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Old 08-06-18, 06:22 PM   #6466
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Originally Posted by Immelmann View Post
That is several times now that I have seen references to v.72! I was under the impression that the newest public beta available is v.71. Did I miss the announcement? Or are they speaking of v.72 testing from area 51?
v0.72 has been stitched together several times, and each time, something has been found in testing. We are currently working on the fix of the fix, and I am knocking on wood, hoping all functions as intended... Therefore, you have not missed anything yet, other than some wishful thinking. Still at v0.71...
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Old 08-06-18, 07:43 PM   #6467
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Working now . Thank you everyone! v.71. Sorry for confusion. Messing around with assigning extra crew in the office is probable cause. very excited going forward. Area 51 signing off....
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Old 08-07-18, 10:52 AM   #6468
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Working now . Thank you everyone! v.71. Sorry for confusion. Messing around with assigning extra crew in the office is probable cause. very excited going forward. Area 51 signing off....

Happy to hear that you got things working.
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Old 08-07-18, 04:48 PM   #6469
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Hello everyone,

Enjoying the mod.

First mission after receiving a new boat, USS Trout (USS-202), a Tambor class, which the home port is Midway. After insert an agent off the coast of Muroran, sonar reported a contact which later was a convey of warships and merchants coming from the area of Muroran. After sinking a Light Cruiser Tenryu class, we went deep (300 feet), silent running and about one knot of speed to avoid the escorts. after some time and distance from the pinging of escorts, came to periscope depth to have a look around. A ship was spotted and after locking the ship in the periscope view, I went to map (F5) to mark the location of the ship. Instead of a black dot on the map, I thought I had took a step back in time when I saw the red silhouette of a ship on the map.

 
[


A screenshot of the location(repaired broken link, sorry for the screenshot not working).

 


And here is another one.

 


Just thought this was odd.

The convey consisted of four warships and three merchants, leading was a DE Wakatake Class warship followed by a Medium Heavy Load Freighter, third was a Small Passenger Carrier. The next was the ship that the USS Trout sunk, a Light Cruiser Tenryu Class followed by a Medium Cooler. Bring up the rear was a DE Kaibokan Class and a Corvette Subchaser Class warships. All the ships were in a single file with the lead warship 'helming' ( I think this is what it is called) as it approached the USS Trout.

Weather was clear skies, light fog and winds at eight causing waves to come across the bow which helped the submarine go undedected.

Larry
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Last edited by Larrywb57; 08-08-18 at 11:17 AM. Reason: Add the list of ships in the convey and weather conditions. 2nd edit: repair broken link
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Old 08-08-18, 07:43 AM   #6470
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Originally Posted by propbeanie View Post
v0.72 has been stitched together several times, and each time, something has been found in testing. We are currently working on the fix of the fix, and I am knocking on wood, hoping all functions as intended... Therefore, you have not missed anything yet, other than some wishful thinking. Still at v0.71...
And we'll switch when the Capn, s7trikeback and propbeanie say we're ready. We want each version to have improvements and not introduce more problems. FOTRSU is good now. We want it better.


One of the things they've been working on, and I agree with, is the handing out of renown more for sinking ships, less for completing missions. That has led to captains who totally ignore their orders and go to their favorite choke point to rack up 100,000 tons for the cruise and a nice new boat.


Naturally in the real war, you'd be canned for disobeying orders. There's a fair amount of experimenting going on to establish a new balance that "encourages" you to obey orders. There is a reason why we didn't have such high scores in the real war.



You might be sent to what turned out to be an unproductive area because it was essential that the brass know what's going on there. If you merely said "To hell with that, I'm sinking tonnage! to the South China Sea!" There would be consequences you wouldn't enjoy. Most probably our solution will look like more renown for completing missions, less for sinking tonnage. Stay tuned.


And, of course, the law of unintended consequences whacks you on the noggin when you make changes to this game. Lots of controls were bypassed or jerry rigged to get the game out on time, leaving us with unpredictable effects sometimes when we adjust.


Propbeanie, S7rikeback and CapnScurvy could tell you lots of stories about that. I hope they will.
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Old 08-08-18, 08:38 AM   #6471
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Quote:
Originally Posted by Larrywb57 View Post
Hello everyone,

Enjoying the mod.

First mission after receiving a new boat, USS Trout (USS-202), a Tambor class, which the home port is Midway. After insert an agent off the coast of Muroran, sonar reported a contact which later was a convey of warships and merchants coming from the area of Muroran. After sinking a Light Cruiser Tenryu class, we went deep (300 feet), silent running and about one knot of speed to avoid the escorts. after some time and distance from the pinging of escorts, came to periscope depth to have a look around. A ship was spotted and after locking the ship in the periscope view, I went to map (F5) to mark the location of the ship. Instead of a black dot on the map, I thought I had took a step back in time when I saw the red silhouette of a ship on the map.

