deck gun for crying out loud, and we are not meant to take out large ships with it.
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Old 06-08-15, 07:00 AM   #1953
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Quote:
Originally Posted by Shaefer View Post
No! Please don`t.
It`s a small deck gun for crying out loud, and we are not meant to take out large ships with it.
Don worry "Norse God" , Smoke and Wind addon is not intended for captains who can hit the moving destroyer from 3000m range and with single torpedo!
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Old 06-08-15, 07:11 AM   #1954
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Originally Posted by vdr1981 View Post
Don worry "Norse God" , Smoke and Wind addon is not intended for captains who can hit the moving destroyer from 3000m range and with single torpedo!
vdr1981 check your mail box pls and tell if it's ok thx
have a nice day
Sjizzle
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Old 06-08-15, 07:24 AM   #1955
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Originally Posted by Sjizzle View Post
vdr1981 check your mail box pls and tell if it's ok thx
have a nice day
Sjizzle
Excelent! This will save us a lot of space!
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Old 06-08-15, 07:43 AM   #1956
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When I get some time off I might do a mod putting a whole ship load of block ships and nets as terrain objects around and in harbours .
In my opinion that would really excellent Sober!
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Old 06-08-15, 08:29 AM   #1957
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Hey VDR!
Have to say I absolutely love the new periscope sound, well done!
There is one thing, if possible, I would like to have a slight hum when turning the periscope as well.
You know, so we can hear that there are some mechanic working in the background. Is that at all doable?
Keep up the awesome work.
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Old 06-08-15, 08:32 AM   #1958
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Originally Posted by Shaefer View Post
Hey VDR!
Have to say I absolutely love the new periscope sound, well done!
There is one thing, if possible, I would like to have a slight hum when turning the periscope as well.
You know, so we can hear that there are some mechanic working in the background. Is that at all doable?
Keep up the awesome work.
No problems but I have to find the sound...Maybe to extract it from Das Boot, we'll see...
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Old 06-08-15, 08:34 AM   #1959
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No problems but I have to find the sound...Maybe to extract it from Das Boot, we'll see...
Oh yes. That would be so amazing. All the immersion!
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Old 06-08-15, 08:37 AM   #1960
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Oh yes. That would be so amazing. All the immersion!
And I expect to see a lifeboat blown be torpedo! Weeeeee, up we gooo!
Dont worry, gore is not modeled...
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Old 06-08-15, 08:41 AM   #1961
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OK, first version of WoS Wind&Smoke addon is ready in the download section, for now featuring only automatic target recognition compatible with the megamod.
I cant do much more that that because messing with some other files will probably require full game installation...
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Old 06-08-15, 08:50 AM   #1962
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Originally Posted by vdr1981 View Post
And I expect to see a lifeboat blown be torpedo! Weeeeee, up we gooo!
Dont worry, gore is not modeled...
I remember on one of TDW's FX update mod there was a bloke rolling around in the water in agony and dead sailors floating about the place!.....might have to find that one again before the Norse God torpedos a liferaft!
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Old 06-08-15, 08:57 AM   #1963
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Originally Posted by kevinsue View Post
I remember on one of TDW's FX update mod there was a bloke rolling around in the water in agony and dead sailors floating about the place!.....might have to find that one again before the Norse God torpedos a liferaft!
The effect is still there , it's only disabled disabled in zone.cfg file to increase game stability.
To be honest, watching those poor sailors flying in the air like popcorne was always a bit comic for me, and it shouln't be...I guess...

Code:
[DistressFlareMerchant]
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=-1
HitPoints=70
Destructible=No
Critical=No
;Effect1=Command_room_crewman_splinter_explosion_merchant, 40
Effect1=Distress_Flare_Red, 50
FloodingTime=59.999996
CargoType=None
P.S.
Maybe I should pay a little visit to a shrink...

Last edited by vdr1981; 06-08-15 at 09:03 AM.
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Old 06-08-15, 11:02 AM   #1964
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I forgot to add sobers hud sounds V1 SH5(I wonder why I didn't do this long time ago) so quick update as hotfix4 will be available in no time...
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Old 06-08-15, 07:07 PM   #1965
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Quote:
Originally Posted by vdr1981 View Post
The effect is still there , it's only disabled disabled in zone.cfg file to increase game stability.
To be honest, watching those poor sailors flying in the air like popcorne was always a bit comic for me, and it shouln't be...I guess...

Code:
[DistressFlareMerchant]
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=-1
HitPoints=70
Destructible=No
Critical=No
;Effect1=Command_room_crewman_splinter_explosion_merchant, 40
Effect1=Distress_Flare_Red, 50
FloodingTime=59.999996
CargoType=None
P.S.
Maybe I should pay a little visit to a shrink...
I removed the ;.......

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