SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-15-11, 03:22 PM   #916
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Fantastic work Guys!


@Delareon

It MAY solve some issues with saved Games stuff.
But my research says there's a different reason for Saved corruptions.
Most are from useing the early version of SH3 with StarForce.
And other problems from useing the Reloaded hack.
  Reply With Quote
Old 01-15-11, 04:37 PM   #917
Myxale
Admiral
 
Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
Default

Dude, your epic...like Moses!

The Crash-Dive Blues was around since the Dawn of time and every mega-mod.-

Kudos to both of you! This is almost a historic day.
__________________
SH3+GWX
SH5+WoS
Still Sailing....still Deep

Myxale is offline   Reply With Quote
Old 01-15-11, 07:08 PM   #918
h.sie
Admiral
 
Join Date: Jul 2008
Posts: 2,192
Downloads: 131
Uploads: 0


Default

Thank you, guys!!!!

Now the bad news regarding reloading of external torpedoes:

Trying to program a 5-10 minutes delay for all diving commands when reloading of external torpedoes has to be interrupted because of enemy contact, I found out that the necessary code is getting more and more complex and cluttering. I give up. So if you want to play realistic, you need to have the discipline to delay the diving by yourself.

I will only be able to interrupt reloading of external torpedoes during bad weather and maybe interrupt reloading of internal torpedoes during storm and when boat is not dived deep enough.

Sorry!
h.sie
__________________
My Mediafire page: http://www.mediafire.com/hsie

Last edited by h.sie; 01-15-11 at 08:14 PM.
h.sie is offline   Reply With Quote
Old 01-15-11, 07:17 PM   #919
fitzcarraldo
Argentinian Skipper
 
fitzcarraldo's Avatar
 
Join Date: Jul 2009
Location: Somewhere between Buenos Aires and the Bungo Suido
Posts: 5,131
Downloads: 3219
Uploads: 0


Default

Quote:
Originally Posted by h.sie View Post
Thank you, guys!!!!

Now the bad news regarding reloading of external torpedoes:

Trying to program a 5-10 minutes delay for all diving commands when reloading of external torpedoes has to be interrupted because of enemy contact, I found out that the necessary code is getting more and more complex and cluttering. I give up. So if you want to play realistc, you need to have the discipline to delay the diving by yourself.

I will only be able to interrupt reloading of external torpedoes during bad weather and maybe interrupt reloading of internal torpedoes during storm and when boat is not dived deep enough.

Sorry!
h.sie
No problem. we are all disciplined kaleuns...This means we´ll have the new version soon?

Many thanks!

Fitzcarraldo
__________________



My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen.
fitzcarraldo is offline   Reply With Quote
Old 01-17-11, 01:38 AM   #920
makman94
Hellas
 
Join Date: Jul 2008
Posts: 2,325
Downloads: 182
Uploads: 7


Default

hello ,

can someone tell what exactly is the issue with the crash dive ?

i am asking becuase ,from what i have read about this issue,...i don't see it happening to 'my' sub . is it something like that sub doesn't level up and stays with the bow 'looking' down ?
__________________
Knowledge is the only thing that nobody can ever take from you...



Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods
makman94 is offline   Reply With Quote
Old 01-17-11, 03:40 AM   #921
Magic1111
Silent Hunter
 
Join Date: Sep 2008
Location: Germany - Sailing on U-552 in North Atlantic
Posts: 4,429
Downloads: 783
Uploads: 0


Default

Quote:
Originally Posted by Myxale View Post
The Crash-Dive Blues
Hi !

Can someone me explain please, what the "Crash-Dive-Blues" exactly is ? I´ve never heard about it....

And what is now all fixed in the forthcoming V15E ???

I follow this Thread every day, but my english is not soooo good, that I understand each post here !

Thanks in forward,
Magic
__________________
Magic1111 is offline   Reply With Quote
Old 01-17-11, 04:07 AM   #922
h.sie
Admiral
 
Join Date: Jul 2008
Posts: 2,192
Downloads: 131
Uploads: 0


Default

@Magic1111 & Makman:

If you interrupt a crash dive (by setting a new depth) before the sub reaches his crash dive depth (70m?), you may lose the control over the sub - the sub is hanging there aslope with an angle of about 10 degrees. This bug mainly occurs in NYGM, I assume, because of the negative bouyancy used in that supermod. Search the NYGM thread for details.

