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01-30-17, 02:13 PM | #3661 | |
CTD - it's not just a job
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1. Jap_CoastalBattery.mis is a scripted layer, and covers all years of the war. Everything "spawns" just once, as the game loads, and only drawn when the player sub comes within viewing "range", whatever that is, I cannot remember, but like 20-30k. Highly unlikely to have an issue here, unless something else would possibly trash it, but how would that happen? I haven't a clue as to how that emplacement ended up out in the water. The possibility of a render issue with the free camera is the cause. All looks good in the ME on full zoom, all the way around the Osaka Bay, Inland Sea, and Kiisuido Strait. 2. Jap_HarborTraffic.mis, an all encompassing file layer, covers all years of the war, has multiple RGG that spawn, for the most part, at about a 50% rate every 900 hours, except we've gone through and given most of the "patrol" vessels a termination point and a percentage to loop a few times. This has greatly lessened the load on that file, but it really should be split into similar layers as most of the other files, for the benefit of the "docked" vessels. 3. 4Xx_Jap_CoastalTraffic.mis, mostly fishing vessels up and down along the exterior coasts, but one or two vessels originate or terminate near Osaka each "cycle" of the file. Nothing looks bad here. 4. 4Xx_Jap_Convoys.mis, is 4-6 vessels with escorts every spawn. Most of these groups coming into, or originating in the Osaka area are 5 vessels of Merchants, with 2-3 escorts, with generally 1 or 2 terminating, 2 or 3 originating, at a 75% spawn rate on average, every 720 hours, or once every 2 weeks. Nothing wrong found, but should be edited for more variety and less frequency, with fewer escorts early. 5. 4Xx_Jap_Merchants.mis is one or two unescorted vessel(s) each RGG, of which 3 or 4 terminate and 2 or 3 originate near Osaka, every 96 hours, or every four days, at about a 75% rate. Could also stand some editing for variety. 6. 42x_Jap_TroopConvoys.mis - none originate or terminate near Osaka in the early or mid part of the war... 7. 42b_Jap_TaskForce.mis - 3 terminate, 1 originates at Osaka in the 42b layer. The smallest being 17 vessels every 336 hours (14 days) at a 75% rate, Singapore to Osaka. (That works out to each RGG spawing every 19-20 days.) Two are 28 vessels every 336 hours at 75% rate, and the originator is 27 vessels every 336 hours at 75% rate. That's 19.5 groups [b]each[b], or about 487.5 vessels each group during the time frame, for 78 groups with a total of 1950 vessels just in this file for a one year period of time... About every 3.5 days on average in Osaka Bay, you'd have one of these groups. The odds of encountering two or more at a time are actually quite high. We do have to do this differently. For one thing, too many BB, and not enough CV and CVE... 8. 4Xx_Jap_SubHunters not considered. A lot of the strates & bays along the Southern coast have similar issues at varying times. |
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01-30-17, 02:41 PM | #3662 |
Stowaway
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It would probably be better to write a whole new campaign ...
MadMax had then only the multiplayer part in the target. |
01-30-17, 04:36 PM | #3663 |
CTD - it's not just a job
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We've already done quite a bit of editing to slow things down a lot, and since it's just the TaskForce layers seemingly needing some more "lessening", we'll stay closer to what MadMax had with just a few more edits. Doing a whole new Campaign would take a considerable amount of time (and strain the limits of sanity) that I don't think most of us have... However, splitting both HarborTraffic layers would most likely help considerably also...
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01-31-17, 05:30 AM | #3664 |
Swabbie
Join Date: May 2013
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Yeah don't push yourselves to far. Taking on too much at once and not getting anything finished would be bad. Don't want to see you guys go the way of the surface warfare team.
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01-31-17, 03:32 PM | #3665 |
Grey Wolf
Join Date: Feb 2005
Location: southlyon michigan
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I just finished the war last night I did get a couple of crash to desktops near Osaka and some of the warships guns were black while the other ones were painted I was near Grid 6 by Osaka but other than that outstanding work I love the mod to each and everyone of u working on this its a 5 star mod. Also noticed damage control is taking way to long to fix damaged items and the destroyed items are not being repaired even though I have the repairable damage ability might want to look into that as well.
thanks to all Lt Commander Lare
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Lt. Commander Lare |
01-31-17, 03:50 PM | #3666 | ||
Admiral
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I think we can look at the time for repair and compare it to the stock game....coming up with something in-between might be a good result if others have noticed the same thing and feel the same.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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01-31-17, 04:27 PM | #3667 | |
CTD - it's not just a job
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CapnScurvy, can you think of why the Jap_CoastalBattery file would draw things in the middle of the water, instead of where they're put in the file, or do incomplete skinning? I'll go through that particular file once again, but there's only so much in it. Can bad dates on the guns' skins themselves cause something like that? Can the spawning of all the other layers mess up a scripted layer like the CoastalBatteries that way? |
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01-31-17, 04:41 PM | #3668 |
The Old Man
Join Date: Apr 2005
Location: New Orleans, LA.
