SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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03-23-17, 07:41 AM | #1 | |
Navy Seal
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The intent of this thread is to explain JSGME and any programs, like Large Address Aware, that contribute to JSGME's ability to install mods, all of which are optional. You do not need any of them. If they are useful, you may want them and JSGME is the means by which you can enjoy them.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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02-12-22, 07:02 PM | #2 |
Grey Wolf
Join Date: Nov 2010
Location: Texas
Posts: 882
Downloads: 1795
Uploads: 0
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JSGME error.
Has anyone ever had an error message that says that JSGME cannot write to its .ini file when enabling or disabling a mod. This has happened with any mod so I know its not a mod problem. Any advice would be much appreciated.
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02-12-22, 11:45 PM | #3 | |
Silent Hunter
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i have approx 7 or 8 installations of SH4 and SH3 and i have never received a JSGME error of any kind. i suspect that the SH4 folder in which JSGME resides has some kind of R/W protection.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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02-13-22, 01:39 PM | #4 |
CTD - it's not just a job
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If you are doing another 'new' copy of SH4 for a different mod, and copied the MODS folder and JSGME over with the SH4 files, you will end up with a set of ini, backup and log files that do not match what is in the folders. If you have not installed any mods to the game yet, you can delete the "SH4GameFolder \JSGME.ini" file, the "SH4Game \MODS \JSGME.ini" file. There are two hidden folders in the MODS folder, "!BACKUP" and "!INSTLOGS" that could also be deleted, if this is a new copy of the game you are doing. The next time you run JSGME, it should recreate the ini files and hidden folders. If however, you already have mods activated, this would not work too well and should be avoided. You would be better served by a "fresh" install of SH4, and then adding mods.
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02-13-22, 03:17 PM | #5 |
Grey Wolf
Join Date: Nov 2010
Location: Texas
Posts: 882
Downloads: 1795
Uploads: 0
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Thanks for the info guy's. I will continue working with it.
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