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Old 01-31-14, 02:52 PM   #31
Sniper297
The Old Man
 
Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
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Dunno, after researching what battleships might have been available on Dec 9 in the PI, I started over and left out US battleships. Replaced with heavy and light cruisers, then added a couple destroyer groups trying to get a little balance for the sugar boat drivers. I added one Somers class to each of the two US cruiser groups then two groups of 3 Somers DDs.

This was after trying a flank attack with a squadron of PT boats, then I found in this game the PTs will only attack with 50 cals, they apparently don't understand that the "T" in "PT" stands for TORPEDO. As far as anyone knows the cruisers and tin cans don't do torpedo attacks either.

So the current setup is;

First group 1 Hiryu, 2 heavy cruisers, 1 destroyer.
1 gung ho crazy destroyer running at full speed to Cavite by himself.
1 BB with 2 heavy cruisers.
Another crazy destroyer doing a banzai charge.
1 BB who didn't want to wait for escorts charging in alone .
1 BB blocking the bay entrance.

US:
2 groups of 3 destroyers, sacrificial lambs to soften up the enemy before the cruiser groups.
1 group 3 heavy and 1 light cruisers, 1 DD
1 group 3 heavy and 2 light cruisers, 1 DD

The US group despite the numbers is outclassed, if I do nothing the six cans sink the Hiryu, damage the two heavy cruisers, then are all six sunk. The two cruiser groups never make it past them two Japanese heavy cruisers, the bad guys are left burning and DIW, but all the light and most of the heavy US cruisers are sunk or out of action.

Destroyers do some damage when they attack all together, the problem is in one aspect they're similar to the PT boats - they're maneuverable, so by god they're gonna MANEUVER! Watching on radar (got a hacked Sargo with SJ1 in 1941) the cans attached to the cruiser group detach and wander off exploring, while the ones in the destroyer groups do whifferdills, crazy eights, and triple toe axle loops that would give a figure skating judge orgasms.



The two "groups" on the left start together and in the mission editor stay close enough together to provide mutual fire support, but in game the scurvy dogs go nuts. The red lines represent ships out of formation (BEFORE any contact with the enemy!!) and every one of them is a Somers class DD. There are 8 total, four are out of formation and the leader of the far left group is just getting back on course after his whifferdills, so he'll be 15 minutes later than the first group. When they all arrive piecemeal instead of together it's like skeet shooting for the Japanese heavy cruisers.

I'm trying to find something in the mission editor that will give all the US destroyer skippers a double dose of Thorazine, but no luck so far. I'm about to try it with an S class on full realism, Manila is toast.
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