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Old 02-13-19, 02:15 PM   #166
bstanko6
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in the picture just above the trees looks like black lines or birds to some, but that appears with this mod.

What ive tested:
-Main mod with fine tuning only
-main with fine tune, high res trees only
-main with fine, high res trees, low res masks
-main with fine, hi res trees, hi res masks
-main, fine, low res tree, hi res mask
-main fine, low res tree, low res mask
-main, fine, hi res mask

always comes up. it must be in main or fine tune. but i want the fine tune, because that makes themost sense. This issue is not that big of a deal since i only spend so much time in port. just wanted to make you aware

AMD - 6300 processor
AMD 580 8gig
16 ram

Im pretty sure my rig is good.
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Old 02-13-19, 02:56 PM   #167
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Okay, I think I know where those lines are coming from, and I know how to get rid of them. I don't go into details now because explaining the likely cause of the problem is probably more complicated than removing it, but if you just want to know it in short, it is the miplevels.

A fix will be released with the next version of the mod. Thank you for reporting the problem bstanko6, your patient feedback is highly appreciated
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Old 02-13-19, 02:57 PM   #168
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No way I thank you! It’s a great mod!! Love it.

Colors are vibrant and the trees from a great distance are so life like!
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Old 02-13-19, 06:00 PM   #169
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Originally Posted by bstanko6 View Post
No way I thank you! It’s a great mod!! Love it.

Colors are vibrant and the trees from a great distance are so life like!
In these days I am working on more vegetation types. Stay tuned
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Old 02-13-19, 08:33 PM   #170
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Real life back in Cleveland has me busy again.
I do have the source code now (Thanks Mike!) and a 2nd 500 Gig SSD is installed and working. (Finally!)

I have a few more LONG days here but will be looking at the stuff ASAP.
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Old 02-13-19, 09:23 PM   #171
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Nicely done here
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Old 02-14-19, 12:58 PM   #172
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Real life back in Cleveland has me busy again.
I do have the source code now (Thanks Mike!) and a 2nd 500 Gig SSD is installed and working. (Finally!)

I have a few more LONG days here but will be looking at the stuff ASAP.
Back in the apartment with a nice view

Take your time on our project Jeff, real life has the priority. In the meanwhile I am working on some new terrain types, and while we wait for a proper srtm data exporter I might extract the height values I need, from the greyscale previews they also provide at the strm website.

The previews have full planar resolution (33 m), more than we need. Their only disadvantage is that they store height values as gray shades from 0 to 255; for step coastlines that would involve a relatively poor height resolution but, after all, converting SH5 RAW maps into greyscale height maps was our initial plan, so I don't complain too much

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Nicely done here
Thank you mate, I am glad that you like the stuff we are cooking for you
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Old 02-14-19, 08:55 PM   #173
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It's not all bad here in Cleveland. Got this really neat shot today of a Police Officer on a horse.
That's not something I have seen in a very long time! And it's near the Statue of Liberty to!



Something about this picture just means a lot when your away from home in a strange City.
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Old 02-15-19, 06:11 AM   #174
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The mod is looking great! Question, could you also add ports in that Mod, for instance in the pacific? Or is the game map hard-coded in that way so nothing can be added?






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Old 02-15-19, 09:41 AM   #175
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Quote:
Originally Posted by Jeff-Groves View Post
It's not all bad here in Cleveland. Got this really neat shot today of a Police Officer on a horse.
That's not something I have seen in a very long time! And it's near the Statue of Liberty to!

 


Something about this picture just means a lot when your away from home in a strange City.
So are you native from NYC? Your location info here says 'Nevada, Ohio', which is not too far from Cleveland.

Nice picture, by the way. Keep them coming

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The mod is looking great!
Thank you mate. Wait to see what is coming next

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Question, could you also add ports in that Mod, for instance in the pacific? Or is the game map hard-coded in that way so nothing can be added?
The game map is not hard-coded. From the SH5 release day, devs gave us editors for modifying the terrain profile and for adding any sort of object to the game map, including cities, villages, ports, U-boat pens, etc.
Now, thanks to Pintea, Jeff Groves and OldCoder, we have some new terrain editing tools that will enable the attaining of an higher level of accuracy. Unless we decide to create a fleet boat megamod, I am not sure on the utility of adding to the game Pacific ports, but definitely some new and more realistic ports are in the todo list of this mod
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Old 02-15-19, 09:55 AM   #176
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Default EcoMod patch 0.2.2

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Originally Posted by bstanko6 View Post
I can see with my bino little black spots in the sky above the trees.
@ bstanko6

Please enable this patch on top of the latest EcoMod version and tell me if that solves the issue for you. It actually should, but some finetuning might be needed depending on the GFX card and graphic settings (especially screen resolution) used.

Thank you in advance for you help
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Old 02-15-19, 10:59 AM   #177
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Quote:
Originally Posted by gap View Post
The game map is not hard-coded. From the SH5 release day, devs gave us editors for modifying the terrain profile and for adding any sort of object to the game map, including cities, villages, ports, U-boat pens, etc.
Now, thanks to Pintea, Jeff Groves and OldCoder, we have some new terrain editing tools that will enable the attaining of an higher level of accuracy. Unless we decide to create a fleet boat megamod, I am not sure on the utility of adding to the game Pacific ports, but definitely some new and more realistic ports are in the todo list of this mod
Yeah I asked that so those of use who can edit missions could make Pacific missions like they have in SH4 Wolves of the Pacific. That is something I have always missed in this game. That way we can maybe extend the campaign years till 1945 and even add more difficulty. And if there would be very proficient ship editors here one might even be able to add a ship armed with hedgehogs!



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Old 02-15-19, 11:29 AM   #178
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Quote:
Originally Posted by Ashikaga View Post
Yeah I asked that so those of use who can edit missions could make Pacific missions like they have in SH4 Wolves of the Pacific. That is something I have always missed in this game. That way we can maybe extend the campaign years till 1945 and even add more difficulty. And if there would be very proficient ship editors here one might even be able to add a ship armed with hedgehogs!
I understand and I share your same enthusiasm, but...

1 - SH4 has Pacific campaign and missions because, unlike SH5, it revolves around the US submarine campaign of WWII. The Pacific was only a marginal theater of the U-boat campaign.

2 - The SH5 campaign has already been extended to 1945 with Open Horizons II (now part of TWoS), and it already includes an Indian Ocean and Western Pacific campaign (i.e. Monsun Gruppe) which is what you probably have in mind. Indeed, this mod will cover the areas of U-boat operation in the Far East, as well as the East coasts of USA and Canada, the Mediterranean, the Black Sea, the Caribbean, the South Atlantic and other minor war theaters (from the Ubootwaffe perspective), but the North and Western coasts of Europe for now have the highest priority.

3 - There already are hedgehogs in game. Maybe you meant squid launchers.
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Last edited by gap; 02-15-19 at 01:09 PM.
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Old 02-15-19, 03:34 PM   #179
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Old 02-15-19, 05:23 PM   #180
bstanko6
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Ok i just tried it and here are my observations:

Definitely an improvement.

Weird though. Trees up close or closest to the Uboat, the line is gone, but Trees further away in a group still have the line, but the line blinks really fast where it has the illusion it is toned down, not bad.

But the non improvment is i only saw the line when using my bino, now the line is there in regular view, but for far away trees in a group only if that makes sense. again not a terrible issue.

trees up close in regular or bino view are fine. no issue.
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