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Old 07-12-16, 05:48 PM   #661
Jeff-Groves
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You found it faster then me.


There's also his JSGME Validator.
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Old 07-12-16, 05:58 PM   #662
Rockin Robbins
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Join Date: Mar 2007
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This is a gold mine! Yes we have a very few errors that can be fixed. Any reported errors that also occur in the stock game can be ignored. We still have a couple type 103 Conte_Verdes lurking out there. A warship is missing an .sns file. There's more in there that I didn't catch, I'm sure:
Quote:
Silent Hunter 4 Validator v2.0.6.0 by TheDarkWraith

Validation results from C:\Ubisoft\SH4 FOTRS

Countries defined:
American
Australian
British
Canadian
Environmental
France
German
India
Japan
Netherlands
NewZealand
RedCross
Russia

Classes defined:
B5N2Kate (303)
DBD3A1 (302)
ADB_D4Y3 (302)
G4MBettyTorp (303)
DBIL2 (302)
Q1W1 (304)
USDiveBomber (302)
A6M2Zero (300)
A6M5 (300)
FBBeaufighter (300)
FBCorsair (300)
FW190a5 (300)
FBHurricaneMk1 (300)
FBKi44 (300)
FBKi61 (300)
FBKi84 (300)
FBLa7 (300)
FBMesserschmittBF109 (300)
FBMosquitoTsetse (301)
FBP38 (300)
FBP47 (300)
FBP51Mustang (300)
FBP35 (300)
USFighter (300)
FBWildcat (300)
FSF1M (304)
G4MBetty (301)
LBSH6K (304)
H8K (304)
LBSPBY5 (304)
LBSPBY5A (304)
LBSUSSearchPlane (304)
LBB17Fortress (301)
LBB24Liberator (302)
USHeavyBomber (301)
JunkersJu52 (301)
ASW_B6N2 (303)
ASW_H6K4 (304)
ASW_H8K2 (304)
FSAR196 (304)
SSunderland (304)
TBSSwordfish (303)
TBAvenger (303)
USTorpedoBomber (303)
APDManley (103)
AuxSubchaser (1)
SpecOpsSmallBoat (14)
COKaibokan (3)
Landed_H6K (15)
Iceberg (107)
IcebergM1 (107)
IcebergM2 (107)
IcebergM3 (107)
IcebergS1 (107)
IcebergS2 (107)
IcebergS3 (107)
JPFish01 (104)
JPFish02 (104)
JPGunBoat01 (0)
JPGunBoat02 (0)
M35Hansa (102)
M35R (102)
NACA3 (102)
GeAuxCruiser (13)
JPAuxCruiser (13)
TugBoat (104)
BBAH (20)
BBAlabama (11)
BBBismarck (11)
BBColorado (11)
BBFuso (11)
BBIowa (11)
BBIse (11)
BBIseConv (11)
BBKingGeorgeV (11)
BBKongo (11)
BBMontana (20)
BBNagato (11)
BBNelson (11)
BBNevada (11)
BBNewJersey (20)
BBNewMexico (11)
BBNorthCarolina (11)
BBPennsylvania (11)
BBQueenElisabeth (11)
BBRamillies (11)
BBRevenge (11)
BBTennessee (11)
BBTennesseeEarly (11)
BBTirpitz (11)
BBWestVirginia (11)
BBYamato (20)
CADeutschland (7)
BCRepulse (10)
CABaltimore (7)
CAFurutaka (7)
CAKent (7)
CALutzow (7)
CAMaya (7)
CAMogami (7)
CAMyoko (7)
CANorthampton (7)
CAPr26bis (7)
CAPensacola (7)
CAPensacola_II (7)
CAPortland (7)
CAQuincy (7)
CATakao (7)
CATone (7)
CANewOrleans (7)
CLAgano (6)
CLAtlanta (6)
CLBrooklyn (6)
CLCleveland (6)
CLDido (6)
CLFiji (6)
CLKuma (6)
CLNaka (6)
CLOmaha (6)
CLYubari (6)
COFlower (1)
CVEAkitsu (8)
CVEAttacker (8)
CVEBogue (8)
CVECasablanca (8)
CVEKaiyo (8)
CVEShoho (8)
CVETaiyo (8)
CVSChitose (8)
NCVW (101)
CVAkagi (9)
CVEnterprise (9)
CVHiryu (9)
CVIllustrious (9)
CVKaga (9)
CVSaratoga (9)
CVShinano (9)
CVShokaku (9)
CVSoryu (9)
CVTaiho (9)
CVUSEarlyWar (9)
CVUSSEssexCV9 (9)
DASirtori (1)
DD1936A (4)
DD1936B (4)
DD1936C (17)
DDA&B (4)
DDAkatsuki (4)
DDAkizuki (4)
DDAsashio (4)
DDBagley (4)
DDBenham (4)
DDBenson (4)
DDCClass (4)
DDClemson (4)
DDFletcher (4)
DDFletcherII (4)
DDFubuki (4)
DDFubukiII (4)
DDGearing (4)
DDHatsuharu (4)
DDJClass (4)
DDKagero (4)
DDKamikaze (4)
DDMahan (4)
DDMatsu (4)
DDMinekaze (3)
DDMomi (3)
DDMomiII (3)
DDMutsuki (4)
DDNarvick (4)
DDPorter (4)
DDShimakaze (4)
DDShiratsuyu (4)
DDSims (4)
DDSomers (4)
NDD_SU1 (4)
DDSumner (4)
DDTribal (4)
DDType7y (4)
DDV&W (4)
DDWakatake (3)
DDYugumo (4)
DDZClass (4)
DEAkikaze (2)
DEBType (3)
DEBuckley (3)
DEChidori (3)
DEChidoriII (3)
DECType (3)
DEDType (3)
DEEvarts (3)
DEJCButler (3)
DERiver (3)
ECTHansa (100)
Frigate (11)
FFTacoma (2)
FishingBoat2 (104)
FishingBoat (104)
KGHAN (102)
KGHAP (102)
KLCSNagara (102)
KLSSHakusika (102)
KLSSHansa (102)
KMCSAkita (102)
KMCSHansa (102)
KMCSHeito (102)
KMCSZinbu (102)
KMSSBiyo (102)
KMSSHogIsland (102)
KMSSJP (100)
KMSSKinposan (102)
KMSSWarMelody (102)
KMSSWM (102)
KPMCSExpress (102)
KSCSTaihosan (102)
KSQ (102)
KSSSKasagisan (102)
KSS (102)
NKSS_CAT (102)
KSSYae (104)
LandingCraft (15)
LifeboatSmall (105)
LifeboatLarge (105)
LL (102)
LST (103)
LUSBremen (103)
NL_B (102)
NL_C (102)
NL_T01 (101)
MLOkinoshima (12)
MSNO13 (3)
OLNippon (101)
OLNippon2 (100)
OLSchliemann (101)
OMBuzyun (101)
OMPaula (101)
OSHaruna (101)
OTMS (101)
OTMST2 (101)
FFBlackSwan (2)
FFBlackSwanElite (2)
PLConteVerde (109)
NPL_Hap (103)
PLHorai (103)
PLKiturin (103)
NPL_RC (103)
PPE (103)
PPQ (103)
PSTyohei (103)
PTElco (0)
PTSchnellboat (0)
NSampan01 (104)
NSampan02 (104)
NSampan03 (104)
SCSubchaser (3)
NSHOS (14)
TR (103)
PCTrawler (0)
TUS (103)
USTug (104)
VV (102)
VV2 (100)
OldCorvette (1)
STUG (104)
ASSubTender (100)
Survivor (106)
T07B (101)
T07US (101)
Whalechaser (104)
AIFleetboat (200)
AITypeIXD2 (200)
SSBalao (200)
SSGar (200)
SSGato (200)
SSNarwhal (200)
SSPorpoise (200)
SSS18 (200)
SSS42 (200)
SSSalmon (200)
SSSargo (200)
SSSenToku (200)
SSTambor (200)
SSTench (200)
SSTypeXVIII (200)
German Uboat (200)
SSTypeIXD2 (200)
SKoMidget (200)
CDAAPlatform (404)
LargeAirBaseCa (406)
LargeAirBaseGB (406)
LargeAirBaseGe (406)
LargeAirBaseIt (406)
LargeAirBaseJP (406)
LargeAirBaseUS (406)
NormalAirBaseCa (406)
NormalAirBaseGB (406)
NormalAirBaseGe (406)
NormalAirBaseIt (406)
NormalAirBaseJP (406)
NormalAirBaseUS (406)
SmallAirBaseCa (406)
SmallAirBaseGB (406)
SmallAirBaseGe (406)
SmallAirBaseIt (406)
SmallAirBaseJP (406)
SmallAirBaseUS (406)
SmallFloatplaneBaseJP (406)
CDBunkerLarge (403)
CDBunkerMedium (403)
CDBunkerSmall (403)
CDLargeTurret (403)
CDMediumTurret (403)
CDSearchLight (403)
CDSmallGunJP (403)
NavalBase (407)
AntiSubNet (501)
Minefield (500)

