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Old 12-29-09, 03:39 PM   #2026
col_Kurtz
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Quote:
Originally Posted by lurker_hlb3 View Post
http://dod.xrea.jp/_silent/sh.htm


from the Nav Tools Readme

-------------------------------------------------------------------------------------------

Why the markings on cursors of ruler/compass are inverted:
To tell you angles of the line which you are drawing (north = 0). Click your ship, extend a line, then read the markings. If you get confused about this, use the normal one in "Option-Ruler".
It`s working with manual targeting am I right? I`m playing without this option, too hard for me. In SH3 I used stopwatch.
Thank you.
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Old 12-29-09, 03:53 PM   #2027
Catfish
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Edit - sorry, wrong thread - will go to the appropriate thread -

Happy New Year and thanks for this mod !

Greetings,
Catfish

Last edited by Catfish; 12-29-09 at 05:41 PM.
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Old 12-29-09, 04:24 PM   #2028
Catfish
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Post moved, sorry.
Greetings,
Catfish

Last edited by Catfish; 12-29-09 at 05:45 PM.
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Old 12-30-09, 07:42 AM   #2029
Registered55
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hi, i did try searching, but amazingly not 1 single thing found, Search string XXI,

anyway can someone help me enable the XXI Sub in this mod,

in other mods i have always found it possible to give myself a advance sub at an earlier period, but for some reason in this mod alone the game always CTD's,

is there something unique about this mod that i am missing?

i did find this through google (mad that google found this but subsim couldn't LOL)
http://www.subsim.com/radioroom/showthread.php?t=136327

but unfortunately because the thread went way of topic, a definitive answer was never found and instead turned into a debate and nothing really came of it,
the only clue given was from "SNAPTRAP", but that was for given activating a dormant sub,
i'm after a sub that is already in the game, i just want it in 39',

any help would be great, thanks.
or perhaps some links to guides, i don't mind getting my hands dirty,

i have tried to use Silent Fire mod as a guide, but "OM" has changed so much I'm having trouble understanding the concept with
"CareerStart.upc"
"Flotillas.upc"

do i have to edit other files first, like sort out all the other dates located in other files 1st?

hope someone can help, thanks,
for the record, i managed to get this kind of thing working in SH3, but this mod seems very elusive,


EDIT ****Never mind i figured it out,

Last edited by Registered55; 12-30-09 at 08:02 AM.
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Old 12-30-09, 02:13 PM   #2030
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hi, i noticed almost straight away that the waters everywhere are very shallow, i'm constantly getting warning about shallow, i have have died 4 times now because hitting bottom, i see the enemy where i'm patrolling along the channel, i dive to periscope depth and i die,

did some research to confirm before posting,

i understand that the waters are shallow, but how am i suppose to play the game if i can't goto periscope depth,

why is HQ giving me a patrol area that i am unable to dive to periscope depth, I'm a little confused,

is there a mod that can increase the average water depth, i like time compression, as i don't have much game time, and running the game at x4 speed pressing the depth of heel button 5000 times in a hour whilst getting to my patrol area may be realistic and fun for some, but i do not find it fun, and i fear that my mouse button will wear out at this rate,

besides i keep dying, my enjoyment factor is at a all time low,

if anyone can help, hopefully there is a global setting that can be manipulated to control water depth, be nice if i can adjust this mod so i can enjoy it, as the mod looks great,

http://en.wikipedia.org/wiki/English_Channel
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Old 12-30-09, 10:46 PM   #2031
lurker_hlb3
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Quote:
Originally Posted by Registered55 View Post
hi, i noticed almost straight away that the waters everywhere are very shallow

Require the following information:

Date
Location
Type of Sub
Flotilla
Mods (in install order)
other relevant facts


Quote:
global setting that can be manipulated to control water depth
no such setting exists
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Old 12-31-09, 12:22 AM   #2032
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1939
English channel, & the path getting there from Kiel (Bergen)
XXI
1st
your mod and EZ Plot,

i have made some adjustments to certain files from "Silent Fire Elite v1.5.1",
all manually done,

i guess i wasn't expecting the realism of the shallow waters of this mod,

couldn't find that in the mod read-me, but it's not really something that can be change, and given the maturity of this mod i doubt very much there is any kind of problem, shallow waters in the wrong area I'm sure would of been reported by now,