The reason for this bug is, that the quick-diving-tank is not emptied correctly when you interrupt a crash-dive. The positive buoyancy in GWX seems to hide/compensate this effect, but it will be visible e.g. when compartments are flooded.

The fix from Stiebler and me empties the quick-diving-tank in this situation.

If V15E is done, I'll tell more details about the changes.

h.sie
__________________
My Mediafire page: http://www.mediafire.com/hsie
h.sie is offline   Reply With Quote
Old 01-17-11, 04:08 AM   #923
Stiebler
Fuel Supplier
 
Stiebler's Avatar
 
Join Date: Oct 2005
Location: London, UK
Posts: 1,237
Downloads: 29
Uploads: 4


Default What is the Crash-Dive Blues?

Evidently Makman and Magic do not use NYGM. Allow me to recommend that you both try it.

The crash-dive blues occurs when you order a crash-dive; then, *before the crash-dive has completed*, you order a new depth. For example, if your crash-depth depth is 80m, you click on the depth gauge for 150m before the U-boat reaches about 60-70 m.

This causes the U-boat to dive to 150m at an angle. We know now that this angle is caused because the quick-dive tank has not emptied. The quick-dive tank only returns to its normal level when the crash-dive is complete.

It is very hard to control the U-boat at any depth at slow speed, when it floats at an angle.

This is especially noticeable with NYGM, because of its anti-hover mod (no U-boat can hover underwater, it needs forward speed to maintain depth on the hydroplanes.) However, it is also noticeable with stock SH3.

The situation is different with GWX, which has a deliberate buoyancy - the U-boat tries to rise at slow speeds. This is not accurate, though.

Before H.sie's fix, the only way to stop the crash-dive blues was to rise to above the crash-dive depth (for example, rise from 150m to 50m), then crash-dive again, in order to empty the tank. Probably all players of NYGM (and perhaps of stock SH3, Rub, Aces, LivingSH3 etc) have learned this fact the hard way!

[Edit: Ooops. I see that my post has clashed with that of H.sie, who made his post just one minute before mine.]

Stiebler.

Last edited by Stiebler; 01-17-11 at 05:42 AM.
Stiebler is offline   Reply With Quote
Old 01-17-11, 04:20 AM   #924
h.sie
Admiral
 
Join Date: Jul 2008
Posts: 2,192
Downloads: 131
Uploads: 0


Default

There is a compatibility problem between the Type XXIII sub in NYGM and the periscope mod of V15D, which automatically moves down the periscopes when speed is above 7knots.

Trying to fix this incompatibility only makes sense, if someome of you uses/likes this periscopes mod. So please give some feedback. Do you use/like it?

I e.g. perfer the blur effect and came to the conclusion that it's not necessary that the scopes are moved down automatically.

h.sie
__________________
My Mediafire page: http://www.mediafire.com/hsie
h.sie is offline   Reply With Quote
Old 01-17-11, 09:19 AM   #925
NGT
Lieutenant
 
Join Date: Sep 2006
Posts: 259
Downloads: 289
Uploads: 3
Yes for periscope down in NYGM

[QUOTE=h.sie;1575900]

Trying to fix this incompatibility only makes sense, if someone of you uses/likes this periscopes mod. So please give some feedback. Do you use/like it?

I e.g. prefer the blur effect and came to the conclusion that it's not necessary that the scopes are moved down automatically.

h.sie[/QUOTE]

Yes, please

I play NYGM mod and I like this periscopes mod. I don't use the blur effect.

With periscope tweaked to go down, the game-play is harder for old people like me, using automatic targeting. Because with automatic targeting I can take down any destroyer coming close to me IF THE PERISCOPE IS UP. Even with blur effect, the target can be fixed and the torpedo goes straight to the target.

So, this mod change all the game-play for automatic targeting people, and we are oblige to dive instead of play always successful duels with destroyers.


