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Old 03-25-18, 04:19 PM   #9946
fitzcarraldo
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Originally Posted by Muckenberg View Post
Hello
still is a question to my previous one. would it be a big problem to put salami in the headquarters too? Maybe where they are bananas?
Your Great Leader is vegetarian. Too many cholesterol is bad. I like some salami, some bananas and a bit of oranges.

Best regards.

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Old 03-26-18, 03:02 AM   #9947
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Hi Vecko
I have had a PM from a TWOS player asking where he can find this mod "TWoS Glass Covered GPU Dials".
It is not included in the TWoS_Parts Mods folder.
Is this an oversight, or is there a problem with it?
Peter
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Old 03-26-18, 06:34 AM   #9948
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Originally Posted by THEBERBSTER View Post
Hi Vecko
I have had a PM from a TWOS player asking where he can find this mod "TWoS Glass Covered GPU Dials".
It is not included in the TWoS_Parts Mods folder.
Is this an oversight, or is there a problem with it?
Peter
You can find it in the TWoS MF page. One of the addons mods. No problems with it, I use it. I can upload it if I have authorization.

Regards.

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Old 03-26-18, 10:24 AM   #9949
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Hi fitz
Thanks I already have it.
I was asked a question as to why it was not in v2.2.3 with the other addon mods.
Peter
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Old 03-26-18, 12:16 PM   #9950
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Default New Funel Smoke Mod For TWoS

@ vdr1981

Do you want to install the new ship smoke mod in TWoS before or should I upload it here in the forum as normal. If you want to offer it as a feature in TWoS I need an email address to which I can send you the download link .....
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Old 03-26-18, 01:58 PM   #9951
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Default welcome back!

waldwolf1967! after an 11 year silent run!
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Old 03-26-18, 05:02 PM   #9952
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Quote:
Originally Posted by THEBERBSTER View Post
Hi fitz
Thanks I already have it.
I was asked a question as to why it was not in v2.2.3 with the other addon mods.
Peter
I'm trying to keep only gameplay related optional add-ons. By not doing this we can end up easily with 50+ mods which will overwhelm most of the players. Also , I didn't like very much glass textures I made. That been said, old version of the mod is still compatible...


Quote:
Originally Posted by waldwolf1967 View Post
@ vdr1981

Do you want to install the new ship smoke mod in TWoS before or should I upload it here in the forum as normal. If you want to offer it as a feature in TWoS I need an email address to which I can send you the download link .....
It would be better option to upload your work as a standalone mod so that it can be tested by more people...
I will also have to do some extensive stability testing next weekend in order to make sure that everything is OK.
I'm also interested to see will the mod amplify already existing stock smoke bulge bug and make it even more annoying. Similar problems already prevented me in the past to add existing units smoke mods.
I'm really sorry but these steps are necessary in order to preserve hardly achieved current level of stability.
Thank you very much for your work!
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Old 03-27-18, 04:57 AM   #9953
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Originally Posted by vdr1981 View Post
It would be better option to upload your work as a standalone mod so that it can be tested by more people...
I will also have to do some extensive stability testing next weekend in order to make sure that everything is OK.
I'm also interested to see will the mod amplify already existing stock smoke bulge bug and make it even more annoying. Similar problems already prevented me in the past to add existing units smoke mods.
I'm really sorry but these steps are necessary in order to preserve hardly achieved current level of stability.
Thank you very much for your work!
No problem for me. I think that this is also the right decision, because TWoS is a very good big mod and the most important of mods is stability and playability !!!

All have the same with SH3, so only single releases and then adopted the best and most stable single mods in large mods and adapted to each other! Since you have been responsible for the TWoS mod for some time you know so much better !!!

just did not know how we both want to do that with the mod for TWoS ..

I'm just starting again with the Silent Hunter Code and so I do not know the bugs and problems of SH 5 Stock and the development of the SH5 Mods !!!

In the Sea folder I noticed the following: In the folder NDD_Type36A is the only file with name NDD_Type36A.ait. And into Roster Folder no DDType36A File.

The *.ait files did not exist in SH3 !! What are the general *.ait files ??? Graphic?