Roster:
American:
USDiveBomber (302=Dive Bomber)
FBCorsair (300=Fighter)
FBP35 (300=Fighter)
FBP38 (300=Fighter)
FBP47 (300=Fighter)
FBP51Mustang (300=Fighter)
FBWildcat (300=Fighter)
USFighter (300=Fighter)
LBB17Fortress (301=Bomber)
LBB24Liberator (302=Dive Bomber)
LBSPBY5 (304=Patrol)
LBSPBY5A (304=Patrol)
LBSUSSearchPlane (304=Patrol)
USHeavyBomber (301=Bomber)
TBAvenger (303=Torpedo Bomber)
USTorpedoBomber (303=Torpedo Bomber)
CDAAPlatform (404=Antiaircraft)
CDBunkerLarge (403=Artillery)
CDBunkerMedium (403=Artillery)
CDBunkerSmall (403=Artillery)
CDSearchLight (403=Artillery)
LargeAirBaseUS (406=Airbase)
NavalBase (407=Naval Base)
NormalAirBaseUS (406=Airbase)
SmallAirBaseUS (406=Airbase)
AntiSubNet (501=AntiSub Net)
Minefield (500=Mine)
APDManley (103=Troop Transport)
BBAlabama (11=Battleship)
BBColorado (11=Battleship)
BBIowa (11=Battleship)
BBMontana (20=Super Battleship)
BBNevada (11=Battleship)
BBNewJersey (20=Super Battleship)
BBNewMexico (11=Battleship)
BBNorthCarolina (11=Battleship)
BBPennsylvania (11=Battleship)
BBTennessee (11=Battleship)
BBTennesseeEarly (11=Battleship)
BBWestVirginia (11=Battleship)
CABaltimore (7=Heavy Cruiser)
CANewOrleans (7=Heavy Cruiser)
CANorthampton (7=Heavy Cruiser)
CAPensacola (7=Heavy Cruiser)
CAPensacola_II (7=Heavy Cruiser)
CAPortland (7=Heavy Cruiser)
CAQuincy (7=Heavy Cruiser)
CLAtlanta (6=Light Cruiser)
CLBrooklyn (6=Light Cruiser)
CLCleveland (6=Light Cruiser)
CLOmaha (6=Light Cruiser)
COFlower (1=Corvette)
CVEBogue (8=Escort Carrier)
CVECasablanca (8=Escort Carrier)
CVEnterprise (9=Fleet Carrier)
CVSaratoga (9=Fleet Carrier)
CVUSEarlyWar (9=Fleet Carrier)
CVUSSEssexCV9 (9=Fleet Carrier)
DDBagley (4=Destroyer)
DDBenham (4=Destroyer)
DDBenson (4=Destroyer)
DDClemson (4=Destroyer)
DDFletcher (4=Destroyer)
DDFletcherII (4=Destroyer)
DDGearing (4=Destroyer)
DDMahan (4=Destroyer)
DDPorter (4=Destroyer)
DDSims (4=Destroyer)
DDSomers (4=Destroyer)
DDSumner (4=Destroyer)
DEBuckley (3=Destroyer Escort)
DEEvarts (3=Destroyer Escort)
DEJCButler (3=Destroyer Escort)
DERiver (3=Destroyer Escort)
FFTacoma (2=Frigate)
FishingBoat (104=Coastal Vessel)
FishingBoat2 (104=Coastal Vessel)
KLCSNagara (102=Cargo)
KLSSHansa (102=Cargo)
KMCSZinbu (102=Cargo)
KMSSHogIsland (102=Cargo)
KMSSWM (102=Cargo)
KSQ (102=Cargo)
KSS (102=Cargo)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
LL (102=Cargo)
LST (103=Troop Transport)
M35Hansa (102=Cargo)
NCVW (101=Tanker)
LandingCraft (15=Landing Craft)
NL_B (102=Cargo)
NL_C (102=Cargo)
NL_T01 (101=Tanker)
OTMST2 (101=Tanker)
NPL_Hap (103=Troop Transport)
OldCorvette (1=Corvette)
OMPaula (101=Tanker)
OTMS (101=Tanker)
PCTrawler (0=Patrol Craft)
PLHorai (103=Troop Transport)
PTElco (0=Patrol Craft)
SpecOpsSmallBoat (14=Special OPS Boat)
STUG (104=Coastal Vessel)
ASSubTender (100=Replenishment)
Survivor (106=Survivor)
T07B (101=Tanker)
T07US (101=Tanker)
TR (103=Troop Transport)
TugBoat (104=Coastal Vessel)
TUS (103=Troop Transport)
USTug (104=Coastal Vessel)
VV (102=Cargo)
VV2 (100=Replenishment)
AIFleetboat (200=Submarine)
SSBalao (200=Submarine)
SSGar (200=Submarine)
SSGato (200=Submarine)
SSNarwhal (200=Submarine)
SSPorpoise (200=Submarine)
SSS18 (200=Submarine)
SSS42 (200=Submarine)
SSSalmon (200=Submarine)
SSSargo (200=Submarine)
SSTambor (200=Submarine)
SSTench (200=Submarine)
Australian:
USFighter (300=Fighter)
USHeavyBomber (301=Bomber)
SSunderland (304=Patrol)
USTorpedoBomber (303=Torpedo Bomber)
CDAAPlatform (404=Antiaircraft)
CDBunkerLarge (403=Artillery)
CDBunkerMedium (403=Artillery)
CDBunkerSmall (403=Artillery)
CDSearchLight (403=Artillery)
NavalBase (407=Naval Base)
AntiSubNet (501=AntiSub Net)
Minefield (500=Mine)
CAKent (7=Heavy Cruiser)
DDCClass (4=Destroyer)
DDV&W (4=Destroyer)
DERiver (3=Destroyer Escort)
FishingBoat (104=Coastal Vessel)
FishingBoat2 (104=Coastal Vessel)
KLCSNagara (102=Cargo)
KLSSHansa (102=Cargo)
