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Old 08-30-14, 05:56 PM   #31
Balu0
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Quote:
Originally Posted by Serge65 View Post
Who can explain to me the practical benefits of mod RPM Hydrophone v2.2.1?
I read the description, watched the video, but I do not not understand what is practical benefits.

Imagine it is a storm up there and it is midnight with no moon.
And you play with realistic night setting and .. well you can't see ****.

But you hear the boat, you can't ping it to get range if you do he notices you and kills you if it is a warship or just escape.

You need to plot it's course without looking.

You can keep track of the bearing, you do it for a few minutes , and with this mod you know the speed too. Now you check the distances for that speed and you know bearing, time , speed you can plot course, and you can shoot at him without ever rising your periscope.

It is really fun but damn hard to kill something like this.
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Old 08-30-14, 05:58 PM   #32
Balu0
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And btw is it possible to make this Mod somehow compatible with the RPM inertia ?
I really could use the sonar speed estimations, but without the RPM inertia every ship move so unrealistically I just can play.
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Old 01-06-15, 08:14 PM   #33
Macardigan
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Hello everyone and happy new year. The mod will already be obsolete I think. if I have time so I can update. :-)
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my mod:
RPM Hydrophone 2.2 (updated July/06/2013)
http://www.subsim.com/radioroom/showthread.php?t=205625
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Old 01-07-15, 10:36 AM   #34
bart
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Quote:
Originally Posted by Macardigan View Post
Hello everyone and happy new year. The mod will already be obsolete I think. if I have time so I can update. :-)
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Old 01-20-15, 07:31 PM   #35
Shmal_
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Quote:
Originally Posted by Macardigan View Post
Hello everyone and happy new year. The mod will already be obsolete I think. if I have time so I can update. :-)
We will wait your work! Id want to say my respect to you for your mod! I so like it!
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Old 12-09-15, 05:57 PM   #36
palmic
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Icon14 This is awesome!!!

I cannot understand how everyone could live without such a feature.
Dont you know if is it able to edit somehow sinking (or damaged) ship sounds in hydrophone?
I miss some inhibited human screaming in that crashing metal sheets sounds

That would be almost perfect. Check some submarines veterans confessions in documentaries

BTW. i was playing SH4 trigger maru until a week ago.
SH5 + wolves of steel and some hydrophone mods including this turn it to sub heaven!!!

Thanks.
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Old 12-09-15, 06:22 PM   #37
Aktungbby
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Default welcome aboard!

palmic!
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Old 12-10-15, 05:30 AM   #38
palmic
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Default Gutte Jagt Kaleunen

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Old 12-10-15, 05:33 AM   #39
gap
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Quote:
Originally Posted by palmic View Post
SH5 + wolves of steel and some hydrophone mods including this turn it to sub heaven!!!
I agree, but beware of compatibility issues. This mod might require a few tweaks before full compatibility with The Wolves of Steel.

Welcome aboard palmic
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Old 03-23-19, 09:22 PM   #40
icarogib
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Default Problem with RPM Hydro!!!

I think i have a problem with it man, it's a awesome mod, helped me a lot against both escorts in TWOS, But when i ended killing them, my speed chart was gone. Uninstalled the mod and it showed up again D: I use the new TWOS, installed with the .exe. Sorry to bother, but i really want to play with it. What should i do?


EDIT: Got it working, took the content inside the UserChart_Speed_conversions.TDW, copied inside other one

Last edited by icarogib; 03-23-19 at 09:50 PM.
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Old 03-23-19, 10:37 PM   #41
Aktungbby
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Default Welcome aboard!

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Old 03-24-19, 05:31 AM   #42
vdr1981
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Quote:
Originally Posted by icarogib View Post
I think i have a problem with it man, it's a awesome mod, helped me a lot against both escorts in TWOS, But when i ended killing them, my speed chart was gone. Uninstalled the mod and it showed up again D: I use the new TWOS, installed with the .exe. Sorry to bother, but i really want to play with it. What should i do?


EDIT: Got it working, took the content inside the UserChart_Speed_conversions.TDW, copied inside other one
Just be aware that RPM Hydro mod will give you CTDs... It is not compatible with TWoS. Cheers!
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Old 03-24-19, 07:14 AM   #43
THEBERBSTER
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A Warm Welcome To The Subsim Community > icarogib
6 years that is a long time submerged.
Subsim <> Make A Donation <> See The Benefits <> Support The Community
SH3 – 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below
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Old 03-24-19, 10:20 AM   #44
icarogib
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Default :D

Thank you Captains! It's been a while xD

I haven't experienced any CTD by now.
Only in four bearings mission, that isn't working properly.
Besides that, all good!
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Old 03-27-20, 04:56 AM   #45
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is this mod compatible with TWOS?

It would be a plus for immersion, and would give us an extra tool to determine the speed of a ship without having to expose our periscope.
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