I'll play around with this mod for a bit today, but like i said i like to use the time compression a lot to get too A and B, in this mod, obviously that is something that can't really be done, as captain i always have to be aware of the depth, can't do that when going at speed 512-1024 LOL,

i'll put this mod into archive, if i ever come over a easy way of changing water depths before i loose interest in the game itself, then i will digg it back out,

right, on with TOM, 3 mods down, only two too go, getting there now,
.......Silent Fire Elite editing again, ouch.....
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Old 12-31-09, 09:54 AM   #2033
lurker_hlb3
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Quote:
Originally Posted by Registered55 View Post
1939
English channel, & the path getting there from Kiel (Bergen)
XXI
1st
your mod and EZ Plot,

i have made some adjustments to certain files from "Silent Fire Elite v1.5.1",
all manually done,

i guess i wasn't expecting the realism of the shallow waters of this mod,

couldn't find that in the mod read-me, but it's not really something that can be change, and given the maturity of this mod i doubt very much there is any kind of problem, shallow waters in the wrong area I'm sure would of been reported by now,

I'll play around with this mod for a bit today, but like i said i like to use the time compression a lot to get too A and B, in this mod, obviously that is something that can't really be done, as captain i always have to be aware of the depth, can't do that when going at speed 512-1024 LOL,

i'll put this mod into archive, if i ever come over a easy way of changing water depths before i loose interest in the game itself, then i will digg it back out,

right, on with TOM, 3 mods down, only two too go, getting there now,
.......Silent Fire Elite editing again, ouch.....

from the first post of this thread

Quote:
WARNING

I do not look at “very possible” mod that is out there. If you load a mod up, after RSRDC or OM and JSGME generates a “conflict” warning and you go ahead and loaded it anyway and RSRDC / OM no longer works correctly, “It is NOT my problem”, so don’t ask me to fix it, because I won’t.

WARNING

This also applies to "hand edits" to any OM/RSRDC files by users
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Old 01-01-10, 04:59 PM   #2034
Nit
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Hello lurker_hlb3,

Can I use such sequence of mods:
(RFB2.0
RSRDC_RFB_V575
RSRDC_V5xx_Patch1
OM705
OM705->720
OMEGU_v300
OMEGU_V300_Patch3_pkg)
?

What damage model will be used?

Thanks in advance
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Old 01-01-10, 06:21 PM   #2035
lurker_hlb3
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Quote:
Originally Posted by Nit View Post
Hello lurker_hlb3,

Can I use such sequence of mods:
(RFB2.0
RSRDC_RFB_V575
RSRDC_V5xx_Patch1
OM705
OM705->720
OMEGU_v300
OMEGU_V300_Patch3_pkg)
?

What damage model will be used?

Thanks in advance
No.

Read the install instructions for OMEGU
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Old 01-06-10, 10:43 AM   #2036
john von holmes
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this is the first time installing a Mod how do i get the downloaded mosoon files into silent hunter and get them to work
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Old 01-06-10, 11:05 AM   #2037
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You need JSGME (look here: http://www.subsim.com/radioroom/showthread.php?t=105421)

then it's fairly simple read the help
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Old 01-06-10, 11:44 AM   #2038
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this realey aint making any sense at all
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Old 01-06-10, 11:53 AM   #2039
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WELCOME ABOARD!

First you need to download the files (obviously).

Then you need to unzip them http://www.subsim.com/radioroom/down...o=file&id=1362 is the best tool for this I know of.

Then you use JSGME http://www.users.on.net/~jscones/software/ which makes it very easy to install them and uninstall them again.

I'm not at my own computer so I can't show you screenshots of what each step should look like. Try each step, and ask specific questions about each step. Once you've done it it's actually easier than it looks.
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Last edited by Sailor Steve; 01-06-10 at 12:05 PM.
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Old 01-06-10, 11:56 AM   #2040
john von holmes
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well im as about computer literate as a brick the downloading the jsgme to the root menu ?????????????. i have opened silent hunter 4
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