SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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11-08-18, 11:13 PM | #1 | |
Officer
Join Date: Dec 2012
Location: North Carolina
Posts: 237
Downloads: 336
Uploads: 0
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Yes you can. Look inside the mod folder NYGM Tonnage War V2.5 ==Stand Alone == You will see a documentation folder and inside is the optional mod Restore God's Eye View. enable this mod through JSGME and it will restore contacts to the Nav map. Kelly621 |
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11-29-18, 08:53 PM | #2 | |
Watch
Join Date: Nov 2018
Posts: 18
Downloads: 37
Uploads: 0
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There is the tutorial NAVAL ARTILLERY and there are a number of ships to sink with the deck gun. The targets are actively moving and they will leave the immediate area making them hard if not impossible to find if one (especially rookie players) are finding it takes a lot of shots to sink a freighter. I spent quite a bit of time sailing around after sinking two ships not finding the others, but learned about search patterns and compressed time in the meanwhile. The contacts on the map should help and track down the other ships, again thanks for this ------------------------- EDIT WOW, it takes like 30 shots to sink a tramp steamer in the tutorial, I do not think the gunnery is completable with this mod running. I'm out of ammo and 2 ships left. --------------------------------- Edit 2 Tramp steamer sinking for the artillery tutitorial goes faster in VANILLA, however I think am going to open fire only at SHORT RANGE in the mod to see if that sinks them quicker without running out of ammo. The tutorial is elementary but needed if one is not familiar with the game, sice thos dials and what they do can be confusing at first. Last edited by SteamSub; 12-01-18 at 11:12 AM. |
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01-05-19, 01:07 AM | #3 | |
Ensign
Join Date: Apr 2016
Location: Near The Rockalls Bank
Posts: 235
Downloads: 253
Uploads: 0
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Leoz "Auf gefechtsstationen!" NYGM |
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01-05-19, 02:16 PM | #4 |
Fuel Supplier
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@SteamSub:
"From VANILLA to NYGM Do not really like the officer roster in the lower left, looks too much like a placeholder graphic, made a change, found the original officerA.tga and pasted the labels under each so by color and label can tell who they are at a glance (which is why I think they were replaced by the mod to begin with)". Your supposition is correct. It annoys me endlessly that humanity spent about 6,000 years learning to read and write just so that modern manufacturers (cars, electronic devices, Ubisoft) can give us cave-paintings to 'read' for instructions. So I replaced the officer roster with simple colour-coded icons bearing text that can be read easily with a glance. Your solution, to replace the cave-paintings with paintings explained by text is a good idea as a half-way solution. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
02-11-19, 03:47 PM | #5 | |
Ocean Warrior
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Hello Stiebler. I noticed in this post, http://www.subsim.com/radioroom/show...postcount=1253 you listed your mods installed. Is this the exact order you're using too ? Reason for asking is because a few posts above it, you list a different order as a base to start from.
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
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02-15-19, 06:14 AM | #6 |
Fuel Supplier
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@John Pancoast:
These are the lists you mentioned: "1251: Start with this foundation: NYGM Tonnage War V2.5 – Stand Alone Version NYGM3_New NYGM3_6F NYGM HiRes Submarines IABLShipsforNYGM_New Harbor Traffic Add In [...] However, definitely you must install the H.sie hard-code fix before you install these further mods: Supplement to V16B1 - NYGM Stiebler4B_Addon_for_V16B1 - NYGM" "1253: My current mods list (using JSGME): NYGM Tonnage War V2.5 – Stand Alone Version NYGM3_New NYGM3_6F HSIE_V16B1 Stiebler4C_Addon_for_V16B1 Stiebler4C_SubsFlag IABLShipsforNYGM_New_Thomsen Hitman Optics NYGM 3.6 (Fixed) EnvSim10_HsieFix" The differences are due to the fact that in post 1251 I was trying to imitate another user's request for mods from the NYGM list. In post 1253, I have posted my own list. Both these posts are quite old, and Stiebler4C_SubsFlag is no longer available after a request from the original owner of the mod that another user had modified for NYGM. Some of these mods are now out of date - check the current list by clicking on the NYGM message below my signaturre. I hope that helps, Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
02-15-19, 09:24 AM | #7 | |
Ocean Warrior
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My install order is (title abbreviations used): NYGM 2.5 full NYGM New NYGM 6f NYGM 2017 IABL ships Hitman Optics 3.6 Hsie's supplement Your supplement O2 guages Extra files/Hsie's patch (I was using Evisim act10 here, but I noticed the evisim file in the Extra folder is the same, plus it has a newer ship collision file) Running fine, I assume this is an ok install order ? I put the 02 and Extra files folders last, as they need to overwrite earlier versions of their files. And if I want to install the hires sub folder, can that go last ? I haven't tried it yet to see if JSGME lists any conflicts that would cause trouble. Guess I could just do that and that would tell me the answer. Really enjoying NYGM; 50 feet down right now shadowing a convoy. Was on the surface, but had to evade an escort that came to investigate.
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"Realistic" is not always GAME-GOOD." - Wave Skipper Last edited by John Pancoast; 02-15-19 at 09:43 AM. |
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torpedos through hull |
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