KMCSZinbu (102=Cargo)
KMSSWM (102=Cargo)
KSQ (102=Cargo)
KSS (102=Cargo)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
LL (102=Cargo)
M35Hansa (102=Cargo)
NCVW (101=Tanker)
NL_B (102=Cargo)
NL_C (102=Cargo)
NL_T01 (101=Tanker)
OTMST2 (101=Tanker)
NPL_Hap (103=Troop Transport)
OldCorvette (1=Corvette)
OMPaula (101=Tanker)
PCTrawler (0=Patrol Craft)
STUG (104=Coastal Vessel)
Survivor (106=Survivor)
T07B (101=Tanker)
TugBoat (104=Coastal Vessel)
British:
FBHurricaneMk1 (300=Fighter)
FBMosquitoTsetse (301=Bomber)
FBBeaufighter (300=Fighter)
USFighter (300=Fighter)
LBSUSSearchPlane (304=Patrol)
USHeavyBomber (301=Bomber)
SSunderland (304=Patrol)
TBSSwordfish (303=Torpedo Bomber)
USTorpedoBomber (303=Torpedo Bomber)
CDAAPlatform (404=Antiaircraft)
CDBunkerLarge (403=Artillery)
CDBunkerMedium (403=Artillery)
CDBunkerSmall (403=Artillery)
CDSearchLight (403=Artillery)
LargeAirBaseGB (406=Airbase)
NavalBase (407=Naval Base)
NormalAirBaseGB (406=Airbase)
SmallAirBaseGB (406=Airbase)
AntiSubNet (501=AntiSub Net)
Minefield (500=Mine)
BBKingGeorgeV (11=Battleship)
BBNelson (11=Battleship)
BBQueenElisabeth (11=Battleship)
BBRamillies (11=Battleship)
BBRevenge (11=Battleship)
BCRepulse (10=Battlecruiser)
CAKent (7=Heavy Cruiser)
CLDido (6=Light Cruiser)
CLFiji (6=Light Cruiser)
COFlower (1=Corvette)
CVEAttacker (8=Escort Carrier)
CVIllustrious (9=Fleet Carrier)
DDA&B (4=Destroyer)
DDCClass (4=Destroyer)
DDClemson (4=Destroyer)
DDJClass (4=Destroyer)
DDTribal (4=Destroyer)
DDV&W (4=Destroyer)
DERiver (3=Destroyer Escort)
FFBlackSwan (2=Frigate)
FFBlackSwanElite (2=Frigate)
FishingBoat (104=Coastal Vessel)
FishingBoat2 (104=Coastal Vessel)
KLCSNagara (102=Cargo)
KLSSHansa (102=Cargo)
KMCSZinbu (102=Cargo)
KMSSHogIsland (102=Cargo)
KMSSWarMelody (102=Cargo)
KPMCSExpress (102=Cargo)
KSQ (102=Cargo)
KSS (102=Cargo)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
LL (102=Cargo)
LST (103=Troop Transport)
M35Hansa (102=Cargo)
NCVW (101=Tanker)
NL_B (102=Cargo)
NL_C (102=Cargo)
NL_T01 (101=Tanker)
OTMST2 (101=Tanker)
NPL_Hap (103=Troop Transport)
OldCorvette (1=Corvette)
OMPaula (101=Tanker)
OSHaruna (101=Tanker)
OTMS (101=Tanker)
PCTrawler (0=Patrol Craft)
PLConteVerde (109=Rare Troop Transport)
PLHorai (103=Troop Transport)
PPE (103=Troop Transport)
PPQ (103=Troop Transport)
PTElco (0=Patrol Craft)
STUG (104=Coastal Vessel)
Survivor (106=Survivor)
T07B (101=Tanker)
TR (103=Troop Transport)
TugBoat (104=Coastal Vessel)
TUS (103=Troop Transport)
Canadian:
LBSUSSearchPlane (304=Patrol)
SSunderland (304=Patrol)
CDAAPlatform (404=Antiaircraft)
CDBunkerLarge (403=Artillery)
CDBunkerMedium (403=Artillery)
CDBunkerSmall (403=Artillery)
CDSearchLight (403=Artillery)
LargeAirBaseCa (406=Airbase)
NavalBase (407=Naval Base)
NormalAirBaseCa (406=Airbase)
SmallAirBaseCa (406=Airbase)
AntiSubNet (501=AntiSub Net)
Minefield (500=Mine)
CLFiji (6=Light Cruiser)
COFlower (1=Corvette)
DDCClass (4=Destroyer)
DDClemson (4=Destroyer)
DDTribal (4=Destroyer)
DDV&W (4=Destroyer)
DERiver (3=Destroyer Escort)
FishingBoat (104=Coastal Vessel)
FishingBoat2 (104=Coastal Vessel)
KLCSNagara (102=Cargo)
KLSSHansa (102=Cargo)
KMCSZinbu (102=Cargo)
KMSSWM (102=Cargo)
KSQ (102=Cargo)
KSS (102=Cargo)
LL (102=Cargo)
M35Hansa (102=Cargo)
NCVW (101=Tanker)
OTMST2 (101=Tanker)
OldCorvette (1=Corvette)
OMPaula (101=Tanker)
PCTrawler (0=Patrol Craft)
Survivor (106=Survivor)
T07B (101=Tanker)
TugBoat (104=Coastal Vessel)
Environmental:
Iceberg (107=Rare tanker)
IcebergM1 (107=Rare tanker)
IcebergM2 (107=Rare tanker)
IcebergM3 (107=Rare tanker)
IcebergS1 (107=Rare tanker)
IcebergS2 (107=Rare tanker)
IcebergS3 (107=Rare tanker)
France:
CDAAPlatform (404=Antiaircraft)
CDBunkerLarge (403=Artillery)
CDBunkerMedium (403=Artillery)
CDBunkerSmall (403=Artillery)
CDSearchLight (403=Artillery)
NavalBase (407=Naval Base)
AntiSubNet (501=AntiSub Net)
Minefield (500=Mine)
