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Old 02-13-2019, 06:22 PM   #3676
suitednate
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Default Manual targeting on surface

So if the UZO/TBT doesn’t have the KiUB on it, then how do I manually find the range and speed if attacking on the surface? Use the 3:15 rule? If so then that wouldn’t help with the range. I don’t see a stadimeter button.....and it would be even more problematic say if I played without map contact updates.
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Old 03-01-2019, 07:15 AM   #3677
suitednate
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Originally Posted by suitednate View Post
So if the UZO/TBT doesn’t have the KiUB on it, then how do I manually find the range and speed if attacking on the surface? Use the 3:15 rule? If so then that wouldn’t help with the range. I don’t see a stadimeter button.....and it would be even more problematic say if I played without map contact updates.

Bump.....any help or suggestions on this anyone?
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Old 03-01-2019, 12:12 PM   #3678
Niume
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Bump.....any help or suggestions on this anyone?
You don't need range to have a good solution settings range only changes the time of impact.
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Last edited by Niume; 03-02-2019 at 03:01 AM.
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Old 03-01-2019, 06:43 PM   #3679
stork100
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For surface attacks I use the watch officer "nearest visual contact" function. Quite realistic as that was really his job, to estimate range to target by visual. Only problem is that with Operation Monsun, at least with OMEGU, he only tells you the relative bearing, not the range. The good news is that the file is easily edited to correct this. Here's how to do it in case you're interested:

The file is menu.txt found in data/menu. Find entry 4616 and replace it with:

4616=Nearest visual contact at bearing %03.0f, range %.0f %s!

I never use map updates so for the speed I usually rely on plotting the target on the map with the watch officer's information for as long a time as possible or until a decent estimation is reached. Or I can time the ship across my bow and go below to the periscope station to work it out there. A bit inconvenient perhaps but it works.
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Old 03-02-2019, 07:54 AM   #3680
suitednate
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Quote:
Originally Posted by Niume View Post
You don't need range to have a good solution settings range only changes the time of impact.

Thanks everyone. Appreciate your responses. I know what you are saying is true in that you don’t need range to have a good solution (at least on the German boats) but I was wondering why this is the case? It seems to go against logic.....
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