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Old 03-19-11, 10:22 PM   #11
irish1958
Ocean Warrior
 
Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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Quote:
Originally Posted by TheDarkWraith View Post
The game will use only one of those two depending on where the DC explodes in relation to the sub. That is why I included both of them for each kind of depth charge.
As for the hedgehogs I can make a smaller disturbance for them.
Surely somebody knows how long the effect lasts for both DC and HH.
I will look into this tomorrow and see if I can come up with some reasonable time frame. Since the DC is dropped behind the moving destroyer in the dead zone, it may last a long time, until the DD has a chance to turn and acquire the sub again. As for the hedge hogs, since they are thrown in front and to the side, and since they are many of them, the ASDIC disturbance could be worse. This is just speculation. Someone must know.

It might also vary depending upon the date in the war, as I assume the equipment improved over the years as did radar.
In the mean time, I think a time of 60+/- would make the game better. Too short and it won't help, too long and it is probably not as interesting as it may make evasion too easy.
This is a great mod and add a lot to the game. Thanks again.
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