FishingBoat (104=Coastal Vessel)
FishingBoat2 (104=Coastal Vessel)
KLSSHansa (102=Cargo)
KSQ (102=Cargo)
KSS (102=Cargo)
M35Hansa (102=Cargo)
NL_T01 (101=Tanker)
PCTrawler (0=Patrol Craft)
Survivor (106=Survivor)
TugBoat (104=Coastal Vessel)
German:
FBMesserschmittBF109 (300=Fighter)
FW190a5 (300=Fighter)
JunkersJu52 (301=Bomber)
FSAR196 (304=Patrol)
CDAAPlatform (404=Antiaircraft)
CDBunkerLarge (403=Artillery)
CDBunkerMedium (403=Artillery)
CDBunkerSmall (403=Artillery)
CDSearchLight (403=Artillery)
LargeAirBaseGe (406=Airbase)
NavalBase (407=Naval Base)
NormalAirBaseGe (406=Airbase)
SmallAirBaseGe (406=Airbase)
AntiSubNet (501=AntiSub Net)
Minefield (500=Mine)
AuxSubchaser (1=Corvette)
BBAH (20=Super Battleship)
BBBismarck (11=Battleship)
BBTirpitz (11=Battleship)
CADeutschland (7=Heavy Cruiser)
CALutzow (7=Heavy Cruiser)
DD1936A (4=Destroyer)
DD1936B (4=Destroyer)
DD1936C (17=Elite Destroyer escort)
DDNarvick (4=Destroyer)
DDZClass (4=Destroyer)
ECTHansa (100=Replenishment)
FishingBoat (104=Coastal Vessel)
FishingBoat2 (104=Coastal Vessel)
GeAuxCruiser (13=Auxiliary Cruiser)
KLCSNagara (102=Cargo)
KLSSHansa (102=Cargo)
KMCSHansa (102=Cargo)
KSQ (102=Cargo)
KSS (102=Cargo)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
LUSBremen (103=Troop Transport)
M35Hansa (102=Cargo)
NACA3 (102=Cargo)
NCVW (101=Tanker)
KGHAN (102=Cargo)
KGHAP (102=Cargo)
NPL_Hap (103=Troop Transport)
OLSchliemann (101=Tanker)
PCTrawler (0=Patrol Craft)
PLConteVerde (109=Rare Troop Transport)
PLHorai (103=Troop Transport)
PTSchnellboat (0=Patrol Craft)
SpecOpsSmallBoat (14=Special OPS Boat)
Survivor (106=Survivor)
T07B (101=Tanker)
TugBoat (104=Coastal Vessel)
TUS (103=Troop Transport)
Whalechaser (104=Coastal Vessel)
AITypeIXD2 (200=Submarine)
German Uboat (200=Submarine)
SSTypeIXD2 (200=Submarine)
SSTypeXVIII (200=Submarine)
India:
FBHurricaneMk1 (300=Fighter)
FFBlackSwan (2=Frigate)
FishingBoat (104=Coastal Vessel)
FishingBoat2 (104=Coastal Vessel)
KLSSHansa (102=Cargo)
KSQ (102=Cargo)
KSS (102=Cargo)
M35Hansa (102=Cargo)
NCVW (101=Tanker)
NL_T01 (101=Tanker)
OTMST2 (101=Tanker)
OldCorvette (1=Corvette)
OMPaula (101=Tanker)
PCTrawler (0=Patrol Craft)
Survivor (106=Survivor)
T07B (101=Tanker)
TugBoat (104=Coastal Vessel)
Japan:
ADB_D4Y3 (302=Dive Bomber)
ASW_B6N2 (303=Torpedo Bomber)
ASW_H6K4 (304=Patrol)
ASW_H8K2 (304=Patrol)
DBD3A1 (302=Dive Bomber)
FBKi44 (300=Fighter)
FBKi61 (300=Fighter)
FBKi84 (300=Fighter)
A6M2Zero (300=Fighter)
A6M5 (300=Fighter)
FSF1M (304=Patrol)
G4MBettyTorp (303=Torpedo Bomber)
G4MBetty (301=Bomber)
LBSH6K (304=Patrol)
H8K (304=Patrol)
Q1W1 (304=Patrol)
B5N2Kate (303=Torpedo Bomber)
CDAAPlatform (404=Antiaircraft)
CDBunkerLarge (403=Artillery)
CDBunkerMedium (403=Artillery)
CDBunkerSmall (403=Artillery)
CDLargeTurret (403=Artillery)
CDMediumTurret (403=Artillery)
CDSearchLight (403=Artillery)
CDSmallGunJP (403=Artillery)
LargeAirBaseJP (406=Airbase)
NavalBase (407=Naval Base)
NormalAirBaseJP (406=Airbase)
SmallAirBaseJP (406=Airbase)
SmallFloatplaneBaseJP (406=Airbase)
AntiSubNet (501=AntiSub Net)
Minefield (500=Mine)
AuxSubchaser (1=Corvette)
BBFuso (11=Battleship)
BBIse (11=Battleship)
BBIseConv (11=Battleship)
BBKongo (11=Battleship)
BBNagato (11=Battleship)
BBYamato (20=Super Battleship)
CAFurutaka (7=Heavy Cruiser)
CAMaya (7=Heavy Cruiser)
CAMogami (7=Heavy Cruiser)
CAMyoko (7=Heavy Cruiser)
CATakao (7=Heavy Cruiser)
CATone (7=Heavy Cruiser)
CLAgano (6=Light Cruiser)
CLKuma (6=Light Cruiser)
CLNaka (6=Light Cruiser)
CLYubari (6=Light Cruiser)
COKaibokan (3=Destroyer Escort)
CVAkagi (9=Fleet Carrier)
CVEAkitsu (8=Escort Carrier)
CVEKaiyo (8=Escort Carrier)
CVEShoho (8=Escort Carrier)
CVETaiyo (8=Escort Carrier)
CVHiryu (9=Fleet Carrier)
CVKaga (9=Fleet Carrier)
CVSChitose (8=Escort Carrier)
CVShinano (9=Fleet Carrier)
CVShokaku (9=Fleet Carrier)
CVSoryu (9=Fleet Carrier)
CVTaiho (9=Fleet Carrier)
DASirtori (1=Corvette)
