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Old 12-27-13, 11:10 AM   #4426
mikaelanderlund
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Quote:
Originally Posted by Trevally. View Post
Yes - after making the new land unit as the airbase - then that country needs a roster entry for that land unit (airbase) and thus that country must have the aeroplanes within their rosters that are set as [airgroups] within the airbase(land unit) cfg

Serge has also added new Russian aeroplanes and airbases - this needs an update to the airlayer for them to enter the campaign (on my to do list)



Ah yes - less debris would have been better - can you post a link Gap
One step closer to some great air raids on harbours - just needs fighter protection and balloons

Has anyone else managed to test these attacks in French harbours?
Its a big breakthough as this ctd has restricted the airlayer for years in this game.

Anyone with some spare time - please try the BlackPit campaign with OHII v2.3 and patch1
NO-CTD A-OK!

Accurate German Flags
Grossdeutscher Rundfunk
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
Conus' Medals
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - 3.b Enhanced Visibility (high)
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 2. Main Mod Low Resolution Patch
sobers base sky mechanics V1
SH5_7A_Conning_Fix
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
EUF_UBoat_FX_v0_0_3_ byTheBeast
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_Real_Navigation
NewUIs_TDC_7_5_0_New_radio_messages_German
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
AI_sub_crew_1_0_2_TheDarkWraith
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0
R.E.M_by_Xrundel_TheBeast_1.2
Cerberus62 Corrected Depth Charge Projector 1.0
Reworked Morale and Abilities v.1.1_modified
sobers green crew training V4 SH5
OPEN HORIZONS II v2.3
R.S.D. - Reworked Submarine Damage v5.5 by vdr1981
R.S.D. v5.5 - OHII v2.3 Compatibility Patch
R.S.D. & R.E.M. - GHG Hydrophone add-on (normal)
Realistic_Hydrophone_1_1
Kriegsmarine Career Insignia CrystalClear Extra
Dynamic Environment SH5 Sounds V2.1
Church's Compass Dials Mod v2.2 - Option Two
Large Optics for TDW UI
Large Optics for TDW UI 16 by 9

Sorry but CTD

Accurate German Flags
Grossdeutscher Rundfunk
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
Conus' Medals
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - 3.b Enhanced Visibility (high)
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 2. Main Mod Low Resolution Patch
sobers base sky mechanics V1
SH5_7A_Conning_Fix
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
EUF_UBoat_FX_v0_0_3_ byTheBeast
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_Real_Navigation
NewUIs_TDC_7_5_0_New_radio_messages_German
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
AI_sub_crew_1_0_2_TheDarkWraith
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0
R.E.M_by_Xrundel_TheBeast_1.2
Cerberus62 Corrected Depth Charge Projector 1.0
Reworked Morale and Abilities v.1.1_modified
sobers green crew training V4 SH5
OPEN HORIZONS II v2.3
R.S.D. - Reworked Submarine Damage v5.5 by vdr1981
R.S.D. v5.5 - OHII v2.3 Compatibility Patch
R.S.D. & R.E.M. - GHG Hydrophone add-on (normal)
Realistic_Hydrophone_1_1
Kriegsmarine Career Insignia CrystalClear Extra
Dynamic Environment SH5 Sounds V2.1
Church's Compass Dials Mod v2.2 - Option Two
Large Optics for TDW UI
Large Optics for TDW UI 16 by 9
OHII v2.3 and patch1

Mikael
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Old 12-27-13, 11:27 AM   #4427
Silent Steel
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Quote:
Originally Posted by Trevally. View Post
Anyone with some spare time - please try the BlackPit campaign with OHII v2.3 and patch1
I'm on to it, leaving port as we speak.
Like the man said - I'll be back!
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Old 12-27-13, 11:35 AM   #4428
gap
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Quote:
Originally Posted by Serge65 View Post
Excellent! And it is possible for the new version?
Of course it is: I am creating these new models for putting them in game

Here is a preview of my work:



I need still to add more details to the diffuse map (including the baking and overlaying of the AO map), and I must create a second version of the rocket, with AP warhead (the one currently portrayed is the SAP/HE one). The above touches shouldn't take too long

Quote:
Originally Posted by mikaelanderlund View Post
Sorry but CTD
A couple + 1 questions:

- what is the difference between the first and second mod list, apart from using patch 1 with the latter?

- does removing the rocket files from OH 2.3 and OH 2.3 patch 1 (in the second mod list) solve the ctd problem?

- have you tried enabling my "air guns & rocket patch 0.1" on top of OHII 2.3 + patch 1 beta? As I wrote in my previous post, my patch is not fully compatible with the patch by Trevally & Serge. Enabling it on top of the latter would result in loss of some features but I shouldn't cause fatal errors. On the contrary, it should introduce a series of little fixes which, with a dose of luck, should solve te ctd issue
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Old 12-27-13, 12:49 PM   #4429
mikaelanderlund
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Quote:
Originally Posted by gap View Post
Of course it is: I am creating these new models for putting them in game

Here is a preview of my work:



I need still to add more details to the diffuse map (including the baking and overlaying of the AO map), and I must create a second version of the rocket, with AP warhead (the one currently portrayed is the SAP/HE one). The above touches shouldn't take too long



A couple + 1 questions:

- what is the difference between the first and second mod list, apart from using patch 1 with the latter?

the difference is only patch 1

- does removing the rocket files from OH 2.3 and OH 2.3 patch 1 (in the second mod list) solve the ctd problem?

