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Old 11-09-17, 11:43 AM   #9166
Sauroketh
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Entschuldigung, Herr, habe ich recht, daß Installation eines Flakgeschützes (insbrsondere eines dicht abgeschirtmten) und/oder des Deckgeschützes die Fahrt beeiträchtigt?
Ah Quatsch....
Do I guess it right, sir, that installation of a deck gun and/or AA-gun (especially of the one with mighty shielding of the gunner) lowers the speed?
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Old 11-09-17, 11:54 AM   #9167
Cyborg322
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Originally Posted by zarak85 View Post
hammer mod....
aber seit ich das mod pack installiert hab, is mein komplettes spiel auf englisch... is das normal, oder hab ich was falsch gemacht?

------------------------

awesome mod....
since i installed the mod, the entire game is in english (german before)...
... is it normal, or did i something wrong?
Just updated to v 2.09e Voices still in German, do you have another mod overwriting the voices ?

2.09e ist auf Deutsch
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Old 11-09-17, 12:05 PM   #9168
Cyborg322
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Quote:
Originally Posted by Sauroketh View Post
Entschuldigung, Herr, habe ich recht, daß Installation eines Flakgeschützes (insbrsondere eines dicht abgeschirtmten) und/oder des Deckgeschützes die Fahrt beeiträchtigt?
Ah Quatsch....
Do I guess it right, sir, that installation of a deck gun and/or AA-gun (especially of the one with mighty shielding of the gunner) lowers the speed?
Do you mean in the game or a Real Uboat ?
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Old 11-09-17, 12:31 PM   #9169
Werner von Schmidt
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Quote:
Originally Posted by zarak85 View Post
hammer mod....
aber seit ich das mod pack installiert hab, is mein komplettes spiel auf englisch... is das normal, oder hab ich was falsch gemacht?

------------------------

awesome mod....
since i installed the mod, the entire game is in english (german before)...
... is it normal, or did i something wrong?
Bis auf die Sprachausgabe ist die Modifikation komplett auf Englisch, ja. Aber wir arbeiten an einer deutschen Übersetzung von The Wolfes of Steel.
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Old 11-09-17, 01:08 PM   #9170
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Quote:
Originally Posted by zarak85 View Post
hammer mod....
aber seit ich das mod pack installiert hab, is mein komplettes spiel auf englisch... is das normal, oder hab ich was falsch gemacht?

------------------------

awesome mod....
since i installed the mod, the entire game is in english (german before)...
... is it normal, or did i something wrong?

Hats du das Game insgesamt neu installiert oder "nur" TWoS über dein altes SH5 gemoddet!??
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Old 11-10-17, 02:22 AM   #9171
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Default Problem with OFEV

Hi mate
I have a problem.. I reinstall SH5 totally delete folder and go with CCLeaner
Install TWoS normally +update 2.09e ... no first time make complete reinstallation... And never problem before )
Then I make always just one change in OFEV.. "SH3 UI style" and stop no others change.
But this time when I play I have again "SH5 enhanced UI"
I come back in OFEV but all is good!
I have SH3 UI.. not SH5!!
I not understand what happened...
Repeat no first time I install TWoS...
No understand where wrong
Thanks.
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Old 11-10-17, 02:51 AM   #9172
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Quote:
Originally Posted by hauangua View Post
Hi mate
I have a problem.. I reinstall SH5 totally delete folder and go with CCLeaner
Install TWoS normally +update 2.09e ... no first time make complete reinstallation... And never problem before )
Then I make always just one change in OFEV.. "SH3 UI style" and stop no others change.
But this time when I play I have again "SH5 enhanced UI"
I come back in OFEV but all is good!
I have SH3 UI.. not SH5!!
I not understand what happened...
Repeat no first time I install TWoS...
No understand where wrong
Thanks.
Ahoy there!
You have probably directed your ofev file paths to the location inside your mods folder which means that you have to reenable the mod in order to activate changes...
I use different approach which doesn't require mod disabling and this method is described on several places including ofev folder it self...
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Old 11-10-17, 03:10 AM   #9173
hauangua
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Originally Posted by vdr1981 View Post
Ahoy there!
You have probably directed your ofev file paths to the location inside your mods folder which means that you have to reenable the mod in order to activate changes...
I use different approach which doesn't require mod disabling and this method is described on several places including ofev folder it self...
OMG!
You right!! Now remember this time change ..I don't know why I maked this. ..
Thanks Vecko
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Old 11-10-17, 03:26 AM   #9174
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Originally Posted by hauangua View Post
OMG!
You right!! Now remember this time change ..I don't know why I maked this. ..
Thanks Vecko
You're quite welcome! Happy hunting Captain!
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Old 11-10-17, 03:33 AM   #9175
Werner von Schmidt
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Quote:
Originally Posted by Heinrich View Post
Is there a way to set a course like key x + ### respectively a certain depth? I just saw in the cfg a cmd called set_course, that's why.

Thanks in advance.
vdr1981, any idea?
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Old 11-10-17, 04:50 AM   #9176
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Originally Posted by Heinrich View Post
vdr1981, any idea?
I'm not sure really...Something's telling that it is possible somehow but I could be wrong as well. You should inspect in details ofev options and tdw NewUIs documentation.
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Old 11-10-17, 04:56 AM   #9177
vdr1981
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Quote:
Originally Posted by Sauroketh View Post
Entschuldigung, Herr, habe ich recht, daß Installation eines Flakgeschützes (insbrsondere eines dicht abgeschirtmten) und/oder des Deckgeschützes die Fahrt beeiträchtigt?
Ah Quatsch....
Do I guess it right, sir, that installation of a deck gun and/or AA-gun (especially of the one with mighty shielding of the gunner) lowers the speed?
Yes, I have added hydrodynamic drag into the game but it is influenced only by conning tower size and shape, not by the guns them self...
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Old 11-10-17, 05:53 AM   #9178
excel4004
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Quote:
Originally Posted by palmic View Post
I agree. It has many flaws which you have to workaround (like you should not save submerged, you cant overwrite saves because they'll merge themselves and will both be corrupted, or the fact you cannot alt-tab to windows because then few things stops to work, weather is not always working and so....).

But i can tell you, i play TWOS from my first post here (few years), sometimes i have a month or two pause, but then ill return and i cannot find any kind of boringness.. Every new situation is unique. It has great graphic and atmosphere now..
What kind of issues did you recognized when used saved files from submerged sub!?
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Old 11-10-17, 07:19 AM   #9179
Werner von Schmidt
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Originally Posted by vdr1981 View Post
I'm not sure really...Something's telling that it is possible somehow but I could be wrong as well. You should inspect in details ofev options and tdw NewUIs documentation.
Jawohl, Herr Kaleun!
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Old 11-10-17, 10:35 AM   #9180
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Hi, i just continued my capaign, with latest 2.0.9 mods. Everything is fine, but i have noticed that my torps are more dud torps. It's 1942, and i am on wolfpacks operations, but almost always 3-4 of my 14 torps fails to detonate on impact(no mater is magnetic or impact switched) even on fine angle of impact. I think earlyer in war it was less failures than now. So i wonder, if is logically that torps are more reliable as war goes on, it seems that is oposite, too many duds, and it's year 1942..?

Is this normal and realistic issue, or is a bug that i dont know about?

If is realistic, and close as it was in real life, than i'm happy enough.
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