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Old 07-06-13, 01:42 PM   #1
Sjizzle
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Default How to Use TDW GenericPatcher for Beginer

TDW SH5Patcher (doesnt work with the steam version of the game)
Need to have 1.20 game version to use TDW GenericPatcher

Befor use the patcher make a backup of

sh5.exe
SHCollisions.act
SHSim.act
SHSound.act
SH_NClient.dll

SimData.dll
CameraManager.act



IMPORTANT
################################################## ######################################

TDW GenericPatcher it's a stand alone aplication do not enabled it with JGSME
u can enable the patches befor or after u have enabled the mod list
. No need to restart career to activate e new version of patcher Activate the patcher when u are in bunker.
When a new patcher it's released or u have a old one DISABLE ALL PATCHES WITH THE OLD ONE THEN ENABLE IT WITH NEW PATCHER


################################################## ######################################


Recommendation For Beginer

################################################## ######################################

If u have the latest version of TDW's Genericpatcher do not enable patches from Advanced User.
If u don't have the lates version of TDW's GenericPatcher then do not enable the fallowing patches:
- Disable Orbit Listener checks in main game loops
- Disable Orbit Listener account sharing check
- Render Patch ( from render patch u can enable the fallowing patches 1, 2, 3, 10, 11, 13,14 )

################################################## ######################################

Some Stable Mod List
Sober Mod List: http://www.subsim.com/radioroom/showthread.php?t=192374
vdr1981's Mega mod Wolves of Steel: http://www.subsim.com/radioroom/showthread.php?t=210703
Fifi's Mod List: http://www.subsim.com/radioroom/showthread.php?t=203711
http://www.subsim.com/radioroom/showthread.php?t=201004



1 download the lates TDW GenericPatcher from here
2 Creat a folder where u want and name it how u wish where u will extract the TDW GenericPatcher

now 2 x click on GenericPatcher and select the language


the click on the File botton and open

selct the path fo SH5 exe


Set the path to SHCollision.act


Set the path to SHsim.act


Set The path to SHSound.act


Set the Path to SH_NClient.act


and now u will see this screen


now click on the + and u will see that none patch it's enabled

this patches i have enabled








to enable the patches u can do it manualy or restor a snapshot click file and then restore Snapshot
to restore a snapshot u need somebody snapshot file the .gps file

Last edited by Sjizzle; 11-05-15 at 05:54 AM.
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Old 07-06-13, 04:05 PM   #2
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Thank you very much Sjizzle
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Old 07-06-13, 04:23 PM   #3
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Good thing Sjizzle

You could add little precision: no need to restart career, or wait for bunker to activate new patcher version...you can do it anytime.
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Old 07-06-13, 04:26 PM   #4
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Quote:
Originally Posted by Fifi View Post
..no need to restart career, or wait for bunker to activate new patcher version...you can do it anytime.
But the better way is to do it in the bunker.. because who knows???
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Old 07-06-13, 04:31 PM   #5
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yes, who knows...Bunker is still safer way, but just saying from own experience...changed patcher dozens times in patrol, and reloading save was always ok. No bug/glitches/issues noticed.
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Old 07-06-13, 04:47 PM   #6
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As safe measures for the new comers you might want to mention backing up those 5 files before patching them. I know its mentioned in other places but the question still gets asked.
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Old 09-22-13, 09:13 AM   #7
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I have the exact same issue as Mehring1917 Even with the latest Patcher. Fresh install Updated to 1.2 Fallowed the instructions from this thread so i don't know what i did wrong.
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Old 09-22-13, 09:18 AM   #8
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u have the steam version of the game ? or u try to patch with running uplay ?
when u patch the sh5 stop uplay ....
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Old 09-22-13, 09:25 AM   #9
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I don't have steam version and i checked in my applications that are running all that stuff is closed no U play no SH5 Same scenario as Mehring1917. i followed what peopel replied to help him... SO far it's pretty much the exact same scenario... and i think i got the latest version of the patcher from this site.



UPDATE.Well I Ended up Renstallign the game and now it works. No errors... O-o

Last edited by Dermeister; 09-22-13 at 09:52 AM.
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Old 09-22-13, 10:21 AM   #10
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Quote:
Originally Posted by Dermeister View Post


UPDATE.Well I Ended up Renstallign the game and now it works. No errors... O-o
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Old 03-05-16, 02:52 AM   #11
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Quote:
Originally Posted by tonschk View Post
Thank you very much Sjizzle
Thank you this is very helpful but heads up, For me a lot of images have An X instead or a message from media fire saying the image in unavailable.
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Old 09-18-13, 10:39 AM   #12
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Quote:
Originally Posted by Sjizzle View Post

u can enable the patches befor or after u have enabled the mod list
Is this still the case with the NewUI altered .act files in the game's base install dir ?

I was under the impression that when I enable a mod using JSGME, it backups the files it is about to change to the JSGME MOD folder of the mod you are about to enable, and copies the new files over to the game's base install dir ?

If that's the case, which it seems to be from testing, would enabling the patches before installing the NewUI mod not give issues with post-patch altered .act files ?
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Old 09-23-13, 01:10 AM   #13
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Quote:
Originally Posted by plj View Post
Is this still the case with the NewUI altered .act files in the game's base install dir ?

I was under the impression that when I enable a mod using JSGME, it backups the files it is about to change to the JSGME MOD folder of the mod you are about to enable, and copies the new files over to the game's base install dir ?

If that's the case, which it seems to be from testing, would enabling the patches before installing the NewUI mod not give issues with post-patch altered .act files ?
Anybody willing to take a stab at answering this one ? It seems that with the .act files that are changed, and the overlap with some mods also changing the same .act files, order becomes relevant here ? Am I mistaken ?
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Old 09-23-13, 03:38 AM   #14
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Quote:
Originally Posted by plj View Post
Anybody willing to take a stab at answering this one ? It seems that with the .act files that are changed, and the overlap with some mods also changing the same .act files, order becomes relevant here ? Am I mistaken ?
To the best of my knowledge, neither NewUI nor any other mod do alter act files
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Old 09-23-13, 05:06 AM   #15
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Meh .. I'm being stupid ...


I mean the .dll files TDWFileUtils.dll and TDWUtils.dll .. but I doubt they are changed now .. and I should be paying more attention :p

I am using the JSGME method to put the generic patcher stuff into my game .. as per instructions found here, adapted a little for missing files the new patchers looks for.

I went on the assumption that needing them means changing them .. which seems to be in error :p
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