DDAkatsuki (4=Destroyer)
DDAkizuki (4=Destroyer)
DDAsashio (4=Destroyer)
DDFubuki (4=Destroyer)
DDFubukiII (4=Destroyer)
DDHatsuharu (4=Destroyer)
DDKagero (4=Destroyer)
DDKamikaze (4=Destroyer)
DDMatsu (4=Destroyer)
DDMinekaze (3=Destroyer Escort)
DDMomi (3=Destroyer Escort)
DDMomiII (3=Destroyer Escort)
DDMutsuki (4=Destroyer)
DDShimakaze (4=Destroyer)
DDShiratsuyu (4=Destroyer)
DDWakatake (3=Destroyer Escort)
DDYugumo (4=Destroyer)
DEAkikaze (2=Frigate)
DEBType (3=Destroyer Escort)
DEChidori (3=Destroyer Escort)
DEChidoriII (3=Destroyer Escort)
DECType (3=Destroyer Escort)
DEDType (3=Destroyer Escort)
ECTHansa (100=Replenishment)
Landed_H6K (15=Landing Craft)
JPAuxCruiser (13=Auxiliary Cruiser)
JPFish01 (104=Coastal Vessel)
JPFish02 (104=Coastal Vessel)
JPGunBoat01 (0=Patrol Craft)
JPGunBoat02 (0=Patrol Craft)
KLCSNagara (102=Cargo)
KLSSHakusika (102=Cargo)
KLSSHansa (102=Cargo)
KMCSAkita (102=Cargo)
KMCSHansa (102=Cargo)
KMCSHeito (102=Cargo)
KMCSZinbu (102=Cargo)
KMSSBiyo (102=Cargo)
KMSSHogIsland (102=Cargo)
KMSSJP (100=Replenishment)
KMSSKinposan (102=Cargo)
KMSSWarMelody (102=Cargo)
KSCSTaihosan (102=Cargo)
KSSSKasagisan (102=Cargo)
KSSYae (104=Coastal Vessel)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
M35Hansa (102=Cargo)
MLOkinoshima (12=Minelayer)
MSNO13 (3=Destroyer Escort)
NACA3 (102=Cargo)
NCVW (101=Tanker)
KGHAN (102=Cargo)
KGHAP (102=Cargo)
NKSS_CAT (102=Cargo)
NL_B (102=Cargo)
NL_C (102=Cargo)
NL_T01 (101=Tanker)
NPL_Hap (103=Troop Transport)
NSampan01 (104=Coastal Vessel)
NSampan02 (104=Coastal Vessel)
NSampan03 (104=Coastal Vessel)
OLNippon (101=Tanker)
OLNippon2 (100=Replenishment)
OLSchliemann (101=Tanker)
OMBuzyun (101=Tanker)
OSHaruna (101=Tanker)
PLConteVerde (109=Rare Troop Transport)
PLHorai (103=Troop Transport)
PLKiturin (103=Troop Transport)
PSTyohei (103=Troop Transport)
SCSubchaser (3=Destroyer Escort)
STUG (104=Coastal Vessel)
Survivor (106=Survivor)
T07B (101=Tanker)
TugBoat (104=Coastal Vessel)
TUS (103=Troop Transport)
Whalechaser (104=Coastal Vessel)
SKoMidget (200=Submarine)
SSSenToku (200=Submarine)
Netherlands:
COFlower (1=Corvette)
DERiver (3=Destroyer Escort)
Frigate (11=Battleship)
FishingBoat (104=Coastal Vessel)
FishingBoat2 (104=Coastal Vessel)
KLSSHansa (102=Cargo)
KSQ (102=Cargo)
KSS (102=Cargo)
LifeboatLarge (105=Life Raft)
M35Hansa (102=Cargo)
KGHAP (102=Cargo)
NL_B (102=Cargo)
NL_C (102=Cargo)
NL_T01 (101=Tanker)
OldCorvette (1=Corvette)
PCTrawler (0=Patrol Craft)
Survivor (106=Survivor)
TugBoat (104=Coastal Vessel)
NewZealand:
FBHurricaneMk1 (300=Fighter)
SSunderland (304=Patrol)
TBSSwordfish (303=Torpedo Bomber)
CLFiji (6=Light Cruiser)
COFlower (1=Corvette)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
FishingBoat2 (104=Coastal Vessel)
KLSSHansa (102=Cargo)
KSQ (102=Cargo)
KSS (102=Cargo)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
LL (102=Cargo)
M35Hansa (102=Cargo)
NCVW (101=Tanker)
NL_B (102=Cargo)
NL_C (102=Cargo)
NL_T01 (101=Tanker)
OTMST2 (101=Tanker)
OldCorvette (1=Corvette)
PCTrawler (0=Patrol Craft)
Survivor (106=Survivor)
T07B (101=Tanker)
TugBoat (104=Coastal Vessel)
RedCross:
M35R (102=Cargo)
NPL_RC (103=Troop Transport)
NSHOS (14=Special OPS Boat)
Russia:
DBIL2 (302=Dive Bomber)
FBLa7 (300=Fighter)
CDAAPlatform (404=Antiaircraft)
CDBunkerLarge (403=Artillery)
CDBunkerMedium (403=Artillery)
CDBunkerSmall (403=Artillery)
CDSearchLight (403=Artillery)
NavalBase (407=Naval Base)
AntiSubNet (501=AntiSub Net)
Minefield (500=Mine)
CAPr26bis (7=Heavy Cruiser)
DDType7y (4=Destroyer)
FishingBoat (104=Coastal Vessel)
FishingBoat2 (104=Coastal Vessel)
KLSSHansa (102=Cargo)
KMCSAkita (102=Cargo)
KSQ (102=Cargo)
KSS (102=Cargo)
M35Hansa (102=Cargo)
NCVW (101=Tanker)
NDD_SU1 (4=Destroyer)
NL_T01 (101=Tanker)
OldCorvette (1=Corvette)
PCTrawler (0=Patrol Craft)
Survivor (106=Survivor)
T07B (101=Tanker)
TugBoat (104=Coastal Vessel)

