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Old 10-31-2016, 05:43 PM   #1261
Kelly621
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Default widescreen

Quote:
Also, I see you have both IABl's ships and MFM installed. I believe that you should only have MFM installed with the actual base MFM files that are downloaded separately.
Ghost02 you are correct...not sure why I did this

Looks like I will have to wait until I get a new PC in a couple months for the widescreen. Not a big issue...still enjoy NYGM as it currently displays. Will give WYGM a try with the new PC.

Thanks

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Old 11-01-2016, 03:50 AM   #1262
BL!TZKR!EG
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Quote:
Originally Posted by Niume View Post
Are you guys planning updating NYGM?
One coulde really think NYGM needs an update since the thread says January 13th 2015, and I have also been trying to persuade Stiebler to do it.

But I am not a member of NYGM, I only help out here and there - so it is up to the person running this one-man-show to decide and so I accept his decision. And he did:
Quote:
Originally Posted by Stiebler View Post
There is no current plan for an update of NYGM.

I have some upgraded files that could be added, and I'm using them on my own system, and BlitzKrieg has sent me a version reworked for NYGM of VanJast's wide-screen mode (1920x1080). However, these days I'm using a 1920x1080 screen myself, and I prefer the small amount of wide-screen distortion, in full-screen view, to the effect with this mod. All a matter of personal taste, of course. If I need to return to the desktop, it is necessary only to press ALT-TAB.

There is no must-have mod that has been released in the past two years to justify the long hours of testing that a new release of NYGM would require.

The current version of NYGM is very stable and works well. The game-play (with H.sie and Stiebler hard-code fixes added) is very accurate to that of a real U-boat commander. I like it!

Stiebler.
This is why I accept Stiebler's decision - and you should,too. I know what a huge and time-consuming thing it is to build a release and then test and support it. So I can understand his argumentation very well. And what I appreciate most: Stiebler even takes the time to explain this here. Others just ignore you here.

So it all boils down to the basis V2.5+V3+V3.6 and then the rest depending on what you like.

What I might recommend though, dear Stiebler, is having a link on the mods1-page that our admin gave you, that points to possible further extensions, such as WYGM (should you not want to include it in an update some time) and possibly other WS-options because the demand is there.

As for the automation of the Stiebler-4C, that code is almost ready, I just rewrote the module to use Stiebler's original patch-files and the release-thread for that module is already here on Subsim, but still in a hidden area - because everything that I request or at least kindly ask from administration is either ignored or delayed endlessly - and when I remind after two months of overly patient waiting then I am even receiving an infraction.

That's why I broke that off for the moment and concentrate on my codes for DEF, S3F and WAC and on the forum that I also run.

Shakehands to Stiebler, who provided me all necessary data that I have also been able to finish the new OptionsSelector, too.

And yes, I like NYGM, too

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Old 11-02-2016, 07:06 PM   #1263
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I though there was only GWX as supermod. Is NYGM better ? Why ?
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Old 11-02-2016, 07:13 PM   #1264
BL!TZKR!EG
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Icon2

Please click on S3G in my signature and read "05 - Mega-Mods".


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Old 11-04-2016, 07:44 AM   #1265
Stiebler
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Default WYGM wide-screen mod available for NYGM

WYGM (= Wide Screen Mod for NYGM, by VanJast, adapted for NYGM by BigWallEye and Blitzkrieg) is now available for download by clicking on the NYGM link below.


@Kendras:
Quote:
I thought there was only GWX as supermod. Is NYGM better?
That depends entirely on how you define 'better'. NYGM concentrates on accurate simulation of U-boat tactics.

Stiebler.
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Old 12-21-2016, 04:26 PM   #1266
ValoWay
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Quote:
Originally Posted by Stiebler View Post
My current mods list (using JSGME):

NYGM Tonnage War V2.5 – Stand Alone Version
NYGM3_New
NYGM3_6F
HSIE_V16B1
Stiebler4C_Addon_for_V16B1
Stiebler4C_SubsFlag
IABLShipsforNYGM_New_Thomsen
Hitman Optics NYGM 3.6 (Fixed)
EnvSim10_HsieFix

Short and simple. I don't need one of the wide-screen fixes, using a 1920x1080 screen which just stretches the graphics a little from left to right. The Envsim10_HsieFix patch fixes the defective weather in stock SH3, and can be downloaded from the link on the logo below. (Download file http://www.subsim.com/mods1/nygm/EnvSimAct_10.7z - assumes you are using the H.sie hardcode fix installed as HSIE_V16B1 in my set-up.)

