SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-24-12, 05:55 PM   #16
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by privateer View Post
The Roma is of the same class, just built later.
So the Unit in Game can be made into the Roma.


Don't have SH5 on this system so I'm shooting from my bad memory.
Yes, you are correct: as I said before, the Vittorio Veneto class, which RM Roma belonged to, is already in game.
In SH5, similarly to its predecessors, it is possible to clone existing units, by giving them multiple definitions.

Said for the non-experts, quite obviously cloned units share with their main units the same 3d meshes, but sensors, armaments and occlusion maps (used for camoufflages) can be fully customized. Especially useful for recreating different units/subclasses of the same class, when they featured different equipments
gap is offline   Reply With Quote
Old 11-24-12, 06:02 PM   #17
Admiral Faier
Mate
 
Join Date: Nov 2012
Location: Italy
Posts: 56
Downloads: 65
Uploads: 0
I agree to leverage the work already done. And it is good to be able to highlight the details as you say, for example, in anti-aircraft gunner or camufaggio ship etc. .. being SH5 quality superior graphics. I hope there is the will and desire to return to the sea this exceptional class of Italian ships

Admiral Faier is offline   Reply With Quote
Old 11-24-12, 07:11 PM   #18
Cybermat47
Willing Webfooted Beast
 
Cybermat47's Avatar
 
Join Date: Aug 2012
Location: Australia
Posts: 5,386
Downloads: 293
Uploads: 22


Default

So are you just making a more detailed ship model to replace the Roma already in SH5? Well, it's looking good so far! Perhaps yo could make it playable for SH4! Dontcha reckon, though, that it sucks that you can't do that in SH5?
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620
Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394
Cybermat47 is offline   Reply With Quote
Old 11-25-12, 05:48 AM   #19
Admiral Faier
Mate
 
Join Date: Nov 2012
Location: Italy
Posts: 56
Downloads: 65
Uploads: 0
I do not want to replace the existing pattern and in the SH4 SH5 already exists. I want to try to work all the graphics and builders the mod SUBSIM to create a unity of Rome you can COMMAND as in previous but SH5 for this time. I hope that we strives for found a good stroke of genius


Ps: It is known that in this EXPANDED the Italian Ships not there. Is even a shame ..

Admiral Faier is offline   Reply With Quote
Old 11-25-12, 11:45 AM   #20
Admiral Faier
Mate
 
Join Date: Nov 2012
Location: Italy
Posts: 56
Downloads: 65
Uploads: 0
I emphasize one important thing. As I said in the beginning I started this link to rally all the experts and the creation of graphics featured here on Subsim since I am NOT EXPERT IN GRAPHICS. I hope that there is a strong involvement



You spread the word and we hope to unite so many people for this project

Admiral Faier is offline   Reply With Quote
Old 11-25-12, 03:59 PM   #21
Cybermat47
Willing Webfooted Beast
 
Cybermat47's Avatar
 
Join Date: Aug 2012
Location: Australia
Posts: 5,386
Downloads: 293
Uploads: 22


Default

Quote:
Originally Posted by Admiral Faier View Post
I want to create a unity of Rome you can COMMAND as in previous but SH5 for this time.
I hate to break it to you, but you can't command surface ships in SH5 through mods.
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620
Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394
Cybermat47 is offline   Reply With Quote
Old 11-25-12, 04:40 PM   #22
Admiral Faier
Mate
 
Join Date: Nov 2012
Location: Italy
Posts: 56
Downloads: 65
Uploads: 0
Well the thing I'm really sorry. Anyway hope will be aaa the last to die... I am always the first to navigate. If one day there will be news I'll be the first to celebrate. Happy hunting to all

Admiral Faier is offline   Reply With Quote
Old 11-25-12, 04:57 PM   #23
Cybermat47
Willing Webfooted Beast
 
Cybermat47's Avatar
 
Join Date: Aug 2012
Location: Australia
Posts: 5,386
Downloads: 293
Uploads: 22


Default

Don't worry. You should use the new ship model as an AI ship.
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620
Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394
Cybermat47 is offline   Reply With Quote
Old 11-25-12, 05:03 PM   #24
Admiral Faier
Mate
 
Join Date: Nov 2012
Location: Italy
Posts: 56
Downloads: 65
Uploads: 0
However I do not want me to win. the idea remains open. Anyone who has ideas and opinions expose them and tell for to make this command surface ships in SH5 .

Admiral Faier is offline   Reply With Quote
Old 11-25-12, 05:04 PM   #25
Admiral Faier
Mate
 
Join Date: Nov 2012
Location: Italy
Posts: 56
Downloads: 65
Uploads: 0
In the meantime, I will follow your advice
Admiral Faier is offline   Reply With Quote
Old 11-25-12, 05:06 PM   #26
Cybermat47
Willing Webfooted Beast
 
Cybermat47's Avatar
 
Join Date: Aug 2012
Location: Australia
Posts: 5,386
Downloads: 293
Uploads: 22


Default

Quote:
Originally Posted by Admiral Faier View Post
In the meantime, I will follow your advice
Good luck, mate!
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620
Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394
Cybermat47 is offline   Reply With Quote
Old 11-25-12, 05:09 PM   #27
Admiral Faier
Mate
 
Join Date: Nov 2012
Location: Italy
Posts: 56
Downloads: 65
Uploads: 0
Quote:
Originally Posted by Cybermat47 View Post
Good luck, mate!
Thanks
Admiral Faier is offline   Reply With Quote
Old 11-27-12, 09:29 AM   #28
chrysanthos
Grey Wolf
 
Join Date: Jan 2011
Location: greece
Posts: 820
Downloads: 488
Uploads: 0
Default

i dont believe it!! the first going to be playble ship for silent hunter 5? now i seen it all
chrysanthos is offline   Reply With Quote
Old 11-27-12, 10:20 AM   #29
Admiral Faier
Mate
 
Join Date: Nov 2012
Location: Italy
Posts: 56
Downloads: 65
Uploads: 0
Default

Quote:
Originally Posted by chrysanthos View Post
i dont believe it!! the first going to be playble ship for silent hunter 5? now i seen it all
Well I hope friends by Subsim are can create a playable ship as the battleship Roma for SH5. I'll stay waiting for the best and graphic and information systems improve

Admiral Faier is offline   Reply With Quote
Old 11-27-12, 04:01 PM   #30
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Can you give me a link to the base of that image?
I don't want the image but the article.
  Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:41 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.