Current ignore list:
data\Land\LCD_LargeTurret\LCD_LargeTurret.eqp
data\Land\LCD_LargeTurret\LCD_LargeTurret.sns
data\Land\LCD_MediumTurret\LCD_MediumTurret.eqp
data\Land\LCD_MediumTurret\LCD_MediumTurret.sns
data\Ordnance\AntiSubNet\AntiSubNet.sns
data\Ordnance\Minefield\Minefield.sns

Country errors:
no errors

Country ignores:
no ignores

Roster errors:
no errors

Roster ignores:
no ignores

Classes errors:
C:\Ubisoft\SH4 FOTRS\data\Sea\Float_Plane_H6K\Float_Plane_H6K.eqp doesn't exist!
C:\Ubisoft\SH4 FOTRS\data\Sea\NBB_Nagato\NBB_Nagato.eqp does not contain sequentially ordered entries (found duplicate [Equipment 48]) @ line number 289
C:\Ubisoft\SH4 FOTRS\data\Sea\NBC_GrafSpee\NBC_GrafSpee.sns doesn't exist!
duplicate ClassName of CADeutschland found in C:\Ubisoft\SH4 FOTRS\data\Sea\NCA_Deutschland\NCA_Deutschland.cfg
C:\Ubisoft\SH4 FOTRS\data\Sea\NCV_Taiho\NCV_Taiho.eqp does not contain sequentially ordered entries (found duplicate [Equipment 49]) @ line number 295
C:\Ubisoft\SH4 FOTRS\data\Sea\NKSQ_\NKSQ_.eqp doesn't exist!
C:\Ubisoft\SH4 FOTRS\data\Sea\NOM_Paula\NOM_Paula.eqp doesn't exist!
C:\Ubisoft\SH4 FOTRS\data\Land\LCD_SmallJP\LCD_SmallJP.eqp doesn't exist!
C:\Ubisoft\SH4 FOTRS\data\Land\LCD_SmallJP\LCD_SmallJP.sns doesn't exist!

Classes ignores:
C:\Ubisoft\SH4 FOTRS\data\Land\LCD_LargeTurret\LCD_LargeTurret.eq p ignored
C:\Ubisoft\SH4 FOTRS\data\Land\LCD_LargeTurret\LCD_LargeTurret.sn s ignored
C:\Ubisoft\SH4 FOTRS\data\Land\LCD_MediumTurret\LCD_MediumTurret. eqp ignored
C:\Ubisoft\SH4 FOTRS\data\Land\LCD_MediumTurret\LCD_MediumTurret. sns ignored
C:\Ubisoft\SH4 FOTRS\data\Ordnance\AntiSubNet\AntiSubNet.sns ignored
C:\Ubisoft\SH4 FOTRS\data\Ordnance\Minefield\Minefield.sns ignored

DefSide errors:
StartDate of 5/9/1945 is not 1 day later than previous EndDate for German in \data\Roster\DefSide.cfg (this duplicates a stock game error)
DefSide ignores:
no ignores

Campaign errors:
:
C:\Ubisoft\SH4 FOTRS\data\Campaigns\Campaign\PatrolObjectives\Sin k Yellow Sea 02\Sink Yellow Sea 02.mis:
no errors

Campaign ignores:
:
C:\Ubisoft\SH4 FOTRS\data\Campaigns\Campaign\PatrolObjectives\Sin k Yellow Sea 02\Sink Yellow Sea 02.mis:
no ignores

Saved campaign errors:
not coded thus not checked

Saved campaign ignores:
not coded thus not checked
Everything interesting is near the end of the list. Our worklist is unbelievably short based on TheDarkWraith's validator!
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Old 07-12-16, 06:20 PM   #663
Rockin Robbins
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Now here's where it gets interesting. Run those two reports through WinMerge to highlight differences and you get https://drive.google.com/open?id=0B_...mpWUkdaRTJUakE

Problems with Graf Spee of all ships! A very short list of gotchas.

But look at the ship rosters! There are actually ships in stock that don't appear in FOTRS, usually because the AOTD crew actually fixed an erroneous ship type in the stock game. Sometimes there isn't an explanation that I can see.

Anyway this is our homework! Thanks Jeff Groves--when you speak we should listen! You've been down this road before.
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Old 07-12-16, 06:48 PM   #664
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I don't know where my brain has been. I'd downloaded the validator weeks ago, and then forgot about it...

Quote:
Originally Posted by max-peck View Post
And I finally managed to get my lazy ass in gear and finish the tankers ...
oohhhh... perty... I wanna go sink me a few...