 
[


A screenshot of the location.

 


And here is another one.

 


Just thought this was odd.

The convey consisted of four warships and three merchants, leading was a DE Wakatake Class warship followed by a Medium Heavy Load Freighter, third was a Small Passenger Carrier. The next was the ship that the USS Trout sunk, a Light Cruiser Tenryu Class followed by a Medium Cooler. Bring up the rear was a DE Kaibokan Class and a Corvette Subchaser Class warships. All the ships were in a single file with the lead warship 'helming' ( I think this is what it is called) as it approached the USS Trout.

Weather was clear skies, light fog and winds at eight causing waves to come across the bow which helped the submarine go undedected.

Larry
Larry, that first image you posted doesn't show (the message in its place says...."image not found or was removed")?

So, you state....."Instead of a black dot on the map, ……... I saw the red silhouette of a ship on the map."

Was it on all of the ships in the convoy?
Just one of them? Which one?

An image is worth a "thousand words". In this case we don't have one.

============

This is your game setup regarding Ultimate?

-100_FalloftheRisingSun_Ultimate v0.71_PublicBeta_EN
-Bigger Better Protractors

I'll have to look, but I thought the v0.71 has the "Bigger Better Protractors" by White Owl incorporated in it? I received his gracious permission to add it a few months ago, and I though I had it for the v0.71? If not, it certainly will be in the next v0.72 since so many players use it.
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Old 08-08-18, 11:24 AM   #6472
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Did he dip into Area 51, end up transported into the future and thence to Planet Mongo, falling under the influence of Emporer Ming? - Then coming back from the future with a contraband copy of v0.72???...
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Old 08-08-18, 11:33 AM   #6473
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CapnScurvy,

Sorry about the broken link, I have since repaired it. I saw the problem on my mobile phone yesterday and just got my to my desktop to fix it today.

Code:
Was it on all of the ships in the convoy? 
Just one of them? Which one?
I was just able to see the Corvette Subchaser with the periscope, none of the other ships were visible. Will try to get closer to the convey the next time I'm in game. And send a report on what I see on the map.

Quote:
This is your game setup regarding Ultimate?
Yes Sir!
Next time I'm in port, I will remove the Bigger Better Protractors mod.

Larry
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Last edited by Larrywb57; 08-08-18 at 11:36 AM. Reason: Answer a question by CapnScurvy.
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Old 08-08-18, 12:45 PM   #6474
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Quote:
Originally Posted by Larrywb57
I was just able to see the Corvette Subchaser with the periscope, none of the other ships were visible. Will try to get closer to the convey the next time I'm in game. And send a report on what I see on the map.

Next time I'm in port, I will remove the Bigger Better Protractors mod.
Larry
I checked and sure enough, the Corvette Sub Chaser has the Stock game icon for the unit on the Nav Map. It will be corrected.

Although, I'm not opposed to going back to the original Stock ship icons for the Nav Map for ALL units. I've often wondered why wouldn't a player (especially a new player) not like the original icons for the Map, and when your tired of knowing what direction the ship unit is in just by a glance at the Map, you would simply "enable the No Map Contact Update" in the Gameplay Options and not have any kind of icon showing?? Causing you to actually "plot" a ships course as it would have been done in real life??

Anyway, with over 250 ship units in Ultimate, we apparently missed one!?!

==========

As far as the Bigger Better Protractors, you'd better keep the mod in the game as long as you're playing Ultimate v0.71.....I checked, our next version 0.72, will include the mod from White Owl; but v0.71 does not.
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Old 08-11-18, 10:11 AM   #6475
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Default Experiencing CTD's in v0.71

While this may be glitch somewhere in my setup, it is worth reporting the happenings.

On 1/13/1943 Balao started a new patrol out of Perth-Fremantle. Route was up through Lombok Passage and Makassar Strait, across Celebes and Sulu Seas and up the West side of PI to Area A2.

We encountered numerous targets along the way up the Makassar Strait, enough to warrant heading over to Halmahera for replenishment. Headed back to Celebes Sea to continue original routing. Once again encountered numerous targets, this time in Mindoro Strait and just west of Lingayen Gulf. Took a Save there, but game CTD'd shortly after attacking and sinking most of a convoy. I had been messing with TC because it was getting late, but had not exceeded 2048 as far as I remember. Tried to reload the last Save, but that did not work (the old Game Stopped Running message). Had to go back to one where we were still crossing the Sulu Sea. That loaded, and we went on to again encounter that convoy. Expended all but five torpedoes before reaching designated ops area. Passed on attacking an IJN TF on 1/9/1944 (12:20) at 119-10E; 19-10N due to proximity of escorts and low stores, so went back to Halmahera one more time. By this time we had a large accumulation of tonnage but wanted more. What's the point of refueling and taking on a new load of torpedoes if you don't try to use them?

