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Old 10-29-17, 08:57 AM   #1
mkiii
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Originally Posted by gap View Post
Sounds like a good plan, though I foresee problems with the interiors, where there are animated parts like the engine room. I have read that the IXD2 was powered by two pairs of 6-cylinder Diesel engines, but we will be probably forced to use type VII's engine room, with the standard engine configuration
unless it is possible to clone the engines and animations, and import 2 sets of engines into the engine room(obviously it would have to be made bigger first), but that is a problem for another day
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Old 10-29-17, 07:17 PM   #2
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16hrs and finally got a conning tower on the hull, still a few things to move around bones, collision meshes, more or less all the stuff you don`t see in game, the ct looks darker because I have used different material settings, to test which looks better in game,
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Old 10-30-17, 10:45 AM   #3
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well these conning towers are a nightmare, I don`t know how they are different than the hull, but as soon as I changed a texture path got section errors.
I am now using 2 versions of the editor at each step, 1 to change the meshes, and 1 to alter the material bindings, which gives me a file that will open in goblin without crashing. (how long it took to find the right combination of versions was depressing)

not tried it in game yet though, just in case I lose my temper and throw the pc through the window (believe me, its been close a few times)
I know, materials and material bindings have always been a PITA for me. Something I have learned is that, before deleting an unused material, you better save the file after having made sure that it is no more bound to any of the meshes found in the file. After that, you close the file, re-open it, and only at this point you can remove the material, but not before having crossed your fingers with one hand and knocked wood with the other

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Originally Posted by mkiii View Post
@Gap not got any really clear pics of the IX diesels, but what I have, seem to show covered valve gear, in which case the animations are irrelevant, that is for the 9cyl engine though
That would be one problem lesser though, if I am not mistaken, the 6-cyl used on Type VII u-boats and the ones fitted on the IXD2 were different engines...

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Originally Posted by mkiii View Post
unless it is possible to clone the engines and animations, and import 2 sets of engines into the engine room(obviously it would have to be made bigger first), but that is a problem for another day
Who knows, maybe we can stick models contained in different files using prt files (sort of what is done in SHIII with 'placement' nodes)

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16hrs and finally got a conning tower on the hull, still a few things to move around bones, collision meshes, more or less all the stuff you don`t see in game, the ct looks darker because I have used different material settings, to test which looks better in game,
Amazing!

Don't forget the emblem faces/materials
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Old 10-30-17, 12:12 PM   #4
mkiii
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Originally Posted by gap View Post
I know, materials and material bindings have always been a PITA for me. Something I have learned is that, before deleting an unused material, you better save the file after having made sure that it is no more bound to any of the meshes found in the file. After that, you close the file, re-open it, and only at this point you can remove the material, but not before having crossed your fingers with one hand and knocked wood with the other
I save after doing anything now gap, then if something is bad, its no great loss. learned that lesson early, renaming the main bone screws the file as well as crashing the editor, going to try it on an unmodded file....see what happens.


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Originally Posted by gap View Post
That would be one problem lesser though, if I am not mistaken, the 6-cyl used on Type VII u-boats and the ones fitted on the IXD2 were different engines...
will do some reading, although a 6cyl, is a 6cyl. it will have to do.


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Originally Posted by gap View Post
Who knows, maybe we can stick models contained in different files using prt files (sort of what is done in SHIII with 'placement' nodes)
no I was thinking clone the mesh in max, then put 4 of them into a single file....worth a shot.


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Originally Posted by gap View Post
Amazing!

Don't forget the emblem faces/materials
I was more surprised than amazed tbh, already done Gap, dont know why the black square shows in that shot, I could not see it when I grabbed it, and its good in Goblin as well
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Old 10-30-17, 12:16 PM   #5
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@Vecko .....looks good enough to me as well although its a good job I don`t do it for a living.....otherwise I would be on 3p an hour and eating grass
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Old 10-30-17, 10:12 PM   #6
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it will really be 75 meters instead of 45 meters?
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Old 10-31-17, 05:01 AM   #7
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A Warm Welcome To The Subsim Community > adrien89
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Old 10-31-17, 12:53 PM   #8
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it will really be 75 meters instead of 45 meters?
what will?
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Old 10-30-17, 11:10 AM   #9
vdr1981
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Quote:
Originally Posted by mkiii View Post


16hrs and finally got a conning tower on the hull, still a few things to move around bones, collision meshes, more or less all the stuff you don`t see in game, the ct looks darker because I have used different material settings, to test which looks better in game,
Outstanding! Respect!
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