"The Sound" testing I've done with .6Alpha so far have basically been the same as all previous versions. Without "the fix", I could get "The Sound" rather easily. This time, I tried several times to get and then to prevent getting "The Sound". It occurs anytime after the "Submarine_CrashDive_INT.wav" file plays. The file plays for 23 seconds, and the last bit of the bell ringing of it is what makes "The Sound" sound. Where the timing comes from, I don't know, but it has been documented before that it co-incides with every other tick of the clock. Other sound anomalies will have the same "timing". Other sound anomalies, such as "The Tick", can occur after a radar contact has been announced, but it's erratic, and doesn't always occur. "The Sound" will come about after a crash dive, anytime you do TC of 2x or greater (on both of my machines). There are just a few sounds that "disappear" at 2x, and "The Sound" is one of them. Other sounds will keep going until 8x (when the animated crew disappears) or higher. Near as I can tell, there's no "hooks" into Time Compression to see what goes on there, and why some sounds do not restore afterwards, such as some of the speech files, which are ogg vorbis... Any comments or pointers or other info from anyone else?
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Old 07-12-16, 07:10 PM   #665
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Glad I could help in some small way Mate.


Thank TDW for his fantastic work.
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Old 07-13-16, 02:14 AM   #666
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Great, GREAT work Max-Peck !!

Cheers, Billy.
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Old 07-13-16, 11:29 AM   #667
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I've uploaded two mods to the Google site.

The "FOTRS Ultimate Optical Correction_Interior Update" is in the main "FOTRS 2.0 for Subsim" folder. It's in .rar format. Once downloaded, extract it to your JSGME "MODS" folder to activate after the FOTRS Alpha.

This modification is extensive, starting with correcting the Optical Views found in-game. For those that don't know, the American periscope lens Field of View should be 32 degrees wide/tall at low magnification. At High Magnification the FoV is 8 degrees wide/tall. The two magnificaions, x1.5 and x6 are multiples of 4, making it easy to switch between the two for same measurements. Each Telemeter Division (the hash marks on the lens) subtends 1 degree. At 1000 yards distance, one degree of angle is equal to 52.333 feet (the Navy calls it 52.5 ft for brevity). A ship placed at 1000 yards from the beam of a sub (looking port or starboard) will now measure correctly. Any length or height can now be checked of objects placed at this position. For further understanding, the "Discussion" part of the Optical Targeting Correction thread should be read.

The second mod is an additional resolution/aspect ratio correction for those using a 5:4 aspect ratio. The "FOTRS Optical Correction 5 to 4 Aspect Ratio" can be found in the "Plugin" mods folder. For those using an aspect ratio of 5:4, which usually is for resolutions of 1280x1024, activate this additional mod after the "FOTRS Alpha"; and the "OC_Interiors Update" mods.

Either of these two mods will correct the Periscope's and TBT views for accurate measurement. However, issues with the various other resolution/aspect ratios are yet to be corrected in regards to the TBT. Although the Periscope's all have a common measurement within the various resolutions (except for the 1280x1024), the TBT is different in most other resolutions. For instance, if you're using the 1920x1080 resolution (a 16:9 aspect ratio), you will find a difference in Telemeter Division counts between the TBT and the Periscope's over the same two objects. This will require me to make specific Aspect Ratio modifications as "Plugin's" for other resolutions to correct the TBT.

Within these additional "plugin's" I'll be placing a corrected "Navigation Map Submarine Bearing Compass" which will provide a corrected measurement for the Nav Maps range/bearing wheel that surrounds the sub. A corrected Bearing Compass is included in the "OC_Interiors Update" for the default 1024x768 resolution. When you pull out the ruler from the center of the sub, the bearing range lines will now be correctly measured. This will allow the target "dot" to be measured accurately within the 1500 yard Bearing Compass.

One question, what's the numbering system for the type of mod I'm using as a plugin? Optical Corrections should use what group? Where can I find the other numbering headings and for what type of mod grouping?
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USS Chesapeake Captain James Lawrence lay mortally wounded...
Quote:
.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"

Last edited by CapnScurvy; 07-13-16 at 11:40 AM.
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Old 07-13-16, 12:34 PM   #668
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Great work Capn! And now I have to tweak the numbering system for your mod. I'm going to incorporate the basic mod into the core, but for the various resolution plugins, lets use the 200 series. Since nobody is supposed to use more than one, give them the same number, say 210. Since they share a common number that means users should use only one and they are not compatible with each other.

I have a 1600x900 monitor but usually play the game in an 1152x864 window. Looking forward to the plugins!

I'll get the core mod ready to go this evening.

Capn, will your existing 3000 yard bearing compasses work with no problems?
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Old 07-13-16, 01:55 PM   #669
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I am so impatient to see CapnScurvy's work I decided I cannot wait for RR to roll this into the base FOTRS, I just had to download and take a look.

Mind. Officially. Blown.

As well as all the excellent optical work (which the Capn has shown us screenies of), check these additional features out

The radio has this fantastic Convoy Routing map attached
I have seen a few convoy route map mods in the past, this looks like one of the best



The new radar screens are absolutely beautiful

Check out the PPI



And the A Scope
Shows my contact at a shade under 3000 yards



Both screens are not just beautifully textured, they add a level of functionality and ease of use just not available in the stock game

Finally some interior shots

Before dive



During dive - the board is green



And the camera is tilting - and look at these dials



I read through your readme CapnScurvy. You do not mentions Vickers interiors, but it looks as if this mod does include them

Loving your work mate
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FOTRS Ultimate
http://www.subsim.com/radioroom/showthread.php?t=226270
The future of SH4 - coming to a PC near you soon
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Old 07-13-16, 02:13 PM   #670
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Wow! I'm impressed! I have a minor quibble with the convoy map because no sub captain knew convoy routes during the war unless he got an ultra message about a single convoy. These routes were totally fluid and changed to meet conditions and the presence of submarines.

But you don't have to look at it, so that's fine. I agree it's the finest convoy map I've seen!

I'll be melding it in with the core mod tonight and releasing v.1Beta!

Anybody running down those validator errors I posted? I won't have time to do that tonight, so I guess if it's still on the menu Thursday I'll take a look at it.
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Old 07-13-16, 03:03 PM   #671
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Ok, 200 series it is. I'll re upload the 5:4 Aspect Ratio with the 210 designation.

