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Old 02-23-19, 12:46 PM   #1306
ericlea
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Quote:
Originally Posted by Wolfcat View Post
I remember old WAC, you can move around inside the sub. Do the latest patch have sub interiors?



http://www.mediafire.com/file/jlrdsd...ll_Interior.7z


compatible with wac5.2 but not play together with a widegui mod


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Old 02-23-19, 12:50 PM   #1307
ericlea
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Quote:
Originally Posted by J0313 View Post
How can you change the map contacts to all black?

https://www.dropbox.com/s/3o1s1qm495...ntacts.7z?dl=0


activate with jsgme


Now, all contacts (visible, radio, radar, hydrophon) at F5 map are black.

(visible contacts only, color will appear if you zoom at maximum)


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Old 02-23-19, 04:08 PM   #1308
J0313
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Quote:
Originally Posted by ericlea View Post
https://www.dropbox.com/s/3o1s1qm495...ntacts.7z?dl=0


activate with jsgme


Now, all contacts (visible, radio, radar, hydrophon) at F5 map are black.

(visible contacts only, color will appear if you zoom at maximum)


Thank You.
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Old 02-23-19, 08:28 PM   #1309
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Oh, i see full interior can't go with wide screen gui. Btw, is there a way to fix this? Or the game is simply too old to handle it. I mean perhaps we can have a ship lite mod that reduces available classes of ships loaded in campaign. Some smaller ships like sampans, who care about those? I would rather have both wide screen and full interior than having those kinds of ships.
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Old 02-24-19, 12:22 PM   #1310
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I am having some issue with patching it with Hsie's core fix. It kept saying "no compatible version found" even though I followed the instructions to the letter.
Should I patch it with Hsie's patch before activating WAC? But the instructions say do it afterward. Also, should I let Hsie' patch activate 4gb mod or should I activate the mod separately?
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Old 02-25-19, 11:11 AM   #1311
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My WAC 5.2 loads ok. I can play academy without any issues. Just single missions and museum take forever to load. Single missions hang around 95% while museum's progressive bar can reach 100, but just sit there for ages. Am I getting a crash or just they take long time to load? What is your average load time?
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Old 02-25-19, 11:36 AM   #1312
Niume
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WEll for me campaign tooks about 12 minutes to load
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Old 02-25-19, 12:32 PM   #1313
ericlea
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Quote:
Originally Posted by Niume View Post
WEll for me campaign tooks about 12 minutes to load

by me 8 minutes
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Old 02-25-19, 01:26 PM   #1314
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Both of you are using SSD? If you are using SSD then it will prolly take me 30 min to load on regular HD.
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Old 02-25-19, 02:14 PM   #1315
Anvar1061
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VIIC/41 VIIC/42 SH3 Commander







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Old 02-26-19, 08:43 AM   #1316
Niume
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Quote:
Originally Posted by Wolfcat View Post
Both of you are using SSD? If you are using SSD then it will prolly take me 30 min to load on regular HD.
NOPE A OLD HDD
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Old 02-26-19, 11:00 AM   #1317
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I need a bit help on RAOBF wheel in WAC. I was trained to use the wheel at x12 magnification. But WAC using Ahnenerbe Wide Gui, the magnification can only go up to x6. I tried to use x12-x6 conversion calculation, the tick-marks seem to be off on the periscope. So just wonder how do you all use RAOBF wheel under the current version of WAC? Or should I switch to Mano wide gui instead of Ahnenerbe?
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Old 02-26-19, 11:17 AM   #1318
ericlea
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http://subsim.com/radioroom/showpost...3&postcount=36

+ small fast use raobf discs tutorial : http://subsim.com/radioroom/showpost...2&postcount=45

Last edited by ericlea; 02-26-19 at 11:45 AM.
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Old 02-26-19, 11:57 AM   #1319
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Quote:
Originally Posted by ericlea View Post
Nice, I'll try your suggestion. Btw, I couldn't find the TDC on/off switch at attack or observation periscopes. I only saw it at TDC/Map(F6) station. So under WAC, I need jump back and forth between periscope and TDC station?
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Old 02-26-19, 01:02 PM   #1320
ericlea
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You have to activate the mod :


Optimized ARB-Ahnenerbe WideGui 1920x1080 for WAC5.2

I give you the same link again :
http://www.subsim.com/radioroom/showthread.php?t=239167


all is inside and of course TDC On/Off button at periscope F3 view, Obs periscope view and uzo view !


if you have questions about this mod, please go to the topic's mod


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