Last edited by waldwolf1967; 03-27-18 at 06:45 AM.
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Old 03-27-18, 05:44 AM   #9954
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Originally Posted by Aktungbby View Post
waldwolf1967! after an 11 year silent run!
Thank you for your welcome! Yes, it was really a long silent running time
Hard to believe that it was really so long ago.
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Old 03-27-18, 12:14 PM   #9955
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Originally Posted by waldwolf1967 View Post

The *.ait files did not exist in SH3 !! What are the general *.ait files ??? Graphic?[/COLOR]
Ait files contain scripted additional info entries for recognition manual...
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Old 03-31-18, 09:21 PM   #9956
Ulrich Kröpke
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Default TWoS copmatible mod with Sensors,Sim cfg,AI Sensors.sim

Hi, a other guy has been asking that before, but it seems there was no resonance. But for a realistic gameplay I think it is very important to make a TWoS compatible mod with maybe three Sensors,Sim cfg,AI Sensors.sim.
for the beginning of the war 1939 to end of 1941. From 1942 to April 1943 and from Mai 1943 to the end of the war.
It is unrealistic that in 1940 the ASDIC reaches the U-boat in 200 meter depth. The destroyer can hear you if the boat drives 3 knots and the destroyer is 1 mile away. That maybe realistic in 1944 but not in 1940. I tried myself to change that, but I am not a expert like you and my result was that the destroyer don't hear me even if I drive full speed and nearly ram the destroyer.
Will there be a helpful hand?
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Old 04-01-18, 05:33 PM   #9957
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Thanks Vecko for the new update. Installing now.

Happy Easter!

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Old 04-01-18, 05:40 PM   #9958
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Easter update , many thanks Vecko! More aditional infos, thats great!


...yes, Happy Easter to you all too!



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Last edited by excel4004; 04-01-18 at 05:50 PM.
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Old 04-01-18, 11:33 PM   #9959
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Small bug I noticed in the Australia Isolation campaign. I was assigned to Patrol Area 1 during January-February 1944. I found the Red X on the map located off the East coast of Australia near Camden Airbase. I sailed through the Red X and nothing happened, no radio report, no orders update to patrol a certain radius for "x" amount of hours, nothing. The Patrol orders did not update. I was using TWoS 2.2.3. I am using Windows 10 Home (x64) Version 1709 (build 16299.309), with a 3.70 gigahertz AMD A10-7850K Radeon processor, 16 Megabytes memory, AMD Radeon R9 270 graphics card. My SH5 is a DVD patched to 1.2.
Mod list...
Generic Mod Enabler - v2.6.0.157
[E:\Ubisoft\Silent Hunter 5\TWoS_Parts]

TWoS Escorts_No Hyd on Surface_Testing
TWoS FX_Reduc. Fires and Expl._Incr. Flooding via Zones
TWoS Glass Covered GUI Dials
TWoS Neutrals Illuminated Only_Until [Date]
TWoS Harbors Chimney Smoke
TWoS Map Contact Colors
TWoS UI cmd_Radio Reports_Auto Target ID
TWOS Binoculars with bearing by Torpedo v1
TWOS restore captain's icon by Torpedo
Pascal-sh5-Crew-Uniforms-July 2014
Torpedo's clean map
Carotio_IntercontinentalRadioPack_Reloaded
authentic gramophone records
DynEnv v2.9 - 3.a Enhanced Visibility (medium)
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Old 04-02-18, 03:37 AM   #9960
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Quote:
Originally Posted by fitzcarraldo View Post
Thanks Vecko for the new update. Installing now.

Happy Easter!

Fitzcarraldo
Quote:
Originally Posted by excel4004 View Post
Easter update , many thanks Vecko! More aditional infos, thats great!


...yes, Happy Easter to you all too!






Quote:
Originally Posted by HW3 View Post
Small bug I noticed in the Australia Isolation campaign. I was assigned to Patrol Area 1 during January-February 1944. I found the Red X on the map located off the East coast of Australia near Camden Airbase. I sailed through the Red X and nothing happened, no radio report, no orders update to patrol a certain radius for "x" amount of hours, nothing.
Thanks HW3. I'll check what's going on...

P.S.
TWoS Escorts_No Hyd on Surface_Testing is redundant with latest TWoS versions...
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