So, knowing the stats were overloaded and the dangers to game performance that entails, took several saves on the way back to the Ops area. Found another convoy, but game immediately CTD'd when I increased TC to 1024. Reloaded a save from the last crossing of the Sulu Sea. Traveled North and had another CTD, again on TC. Ok, now I'm pissed and it's late, but I reload the successful saved game and went back. This time when I encountered a target, the CTD came at TC=1. Off to bed I went.

The next morning (Friday, Aug.10) I try again, this time thinking that because of all the detail in the saved game I probably overloaded the game and/or my system's ability to handle it (doubtful on that one) I restarted the patrol from Perth-Fremantle. This time I took a more direct route to Halmahera via Timor and up towards Buna. I took care to not exceed 2048 TC,when I reached a point just north of Buna and encountered a slew of fishing boats I slowed to TC=1 to check them out. Bingo! CTD.

I'm starting to think the whole patrol is buggy. On the last CTD I was starting from the Office, had accumulated no kills, and was at TC=1. I could understand a CTD if it came after reloading a Saved game, or if the Saved game carried a heavy load of kills and a bunch of new ship/convoy encounters, but not under the last set of circumstances.

I'm going to abandon the patrol as soon as I start it, taking my lumps for not following orders and achieving zero tonnage, and see what the next patrol brings. This one is killing me!

The one thing I did not do, but should have, was to clear memory, cache, whatever by restarting my system. I suppose memory could have been affected, maybe. I did verify that LAA was set properly, that I was running Smart Game Booster 4 with all unnecessary processes stopped, but that made no difference at all.

Not asking for resolution; just want to get it on the report as unusual events. I haven't given Propbeanie a headache for a while, so I guess it's time I did. Thanks for listening!
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Old 08-11-18, 11:34 AM   #6476
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Originally Posted by torpedobait View Post
While this may be glitch somewhere in my setup, it is worth reporting the happenings.

The one thing I did not do, but should have, was to clear memory, cache, whatever by restarting my system. I suppose memory could have been affected, maybe. I did verify that LAA was set properly, that I was running Smart Game Booster 4 with all unnecessary processes stopped, but that made no difference at all.

Not asking for resolution; just want to get it on the report as unusual events. I haven't given Propbeanie a headache for a while, so I guess it's time I did. Thanks for listening!
bait,


next time, follow your instincts and reboot, then reload.
despite the best of marketing, development, etc, Microsoft operating system memory management is not what it should be after 30 years of experience.


mb
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Old 08-11-18, 12:31 PM   #6477
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Do you recall torpedobait, if you had run The Museum any? As mark bonamer mentions, Windows memory management needs some work, but so does SH4's. The Museum especially does not release memory like it should. The game itself will gradually "leaK' also, but not as badly as The Museum. If you still have the Saves, try some of them again, after a re-boot, and see what you find.
Quote:
The next morning (Friday, Aug.10) I try again, this time thinking that because of all the detail in the saved game I probably overloaded the game and/or my system's ability to handle it (doubtful on that one) I restarted the patrol from Perth-Fremantle. This time I took a more direct route to Halmahera via Timor and up towards Buna. I took care to not exceed 2048 TC,when I reached a point just north of Buna and encountered a slew of fishing boats I slowed to TC=1 to check them out. Bingo! CTD.
I'll look into that area especially. As for the other CTDs, there are a couple of calls that folks have found that are not good, and could potentially cause a CTD. Most of the ones found have been fixed for the next version... I'll double-check some more though...


Edit: OK, picture!



Eastern New Guinea, Buna is across from Port Moresby. The fishing boat and sampan groups have 3 vessels tops, some two, some only one, spawn generally at 100% every 48 hours, minimal looping, all terminate, so a build-up of them, ala the old HarborTraffic layer is nigh-on impossible - not completely impossible, just "difficult to accomplish"... suspicion at this time points to corruption in the Saved game... might have more info later.
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Old 08-11-18, 01:53 PM   #6478
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Quote:
Originally Posted by mark bonamer View Post
bait,


next time, follow your instincts and reboot, then reload.
despite the best of marketing, development, etc, Microsoft operating system memory management is not what it should be after 30 years of experience.


mb
Feeling fresh today, I did just that. I rebooted the machine, then ran Smart Game Booster, ended any non-essential processes, loaded SH4-FOTARSU, and started the patrol from scratch (in the office). This time I didn't mess around with replenishments. By the time I got to the passage between the Celebes and Sulu Seas I had used all but eight forward torpedoes. Passing through that channel I was almost run over by a IJN TF. They left the channel minus one Nagato BB and one Mogami CA, plus two escorts. I took a hit from one of the DD torpedoes, suffering 12% damage but no injuries to the crew. Turning back for base the next morning I scored two more merchants.