Quote:
Originally Posted by Rockin Robbins
I have a 1600x900 monitor but usually play the game in an 1152x864 window.
The 1600x900 is a 16:9 aspect ratio, the 1152x864 is a 4:3 aspect ratio. You'll be able to use the correction as-is for both Periscopes and TBT with the 4:3 aspect setting. For someone using a 16:9 aspect ratio (and some of the others), the stinker has been the TBT not measuring correctly. The division count should be equal between the Periscope and TBT views if you're measuring a length of a ship, or the height of a mast. The following shows the similarities and differences with a test ship sitting exactly 1000 yards from a sub:

1920x1080 16:9/ periscope=8 divisions; TBT=21 1/4

1792x1344 4:3 / periscope=8 divisions; TBT=16

1680x1050 8:5 / periscope=8 divisions; TBT=19

1600x1200 4:3 / periscope=8 divisions; TBT=16

1440x900 8:5 / periscope=8 divisions; TBT=19

1360x1024 85:64 / periscope=8 divisions; TBT=16

1360x786 85:48 / periscope=8 divisions; TBT=21

1280x1024 5:4 / periscope=7 1/2 divisions; TBT=16

1280x960 4:3 / periscope=8 divisions; TBT=16

1280x800 8:5 / periscope=8 divisions; TBT=19

1280x768 5:3 / periscope=8 divisions; TBT=20

1152x864 4:3 / periscope=8 divisions; TBT=16

1024x768 4:3 / periscope=8 divisions; TBT=16

The above shows why there only needs to have one additional Aspect Ratio Mod for the Periscopes view (the 1280x1024), but there needs to have six total to correct the TBT view. Besides the 4:3 aspect already addressed in the OC_Interiors Update, the following will need to be offered as a Plugin:

OTC for 5 to 3 Aspect Ratio.......Correcting the 1280x768 resolution, 5:3 aspect ratio

OTC for 5 to 4 Aspect Ratio.......Correcting the 1280x1024 resolution, 5:4 aspect ratio

OTC for 8 to 5 Aspect Ratio.......Correcting the 1680x1050; 1440x900; 1280x800 resolution, 8:5 aspect ratio

OTC for 8.5 to 4.8 Aspect Ratio..Correcting the 1360x768 resolution, 8.5:4.8 aspect ratio

OTC for 16 to 9 Aspect Ratio......Correcting the 1920x1080 resolution, 16:9 aspect ratio

I wish there were some other way to do the correction but this is what the Dev's left us.

Quote:
Capn, will your existing 3000 yard bearing compasses work with no problems?
They should........when you use the correct resolution. The only issue is the size is huge, I mean HUGE. They take up a lot of memory, that's why a 1500 yard Bearing Compass would probably work better. If you've got the horses to pull FOTRS along, I suppose the 3000 yard plotters would work too.

Anyway, I'll still make some smaller ones for those living on the edge of video card melt down.

Quote:
I read through your readme CapnScurvy. You do not mentions Vickers interiors, but it looks as if this mod does include them
That readme was just for us, I didn't get into much detail to what changed.

Yes, the base interiors are from Vickers03, I corrected some things with his dials not working as they should, making other dials "command able", adding a radio room to all sub interiors, not just the Gato. Changed a lot of his Alert Light system to include many more objects. Yep, used his base ideas, but took it well beyond his modifications.

================

Regarding the Radar, don't forget to use the mouse wheel or TAB key to zoom your view for better read ability. Also, the A-Scope has the Bearing Compass indicator above the scope on the wall. The stock game couldn't raise high enough for you to realize it was there! Made new dials for it, with the following description to what the rotating dials do:




Your "Relative Bearing" never changes (its the same as reading the Periscopes Compass bearing at the top of the view) Zero is at the bow, 180 degrees is at the stern. The subs "True Heading" is the present course the subs on (it will change as the course changes). The "Radar Indicator" shows where the radar is pointing. If its set to sweep, it will constantly revolve. Finding a "spike" on the A-Scope you'll check the range selector to know which 3 Range Scales to use. Centering the spike on the correct Range Scale by using the manual Focus, then looking at the Bearing Compass on the wall will give you the targets Relative Bearing. These changes will finally give you a way to use the Radar much as they were used (they used wax pencils on the PPI screen to mark range lines when knowing what Range Scale the unit was set).
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813

USS Chesapeake Captain James Lawrence lay mortally wounded...
Quote:
.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"

Last edited by CapnScurvy; 07-13-16 at 03:48 PM.
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Old 07-13-16, 03:19 PM   #672
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Quote:
Originally Posted by CapnScurvy View Post
That readme was just for us, I didn't get into much detail to what changed.

Yes, the base interiors are from Vickers03, I corrected some things with his dials not working as they should, making other dials "command able", adding a radio room to all sub interiors, not just the Gato. Changed a lot of his Alert Light system to include many more objects. Yep, used his base ideas, but took it well beyond his modifications.
Excellent work, thanks Capn
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Old 07-13-16, 03:33 PM   #673
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Anybody running down those validator errors I posted? I won't have time to do that tonight, so I guess if it's still on the menu Thursday I'll take a look at it.
If I knew what to look for and what to read, I could give it a try tonight after I get home from work.

Bravo Zulu, Capn. Great work.

On my end, I now have about 5 single missions completed, just basic ones at the moment, because I'm remembering things as I play with the ME again. I figure maybe on doing between 10 and 15 missions by the time fOTRS Ultimate is finally released. Others can follow as the need strikes me.
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Old 07-13-16, 04:16 PM   #674
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Anybody running down those validator errors I posted? I won't have time to do that tonight, so I guess if it's still on the menu Thursday I'll take a look at it.
I quickly looked at these things and wonder if the UnitType doesn't come into effect within the Campaign or single Mission files? If they do, then a cross road has just come up in front of us.....By changing the Iowa (which I did within the OC_Interiors Update since I couldn't get through the Museum without a CTD at the ship) back to the Stock game Super Battleship UnitType=20 what's going to happen with a mission that FOTRS put in that's looking for the Iowa to be a UnitType=11 Battleship?? These other ships as well? I don't think we want to just bull our way through this without seeing what the FOTRS folks did with these new ship type assignments. Just my opinion, we need to look at this throughly, before closing down the core.
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Old 07-13-16, 04:48 PM   #675
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In a case like that I can offer a suggestion.
Do a search and replace of all the Campaign and Mission files.
I use 010 Editor myself and have for a few years.
May be the best $20.00 I spend every other year or so.

Say you change a ship Class in just it's folder.
Instead of all the editing nightmares?
Search and replace. You can have it search subfolders and files.

If you want to get fancy and ignore files or folders?
It scriptable. You can write your own search and replace routine.

I use 010 to rip the animations from SH4.
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