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decks awash. Sneaky sneaky.
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01-31-17, 05:48 PM | #3669 |
CTD - it's not just a job
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"Ahead two thirds. We'll get ourselves that sub fer sher fer sertin like this"... |
01-31-17, 09:15 PM | #3670 |
Grey Wolf
Join Date: Feb 2005
Location: southlyon michigan
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Hi Capn Scurvy I will get you that photo for ya on the guns roger that !!!!.
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Lt. Commander Lare |
01-31-17, 11:51 PM | #3671 | ||||
Admiral
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That doesn't mean there isn't an issue during a Campaign mission though. Since its only a gun skin of some type, I'm surprised that it happened. Unless the particular gun has a Start/End Date attached to it that's not normal.....the date ends before the mission is over, causing the game to not understand what to do with the gun? Most guns, and lots of other equipment, try to avoid conflicts by having them start like 19380101, and end after the war 19451231. No conflicts with those dates when a mission takes place between 19411207 and 19450815 or so. I mentioned the gun could be one of FOTRS additions....they just didn't think to make it easy on themselves if they have an abnormal equipment Start/End date. Quote:
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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02-01-17, 12:32 AM | #3672 |
CTD - it's not just a job
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I've been through all sorts of files also, including the bunkers, turrets and guns, and all have embedded texture. In the CoastalBattery file, all emplacements have the same settings, other than the location placed, height above water and the direction they are pointing. Most are MediumTurret, with a few LargeTurret thrown in. No extra lines in the data, all calls match, all "start" before the game and end after. None are placed in the water, shallow, deep or in between.
The slowdown in the Osaka Bay area seems to be from too much traffic. There are a lot of Group and Unit spawns there and in the Inland Sea. There are also TaskForce spawns there, which contained upwards of 30 vessels, and Convoy and Merchant spawns there also, so it might just be the game engine is overworked in that area and is unable to keep up with all the variables involved, I don't know. What I have done in recent edits is reduce the spawning in the area, and move it all around the clock, so that everything isn't a midnight spawn, and doesn't run 24 hours a day. I've also reduced the size of the TaskForce group sizes from there a bit. We'll see if that makes a difference. I do know that if a person uses the external camera and initially travels East, as an example, the terrain is not fully drawn behind the view, to the West. Therefore, if you turn the camera and then travel West, you will encounter some apparent anomalies like incomplete hills, due to that partial rendering, and see mostly a "water" background, so I'm hoping that's all these instances were... if you guys could describe how you used the external camera, it'd really be appreciated. |
02-01-17, 10:57 AM | #3673 | |
Admiral
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I did a quick look through the stock games "Jap_CoastalBattery" file, and compared it to FOTRS "Jap_CoastalBattery" file.
A lot more bunkers in FOTRS....THAT usually means lots more chances for errors!! There were a couple of things I began to browse through looking for...starting from the bottom. I was looking to see if the Parameters of "Speed=0.000000" and "Radius=0.000000" and "RandStartRadius=0.000000" were all the same. Nothing foolish like one of them stating 0.000 or some other typed error. I don't know if missing a couple of zeros could mean a misplaced gun emplacement...but that's what I was looking for. I did find that FOTRS has some changes to the GameEntryDates and GameExitDates. Wouldn't you know, FOTRS monkeyed with these trying to be more authentic I guess. Just makes it all the harder to keep track of what's what.....any of these have a nonexistence date like an April 31?!? One thing that didn't take too long to notice from my browse from bottom to top......Where's the Waypoint entry for the [Unit 407]?? There isn't one. I don't know where this particular bunker is located (Long=20751080.000000; Lat=162510.000000) but I'm guessing it isn't going to be working as expected without the proper file listing.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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02-01-17, 11:43 AM | #3674 |
CTD - it's not just a job
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The Capn and his good eyes! There's that magical April 31st. I wonder if there's also some June 31st listings in there also?... I had just looked around the Bay area and didn't go any further, but it looks like maybe it is in order here...
That particular #48 emplacement there CapnScurvy, is down a little South and East of the Homeland: As you can see on the "close-up", it doesn't "point" like the other guns around it and just for another show-and-tell, here's the MediumTurret, which is what was "floating" in the middle of the bay for s7rikeback earlier: This just shows ta go ya how important them date thingies are... Edit: I've found six Units without WayPoints. They are corrected, but I don't know if I'll beat the printing press... Last edited by propbeanie; 02-01-17 at 03:13 PM. Reason: Hold the presses! |
02-01-17, 03:27 PM | #3675 | |
Admiral
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Propbeanie, I'm wondering if you have ever taken a copy of one of the stock game Campaign .mis files and put it into the Mission Editor. Don't do a thing to it, but save it. Then use WinMerg to compare the two files to see if there's anything added/subtracted to the .mis file?
Just wondering?
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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