Rather that head over to Halmahera this time, I instead went straight back to Perth-Fremantle. Surprisingly, instead of getting beat up by the Admiral, he awarded me a Navy Cross for my 96,000+ tons.

I think you guys were exactly right. Memory leaks were definitely at play. Something else that I know Propbeanie is hopefully going to fix are the enemy air patrols. In that entire stretch between Bali-Lombok and the Luzon Strait, you cannot run in daylight on the surface for more than 10-20 minutes without being forced to dive. Judy's have x-ray vision at night, spotting you in the dark at ranges that defy logic. Bettys can't see you that far in broad daylight on a clear day. I will run on the surface at dawn until radar picks up the first plane, invariably heading straight for me. To avoid the constant harassment, I dive to 100 feet, set my speed to 1 knot to conserve battery, and stay there until about one hour after dark. It's a pain in the ass and maybe more suited to a U-boat in Biscay Bay after mid-1943.

So the volume of planes must have something to do with cluttering up things, but I think MB you are right. One would be wise to run a clean machine before each new patrol, and perhaps starting out from a Save game. Back to the planes, I question that real life skippers ever encountered that many air patrols hour after hour, day after day, and almost without exception heading dead at them. You can fake them out a bit by changing speeds after one of them spots you. If next time you surface and go faster the next plane will often pass behind you - go slower and it may well pass in front. I think the AI notes your speed and builds that into the algorithm for the next planned encounter. But that's just my theory.

One more thing - even though I loudly protested the limitation of 2048 TC, I am finding that exceeding that with any game complexity at all may lead to a CTD. So I'm trying to be a bit more patient and go with the current speed limit. Frankly, being humble doesn't suit me, but I'm starting to develop a taste for feathers, if you catch my drift!
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Old 08-11-18, 02:18 PM   #6479
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Originally Posted by propbeanie View Post
Do you recall torpedobait, if you had run The Museum any? As mark bonamer mentions, Windows memory management needs some work, but so does SH4's. The Museum especially does not release memory like it should. The game itself will gradually "leaK' also, but not as badly as The Museum. If you still have the Saves, try some of them again, after a re-boot, and see what you find.

I'll look into that area especially. As for the other CTDs, there are a couple of calls that folks have found that are not good, and could potentially cause a CTD. Most of the ones found have been fixed for the next version... I'll double-check some more though...


Definitely not the museum in my case. I've never been there! I finally deleted the saves, because every time I loaded one successfully it would CTD, the last couple almost immediately after starting to run.

In my case, I believe memory leak is the primary problem, and I thank you and Mark B for bringing that up. The more complex the save files become, trying to preserve tonnage, routes, situations, the worse it gets. I'm going to try to stick to finishing off a patrol once it starts to get complicated, and doing a reboot before loading SH4.

I have been known to save a game, exit to the main menu, and then tab out to run other apps, like mail, Explorer or Firefox, Facebook, SiriusXM, etc. and leave it that way for a couple of days. Alt-Tabbing back in doesn't seem to hurt, until something like this happens. I'm going to go back to running SH4 as clean as possible to get maximum enjoyment and minimum CTD's. Thanks for your help and hard work, guys. Very much appreciated!

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Old 08-11-18, 06:56 PM   #6480
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The airplane situation should be much better this next version. One thing to remember about the airplanes though, is that the BB, CA and CL for the most part have scout planes. Those scout planes will be up and buzzing first sign of your boat, and they will work in conjunction with the IJA land-based planes, flying from the newly-conquered territories, so if you are around the Darwin side of the world, it can indeed be a high concentration of Japanese aviation (Look up the history for Darwin on February 19th, 1942). But yeah, we don't need no shtinking superman Kates (or would that be Superwoman?? Wonderwoman??) seeing your boat at 2148 from 6k nm...

Anymore for me, I am re-booting the computer about every two days, and anytime I've finished with SH4 and Save, I'll exit the game. It does not seem to do a good job of cleaning-up after itself either... Other folks have no issues with either. I've just come out of a marathon DynamicMiss testing phase in SH4, and it seems that I could get maybe three or four patrols in, and then I'd better save and exit, else I'd start seeing some weird "flashes" in the display - course, it might be residual effects of my teen and young "adult" years...
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