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Old 04-04-20, 11:28 AM   #13006
fitzcarraldo
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Quote:
Originally Posted by reedca82 View Post
So I took a depth charge, managed to use speed to maintain depth until all zones were at 0% flooding and under control. My boat still sinks in this situation and the damage screen is clearly inaccurate as each zone shows 0% flooding. It's a little annoying as there are 5 destroyers circling overhead and I cant maintain depth without flank speed. I have a savegame on hand of the situation.
Do you use manual dive planes? Try it. What is your level of hull damage? Are your electric engines working well? The boat can sink without flooding, too.

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Old 04-04-20, 01:36 PM   #13007
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Old 04-04-20, 03:36 PM   #13008
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A Warm Welcome To The Subsim Community >KSCyrus
Subsim <> Make A Donation <> See The Benefits <> Support The Community
SH3 – 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below


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Old 04-05-20, 11:42 AM   #13009
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I also noticed that something might be wrong with the flooding in the game, or more accurately with how it is displayed. I think we got that problem since the new Interface for U Boat Systems was introduced.

Once I got damaged and had some flooding. The Interface showed me a flooding level of zero for all compartments, but when I walked through the boat multiple compartments had water in them. The boat also had trouble keeping its depth, so I know it was a graphical glitch.

Since I did not get damaged agin after that I was not yet able to verify the issue and therefore did not report it.

We have a serious problem if we are not able to trust the damage reports in the Sub System interface....
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Old 04-05-20, 12:40 PM   #13010
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Quote:
Originally Posted by Tonci87 View Post

We have a serious problem if we are not able to trust the damage reports in the Sub System interface....
We can trust it but note that not all the compartment have percentual flooding values displayed. You'll only see percentual damage values for these compartments. For example, U-raum (aft crew quarters) and conning tower. Note that damaged ballast tanks will also make your boat very hard to control underwater...
Yes, TWoS is hard and not really optimized for reckless Captains.

Last edited by vdr1981; 04-05-20 at 12:50 PM.
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Old 04-05-20, 01:06 PM   #13011
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I have updated official TWoS install instructions so that anyone with installation related problems may have more info about how to set up and prepare SH5 for TWoS...


http://www.mediafire.com/file/5ru57h...tions.pdf/file


Check it out and happy hunting!
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Old 04-05-20, 01:07 PM   #13012
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Quote:
Originally Posted by vdr1981 View Post
We can trust it but note that not all the compartment have percentual flooding values displayed. You'll only see percentual damage values for these compartments. For example, U-raum (aft crew quarters) and conning tower. Note that damaged ballast tanks will also make your boat very hard to control underwater...
Yes, TWoS is hard and not really optimized for reckless Captains.
This was not the case in my example. I had water in the engine room, however, the flooding percentage for that compartment was 0.
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Old 04-05-20, 01:10 PM   #13013
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Quote:
Originally Posted by Tonci87 View Post
This was not the case in my example. I had water in the engine room, however, the flooding percentage for that compartment was 0.
That is possibility, visual flooding effects can not be 100% in sync with the "real" flooding which effects ships physics...
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Old 04-05-20, 01:11 PM   #13014
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Quote:
Originally Posted by vdr1981 View Post
That is possibility, visual flooding effects can not be 100% in sync with the "real" flooding which effects ships physics...
OK, so trust the numbers, not your eyes
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Old 04-05-20, 07:43 PM   #13015
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Finished my first Operation Drumbeat Patrol

Tonci. Patrol #20. 2/10/1942
 

-------------------------------------------------------
Patrol #20
-------------------------------------------------------
12/12/1941 3:00:00 PM Out on patrol from the base Lorient
12/24/1941 Objective achieved Meet with U-459 to refuel
12/30/1941 200 AM Destroyed Large Merchant Ship, 7745 tons, Long 73° 59' W, Lat 37° 27' N
1/9/1942 Objective achieved Resupply from KM Nordmark
1/14/1942 2:17:00 PM Destroyed Large Liner, 35006 tons, Long 73° 17' W, Lat 38° 40' N
1/15/1942 2:49:00 AM Destroyed Medium Steam Freighter, 5311 tons, Long 73° 47' W, Lat 37° 54' N
1/15/1942 Objective achieved BDU 0145/18/12/41 20 _||WENQ RHRB HGIF RMXQ CRJK ZNNR NHYG KHLV OONF HZCT SGVN KDYS BZZQ ITTZ ESNV MJRI FPUI MKVD WENQ RHRB
1/15/1942 3:08:00 AM Destroyed Parcel Freighter, 3038 tons, Long 73° 49' W, Lat 37° 55' N
1/15/1942 3:18:00 AM Destroyed Coastal Schooner, 914 tons, Long 73° 49' W, Lat 37° 55' N
1/18/1942 8:32:00 AM Destroyed Intermediate Tanker 4500t, 4918 tons, Long 74° 32' W, Lat 38° 03' N
1/18/1942 8:59:00 AM Destroyed Ranger Medium Tanker, 3430 tons, Long 74° 32' W, Lat 38° 01' N
1/18/1942 10:28:00 PM Destroyed Small Old Split Merchant, 2429 tons, Long 74° 33' W, Lat 36° 53' N
1/19/1942 8:26:00 AM Destroyed Modern Cargo Ship, 10669 tons, Long 73° 32' W, Lat 38° 09' N
1/19/1942 10:57:00 AM Destroyed Large Old Steam Freighter, 7076 tons, Long 73° 27' W, Lat 38° 15' N
1/23/1942 12:46:00 PM Destroyed Somers Destroyer, 1850 tons, Long 75° 05' W, Lat 35° 22' N
2/5/1942 10:39:00 AM Destroyed Medium Steam Freighter, 5198 tons, Long 19° 22' W, Lat 45° 04' N
2/10/1942 9:09:50 AM Completion of a patrol in the base Lorient
Torpedoes launched: 15
Impact: 10
Missed: 5
Sinking tonnage: 87,584
Merit: 3040
Raiting increased by 2
Patrol time: 60 days
-------------------------------------------------------


