SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
10-29-13, 03:11 AM | #286 |
Grey Wolf
Join Date: Sep 2011
Location: Planet Earth
Posts: 867
Downloads: 89
Uploads: 0
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You try to send things into space, and attempt for them not to blow up. Although either way, the mission is considered a success.
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"Submariners are a bunch of intelligent misfits that somehow seem to get along, understand each other and work well together"- Anon |
10-29-13, 03:16 AM | #287 |
Willing Webfooted Beast
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Sounds simple enough...
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Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
10-29-13, 08:32 AM | #288 |
Machinist's Mate
Join Date: Sep 2013
Posts: 126
Downloads: 474
Uploads: 0
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The premise of the game is you are a race of beings known as Kerbals who want to start exploring the solar system. They're sort of like backyard rocketeers, its more about getting there than actually figuring up the most efficient way to do it.
I think the economy will be based off how successful your program is. The more you're able to do, the larger your budget. |
10-29-13, 11:07 AM | #289 | |
Captain
Join Date: May 2007
Posts: 518
Downloads: 62
Uploads: 0
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Quote:
The game is very innovative with alot of humor infused into it as well as some inside jokes that are sprouting up already...
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NASA's budget in 2011... $19 billion. Result: Hi-resolution images from 127 million miles away. AT&T's budget in 2011... $20 billion. Result: Still can't get any signal from my bathroom. |
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10-29-13, 09:21 PM | #290 |
Ocean Warrior
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10-30-13, 08:10 PM | #291 |
Lucky Sailor
Join Date: Oct 2010
Location: Rome
Posts: 4,272
Downloads: 81
Uploads: 0
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CMat, it's like Lego's, but with engines and asplosions! Lots of asplosions!
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10-31-13, 08:04 AM | #292 |
Machinist's Mate
Join Date: Sep 2013
Posts: 126
Downloads: 474
Uploads: 0
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11-12-13, 04:36 PM | #293 |
Lucky Jack
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Oh, hello Eve, that's a nice atmosphere you have there...let me land plzkthx? |
11-15-13, 12:26 PM | #294 |
Lucky Jack
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Perfect landing! EDIT: Some more shots from other various plane/space-plane attempts and failures. The KB-1 or 'Tin Triangle', nice and stable but tricky to take off and...yeah, good luck landing it. Cruises up to 14,000m quite happily and I've yet to discover its range. No prizes for guessing the inspiration behind the design, even if it does look a bit like a Lancer from some angles. The KSF-1, the first of my plane creations to make it out of the atmosphere. On returning though the aircraft became uncontrollable and crashed into the sea for reasons unknown. Two top theories are either 1) center of gravity problems with the empty rocket fuel tank, or 2) the stylish 'I wish I was an SR-71' tail fin positioning. Last edited by Oberon; 11-15-13 at 09:08 PM. |
11-16-13, 05:33 PM | #295 | |
Ocean Warrior
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Quote:
Anyhow some fuel balance mods: This one will automatically balance all fuel tanks based on the center of mass you set in the VAB http://kerbalspaceport.com/pwb-fuel-balancer-for-rcs/ This one is more of a manual fuel balancer, and is really great for refueling and quickly shifting fuel around. It can also automatically balance, but it does this by having the same % fuel in all tanks. Depending on design though, this may not work unless your craft is highly symmetrical. http://kerbalspaceport.com/tac-fuel-balancer-v1-0/ Oh and for anyone reading that wants a good tutorial for learning how to fly spaceplanes, this is a pretty good tutorial from Scott Manley |
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11-24-13, 11:53 AM | #296 |
Bilge Rat
Join Date: Jul 2013
Posts: 1
Downloads: 13
Uploads: 0
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I can kinda see a similarity between being on a cramped space station and being on a sub. I have to say I would feel much safer on Mir and ISS rather then a uboat hah
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12-13-13, 12:15 AM | #297 |
Lucky Sailor
Join Date: Oct 2010
Location: Rome
Posts: 4,272
Downloads: 81
Uploads: 0
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.23 announced.
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12-13-13, 03:10 AM | #298 |
Navy Seal
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Announced, tested, through experimentals and dated for release this Tuesday, December 17th.
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Contritium praecedit superbia. |
12-17-13, 08:26 PM | #299 |
Lucky Sailor
Join Date: Oct 2010
Location: Rome
Posts: 4,272
Downloads: 81
Uploads: 0
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Anybody get .23 yet? I'm actually looking forward to this one, as I enjoyed the tech tree, and the revisions and improvements theyve promised makes me want it!
But I can't seem to get it. I couldn't find a download link earlier (They've changed the shop), and the launcher wasn't connecting. Now their site has crashed from the traffic. Oh well, maybe tomorrow |
12-17-13, 09:59 PM | #300 |
Lucky Jack
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Got it, but didn't have much of a chance to do much other than confirm it was 0.23.
Take my advice, transfer it across to Steam, much much more reliable than their site. |
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