Nice change after 5 years, thanks to you h.sie
NGT is offline   Reply With Quote
Old 01-17-11, 12:17 PM   #926
h.sie
Admiral
 
Join Date: Jul 2008
Posts: 2,192
Downloads: 131
Uploads: 0


Default

Ok, NGT, I'll try my best to fix that bug. If I'm unable to do, I'll try the second-best solution: Disable periscopes mod only for type XXIII.
__________________
My Mediafire page: http://www.mediafire.com/hsie
h.sie is offline   Reply With Quote
Old 01-17-11, 03:16 PM   #927
h.sie
Admiral
 
Join Date: Jul 2008
Posts: 2,192
Downloads: 131
Uploads: 0


Default

I already found the reason for the problems with my V15D4 patch and NYGM type XXIII: It has only one (active) periscope, but my mod assumes that there are always two peris. trying to lower both peris when there is only one active will cause a CTD. this will be fixed in the next version.
__________________
My Mediafire page: http://www.mediafire.com/hsie
h.sie is offline   Reply With Quote
Old 01-17-11, 03:22 PM   #928
Fader_Berg
中国水兵
 
Join Date: Jun 2009
Location: Uppland, Sweden
Posts: 278
Downloads: 48
Uploads: 0
Default

Quote:
Originally Posted by h.sie View Post
Ok, NGT, I'll try my best to fix that bug. If I'm unable to do, I'll try the second-best solution: Disable periscopes mod only for type XXIII.
Stay away from the second best solution... That's my five cents. Either the sub changes or it was just not ment to be.

EDIT:
Quote:
Originally Posted by h.sie View Post
I already found the reason for the problems with my V15D4 patch and NYGM type XXIII: It has only one (active) periscope, but my mod assumes that there are always two peris. trying to lower both peris when there is only one active will cause a CTD. this will be fixed in the next version.
Nevermind...
__________________
patSH3r-developer, (https://fb.tuxxor.net)
Type II junkie
Fader_Berg is offline   Reply With Quote
Old 01-18-11, 03:20 AM   #929
Stiebler
Fuel Supplier
 
Stiebler's Avatar
 
Join Date: Oct 2005
Location: London, UK
Posts: 1,237
Downloads: 29
Uploads: 4


Default

@H.sie:
Quote:
I already found the reason for the problems with my V15D4 patch and NYGM type XXIII:
That was quick. Good work!

Stiebler.
Stiebler is offline   Reply With Quote
Old 01-18-11, 06:46 AM   #930
Magic1111
Silent Hunter
 
Join Date: Sep 2008
Location: Germany - Sailing on U-552 in North Atlantic
Posts: 4,429
Downloads: 783
Uploads: 0


Default

Quote:
Originally Posted by h.sie View Post
@Magic1111 & Makman:

If you interrupt a crash dive (by setting a new depth) before the sub reaches his crash dive depth (70m?), you may lose the control over the sub - the sub is hanging there aslope with an angle of about 10 degrees. This bug mainly occurs in NYGM, I assume, because of the negative bouyancy used in that supermod. Search the NYGM thread for details.

The reason for this bug is, that the quick-diving-tank is not emptied correctly when you interrupt a crash-dive. The positive buoyancy in GWX seems to hide/compensate this effect, but it will be visible e.g. when compartments are flooded.

The fix from Stiebler and me empties the quick-diving-tank in this situation.

If V15E is done, I'll tell more details about the changes.

h.sie
Quote:
Originally Posted by Stiebler View Post
Evidently Makman and Magic do not use NYGM. Allow me to recommend that you both try it.

The crash-dive blues occurs when you order a crash-dive; then, *before the crash-dive has completed*, you order a new depth. For example, if your crash-depth depth is 80m, you click on the depth gauge for 150m before the U-boat reaches about 60-70 m.

This causes the U-boat to dive to 150m at an angle. We know now that this angle is caused because the quick-dive tank has not emptied. The quick-dive tank only returns to its normal level when the crash-dive is complete.

It is very hard to control the U-boat at any depth at slow speed, when it floats at an angle.

This is especially noticeable with NYGM, because of its anti-hover mod (no U-boat can hover underwater, it needs forward speed to maintain depth on the hydroplanes.) However, it is also noticeable with stock SH3.

The situation is different with GWX, which has a deliberate buoyancy - the U-boat tries to rise at slow speeds. This is not accurate, though.

Before H.sie's fix, the only way to stop the crash-dive blues was to rise to above the crash-dive depth (for example, rise from 150m to 50m), then crash-dive again, in order to empty the tank. Probably all players of NYGM (and perhaps of stock SH3, Rub, Aces, LivingSH3 etc) have learned this fact the hard way!

[Edit: Ooops. I see that my post has clashed with that of H.sie, who made his post just one minute before mine.]

Stiebler.
@ h.sie and Stiebler: Many thanks for clearify !

Best regards,
Magic
__________________
Magic1111 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:41 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.