A second Happy Time indeed
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Old 04-06-20, 04:39 AM   #13016
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Quote:
Originally Posted by Tonci87 View Post
Finished my first Operation Drumbeat Patrol

Tonci. Patrol #20. 2/10/1942
 

-------------------------------------------------------
Patrol #20
-------------------------------------------------------
12/12/1941 3:00:00 PM Out on patrol from the base Lorient
12/24/1941 Objective achieved Meet with U-459 to refuel
12/30/1941 200 AM Destroyed Large Merchant Ship, 7745 tons, Long 73° 59' W, Lat 37° 27' N
1/9/1942 Objective achieved Resupply from KM Nordmark
1/14/1942 2:17:00 PM Destroyed Large Liner, 35006 tons, Long 73° 17' W, Lat 38° 40' N
1/15/1942 2:49:00 AM Destroyed Medium Steam Freighter, 5311 tons, Long 73° 47' W, Lat 37° 54' N
1/15/1942 Objective achieved BDU 0145/18/12/41 20 _||WENQ RHRB HGIF RMXQ CRJK ZNNR NHYG KHLV OONF HZCT SGVN KDYS BZZQ ITTZ ESNV MJRI FPUI MKVD WENQ RHRB
1/15/1942 3:08:00 AM Destroyed Parcel Freighter, 3038 tons, Long 73° 49' W, Lat 37° 55' N
1/15/1942 3:18:00 AM Destroyed Coastal Schooner, 914 tons, Long 73° 49' W, Lat 37° 55' N
1/18/1942 8:32:00 AM Destroyed Intermediate Tanker 4500t, 4918 tons, Long 74° 32' W, Lat 38° 03' N
1/18/1942 8:59:00 AM Destroyed Ranger Medium Tanker, 3430 tons, Long 74° 32' W, Lat 38° 01' N
1/18/1942 10:28:00 PM Destroyed Small Old Split Merchant, 2429 tons, Long 74° 33' W, Lat 36° 53' N
1/19/1942 8:26:00 AM Destroyed Modern Cargo Ship, 10669 tons, Long 73° 32' W, Lat 38° 09' N
1/19/1942 10:57:00 AM Destroyed Large Old Steam Freighter, 7076 tons, Long 73° 27' W, Lat 38° 15' N
1/23/1942 12:46:00 PM Destroyed Somers Destroyer, 1850 tons, Long 75° 05' W, Lat 35° 22' N
2/5/1942 10:39:00 AM Destroyed Medium Steam Freighter, 5198 tons, Long 19° 22' W, Lat 45° 04' N
2/10/1942 9:09:50 AM Completion of a patrol in the base Lorient
Torpedoes launched: 15
Impact: 10
Missed: 5
Sinking tonnage: 87,584
Merit: 3040
Raiting increased by 2
Patrol time: 60 days
-------------------------------------------------------


A second Happy Time indeed
Nice one! if you have any more suggestions regarding OD campaign please let me know...
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Old 04-08-20, 04:44 PM   #13017
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Quote:
Originally Posted by vdr1981 View Post
I have updated official TWoS install instructions so that anyone with installation related problems may have more info about how to set up and prepare SH5 for TWoS...


http://www.mediafire.com/file/5ru57h...tions.pdf/file


Check it out and happy hunting!

Hi Veco,
it would be fine if you put this link on your 1st page of this mod, so potential new players know what they are gonna deal with...
I say this because I just linked a player to this mod and he says "I don't know what to do". And I'm not joking


Bye,
XS
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Old 04-09-20, 05:04 AM   #13018
kapuhy
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@Vecko,

A small question - I stumbled upon this while testing my ship.

What is the reason for Rudders in Zones.cfg file to be defined as non destructible? I was thinking these were supposed to fall off like propellers do:

[Rudders]
Category=Propulsion
Multiplier=1.000000
Flotability=0.000000
HitPoints=60
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=60
CargoType=None
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Old 04-09-20, 01:50 PM   #13019
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Quote:
Originally Posted by kapuhy View Post
@Vecko,

A small question - I stumbled upon this while testing my ship.

What is the reason for Rudders in Zones.cfg file to be defined as non destructible? I was thinking these were supposed to fall off like propellers do:

[Rudders]
Category=Propulsion
Multiplier=1.000000
Flotability=0.000000
HitPoints=60
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=60
CargoType=None
Hm, I don't remember really... I'm not even sure that I change it. It's better not to touch it for now. It could be that I changed it in fly due to some encountered issues which I can not remember right now.
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Old 04-09-20, 01:58 PM   #13020
vdr1981
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Quote:
Originally Posted by XenonSurf View Post
Hi Veco,
it would be fine if you put this link on your 1st page of this mod, so potential new players know what they are gonna deal with...
I say this because I just linked a player to this mod and he says "I don't know what to do". And I'm not joking


Bye,
XS
Sure, but from some reason I'm not able to edit my old posts. Moderators?


Anyway, download link for install instructions is available on the main TWoS download page since long time ago...
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