I hope that helps,
Stiebler.
I'm interested in trying NYGM for the first time, however, it seems like I am unable to track down the 'Stiebler4C_SubsFlag' mod. Is that one something I create on my own when I install Stiebler's contribution to H.Sie's hard code fixes?
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Old 12-22-2016, 01:28 PM   #1267
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@ValoWay:
Quote:
I am unable to track down the 'Stiebler4C_SubsFlag' mod.
I've had to withdraw this mod at the request of its originator.
So you won't be able to find it. Sorry about that.

The loss of this mod does not affect game-play.
Stiebler.
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Old 12-22-2016, 05:26 PM   #1268
ValoWay
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Quote:
Originally Posted by Stiebler View Post
@ValoWay:

I've had to withdraw this mod at the request of its originator.
So you won't be able to find it. Sorry about that.

The loss of this mod does not affect game-play.
Stiebler.
thank you for posting and letting me know, stiebler! Now I can focus on the actual installation process of the mod

Have a nice Christmas, mate
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Old 12-31-2016, 06:20 AM   #1269
hauangua
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Hi mate
Can I install nygm6F Stiebler 4C addon with
magui For ? ..what files should I change? some buttons do not work well ...is enough follow the instructions of Stiebler and use "magui F for nygm files" ? or need other correction?
thanks and Happy New Years
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Last edited by hauangua; 12-31-2016 at 06:32 AM.
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Old 01-01-2017, 07:55 AM   #1270
Stiebler
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@hauangua:
Quote:
Can I install nygm6F Stiebler 4C addon with
magui For ? ..what files should I change? some buttons do not work well ...is enough follow the instructions of Stiebler and use "magui F for nygm files" ? or need other correction?
The official wide-screen mod for NYGM is WYGM, created by vanJast and adapted for NYGM by BigWallEye and Blitzkrieg. It can be downloaded by clicking on the NYGM link below.

WYGM should be installed after ALL other official mods for NYGM. 'Official' mods are those that appear in the list of mods on the NYGM SubSim page, again click on the NYGM link below.

Good luck! (And Happy New Year!)
Stiebler.
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Old 01-01-2017, 08:23 AM   #1271
BL!TZKR!EG
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This is the thread for WYGM:
[REL] WYGM - a Widescreen-solution for NYGM

It includes 3 download-locations besides Stiebler's page here at Subsim.



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Old 01-01-2017, 11:27 AM   #1272
hauangua
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Thanks mate
but I have resolution problem... my monitor not 1920x1080 impossible for me play... Max for me 1366x768 good work with Magui F or magui widescreen 3.4 ...but with files problem.
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Old 02-14-2017, 02:54 PM   #1273
Victor Schutze
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Default Steam installation

After a 5 year break I newly reinstalled Sh3 from Steam, can I install directly NYGM in the Steam folder? e.g:
C:/Steam/steamapps/common
or do I need another location to bypass Steam?
Thanks for your help.
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Old 02-14-2017, 04:11 PM   #1274
desertstriker
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It is still HIGHLY recommended to use JSGME to install mods.
You can DL that from subsim at the link below

http://www.subsim.com/radioroom/down...o=file&id=4725 (JSGME)
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Old 02-14-2017, 04:31 PM   #1275
justaman
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Default Keeping depth

Question about the "keeping depth" with NYGM. Currently running SH3+NYGM+S.hie+STiebler+Commander. I read in the readme before installing that you "slowly" sink if you dont maintain some speed underwater.

After the start of my carreer (VIIB) I intercepted a convoy after 11 day's of patrolling. When attacking(undamaged) I tried to penetrate the convoy while silent running. I went from periscop depth to 80meters in about 3 minutes... to just maintain depth I had to go "halbe kraft voraus". This does not really feel historically correct... from 15 to 80 meters in under 5 minutes of slow running would mean that in reallity a u boat crew could not maintain silent running for more than 10 minutes before going into critical depth? I read in some threads that the "sinking" effect is made worse by the stieblers patch? Is this correct? I can't attack anything while submerged unless I keep half to max speed?

I have the "sabotage and malfunctions" enabled in commander. Could this be a sabotage feature?

Just to be sure, I am not trying to question the research by modders or other individuals. It just does not feel correct...
Thx in advance
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