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Old 11-26-16, 04:51 PM   #1
Kendras
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Icon12 New buoys

Hello,

I'm working to improve the buoys of GWX. I'am adding some bigger halos and also a light node. Here is an example :

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Old 11-26-16, 04:55 PM   #2
Niume
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Awesome
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[ENG] SH 4 KSD II Ace Edition
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Old 11-26-16, 11:13 PM   #3
mikey117us
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can you find a real Bell Sound for it? Those little Tinkling bells don't cut it like the real thing. Awesome work!
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Old 11-27-16, 10:41 AM   #4
Kendras
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Quote:
Originally Posted by mikey117us View Post
can you find a real Bell Sound for it? Those little Tinkling bells don't cut it like the real thing. Awesome work!
Done. 3 new audio files with real buoy bell.

I'm also working on a buoy with a flickering light : 2 brief white brightnesses, followed by a pause.
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Old 11-27-16, 05:13 PM   #5
Alex
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Quote:
Originally Posted by mikey117us View Post
can you find a real Bell Sound for it? Those little Tinkling bells don't cut it like the real thing. Awesome work!
Hi,

I think I'm the one who's been messing with bell sounds at the time. I just wanted to say I don't live on the coast so I was unable to know about the sound of real buoy bells.

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Old 11-27-16, 05:57 PM   #6
mikey117us
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is ok, used them for years now!!! Like GWX 3.0!!!
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Old 11-27-16, 06:07 PM   #7
Kendras
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Quote:
Originally Posted by Alex View Post
Hi,

I think I'm the one who's been messing with bell sounds at the time. I just wanted to say I don't live on the coast so I was unable to know about the sound of real buoy bells.

Are you the creator of these buoys ? May I realese my mod ? I'll give you proper credits if needed.

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Old 11-27-16, 07:49 PM   #8
Kendras
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cool

Hey ! My mod is ready. Will release it soon, after I got permission from GWX team members. I'm waiting for you.



README :

This mod is based on the GWX 3.0 buoys. So, all credits go to the GWX team and me.

There are 6 different buoys : 2 red (R1 and R2), 2 green (G1 and G2), an orange (O1) and a black (D2).


Features :

- R2, G2 and D2 : improved proportions, added a square at the top of R2, a triangle to G2 and two "circles" to D2.

- changed the textures of all buoys will less dirty ones

- changed all the halo effects : size, color, animation, no brightness throw the land.

- added a light effect for all halos

- have added new sounds for the bells

- have improved a bit the ambient sound

- have removed the bell sound underwater

- have improved the collision mapping


I have created a mission called "Test new buoys". Play it to see all the different buoys at night near Brest Harbour. I recommand you to stop near the buoys with flickering lights (except the orange ones) to hear the new sounds of the bells.


How to read these marks, what do these buoys mean ?

- black with white lights : danger

- red : leave the buoy on port side (on the left) when you enter in a harbour, or leave it on starboard (on the right) if you are going to sea.

- green : leave the buoy on starboard when you enter in a harbour, or on port side if you're going to sea.

- orange : wreck


This mod is JSGME ready. I recommand to enable it when you are in a harbour (when playing a career).

This is a free mod. If you use it in a (super)mod, please give proper credits to me, this was a huge work (at least 40 hours for modifications and tests of all kinds). If you like it, I'm happy. If you don't like it, just uninstall it.

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Old 11-28-16, 07:27 AM   #9
urfisch
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thx kendras!
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Old 11-28-16, 09:47 AM   #10
Alex
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Hi,

Quote:
Originally Posted by Kendras View Post
Are you the creator of these buoys ? May I realese my mod ? I'll give you proper credits if needed.

No I'm not, although I was a member of the team at the time.
If I remember correctly - without looking at the credits - buoys were created by the GWX team, and DivingDuck in particular (who didn't log in here for some time now).
To know more about that and the way you need to give proper credits, take a look in the GWX manual or either PM Jimbuna, Jeff-Groves or Kpt Lehmann.

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Old 11-29-16, 09:19 PM   #11
Kendras
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Hi,

I've been working on new halo effects and other stuff for now 9 hours without interruption, and I'm stuck. I just don't understand this particle's behaviour :



In the game, the halo grows 3 times but after the third one, it doesn't disappear, although I've specified 0 for the size at 0,15. What's wrong ?



Anyone can help me ?



I'm tired, I'm going to bed now ....

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Old 11-30-16, 12:32 PM   #12
Kendras
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After 3 more hours of work, I have eventually found a perfect solution for my desire effects !



I have created 4 new buoys : the cardinal buoys with a different light effect for each one !



But now in mission, where there are too many buoys, the effects are bugging ...

Maybe I should separate the effects instaed of putting them in one unique file ... I let you know.
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Old 11-30-16, 02:18 PM   #13
MLF
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This is looking good. What effects are bugging you?
Regards,

MLF
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Old 11-30-16, 06:21 PM   #14
Kendras
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Quote:
Originally Posted by MLF View Post
This is looking good. What effects are bugging you?
Regards,

MLF
Hi,

You will find the answer in the readme of my mod. It's ready to download. Please give me feedbacks.

D/L link : http://www.mediafire.com/file/saka8u..._Buoys_Mod.zip
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Old 11-30-16, 09:08 PM   #15
Kendras
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I have added a mission in the same spirit as the Naval School missions of SH3.

The moderator can now mark this thread as [REL], I think I have worked far enough on this. But if you have any suggestions, don't hesitate to talk to me.

All the best !

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