I don't know. I will try

- have you tried enabling my "air guns & rocket patch 0.1" on top of OHII 2.3 + patch 1 beta? As I wrote in my previous post, my patch is not fully compatible with the patch by Trevally & Serge.

no I haven't.

Enabling it on top of the latter would result in loss of some features but I shouldn't cause fatal errors. On the contrary, it should introduce a series of little fixes which, with a dose of luck, should solve te ctd issue

Last edited by mikaelanderlund; 12-27-13 at 01:02 PM.
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Old 12-27-13, 02:21 PM   #4430
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Hi Serge

Quote:
Originally Posted by Serge65 View Post
I also used AI_sub_crew_1_0_2_TheDarkWraith with the appearance date. This mod causes CTD when approaching the playerbase. I do not understand why, but this is it. SkyBarons Leigh Light for SH5 1.1 also causes CTD (see the forum), i also had CTD. I reduced the size of the model and rewrote sim and zon files - no CTD.
If I got you right, you've reworked/reduced AI Sub Crew and SkyBarons Leigh Light files, didn't you? If so and I'm right here, could you upload these files to me? I'm trying now to deal with constant CTDs in my mod-pack and these mods (I called such mods - 'heavy' mods) created problems in my list a long time ago..

Thank you
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Old 12-27-13, 02:46 PM   #4431
vdr1981
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Quote:
Originally Posted by gap View Post

The "air guns & rocket" patch I have posted at post #4427 is not compatible with your updates, included in ''OPEN HORIZONS II v2.3 patch1 beta''. If either your or my updated rocket files will solve sober's and vdr1981's issues, I will merge their settings, or you can do it yourself if you prefer
Unfortunately not...CTD every time...

I'll make one more try with striped modlist(essential mods only, I didn't had any CTD with shorter list)...If i fail to pinpoint which file incompatibility causes crashes I think I'm going to quit or en least to waith for Rongel's megamod with OHII2.3 in it. Maybe I'll have more luck then...
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Old 12-27-13, 02:50 PM   #4432
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Try this
http://www.subsim.com/radioroom/show...postcount=4419
So your mod list would look like
OPEN HORIZONS II v2.3
AAguns_12_20_40mm
Rocket_3InchGB_&_5InchUS

don't use the patch
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Old 12-27-13, 02:52 PM   #4433
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Quote:
Originally Posted by sober View Post
Try this
http://www.subsim.com/radioroom/show...postcount=4419
So your mod list would look like
OPEN HORIZONS II v2.3
AAguns_12_20_40mm
Rocket_3InchGB_&_5InchUS

No patch
Tnx Sober, I will..
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Old 12-27-13, 03:21 PM   #4434
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Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Accurate German Flags
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
silentmichal's interior mod 1.2.3
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 2. Main Mod Low Resolution Patch
Reboot's Hot Soup 1.1
Reboot's Water Drips 1.1
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
FX_Update_0_0_22_ByTheDarkWraith
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
MCCD_1.04_FRA
German U-Boat Crew Language Pack
Stormys DBSM SH5 v1.3 Basemod
DBSM_Music_1_0_4
NewUIs_TDC_7_5_0_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith
Sub_Exhaust_1_0_5_byTheDarkWraith
Das Boot Gramophone music by Navuhodonosor
Grossdeutscher Rundfunk
OPEN HORIZONS II_full v2.2
SH5Lifeboat_Wooden ver. 0.2
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
MadMaxs_SH5_Subdiesel (mono) v2
R.S.D. - Reworked Submarine Damage v5.4 by vdr1981
R.S.D. v5.5 - German Patch
TDW_GenericPatcher_v_1_0_149_0

hello, this is my mod soup; I've try open horizon 2.3+patch and always ctd in black pit mission; I return to open horizon 2.2 and all works fine.What's the problem?

thanks for your help, because open horizon 2.3 seems to be fantastic!!
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Old 12-27-13, 03:59 PM   #4435
Mikemike47
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Quote:
Originally Posted by volodya61 View Post
If I got you right, you've reworked/reduced AI Sub Crew and SkyBarons Leigh Light files, didn't you?
Quote:
Originally Posted by vdr1981 View Post
Unfortunately not...CTD every time...
I came to the same conclusion about AI Sub Crew with my silentotto CTDs using my modlist posted at FX Update thread.

I overlooked posting this in the FX thread. AI Sub Crew was between IRAI and R.E.M by Xrundel TheBeast 1.2. I had to remove silentmichal's 1.2.4 interior mod which was immediately after R.E.M by Xrundel TheBeast 1.2 for silentotto CTDs to finally stop.

Since SkyBarons Leigh Light files overwrites the sh.sdl file that other mods use, I decided to remove that mod (with a little assistance from [inf] sober's megamod!!) during my CTD investigation.

Later tonight I want to see what is really triggering a CTD, silentmichal's 1.2.4 interior mod or R.E.M by Xrundel TheBeast 1.2?

After that, I will do further testing for Trevally's French ports and air attacks.

Last edited by Mikemike47; 12-27-13 at 04:40 PM.
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Old 12-27-13, 04:12 PM   #4436
Mikemike47
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Quote:
Originally Posted by lesec74 View Post
hello, this is my mod soup; I've try open horizon 2.3+patch and always ctd in black pit mission; I return to open horizon 2.2 and all works fine.What's the problem?
All ya have to do is read a few pages back and see where people are having problems with CTDs and the introduction of OH II v2.3.

It does not mean that OHII v2.3 is wrong. CTDs can happen with very large modlists or changing the order of mods so they all can get along and work well with each other.

Being discussed a little on the [inf] sober's mega mod and FX Update threads, too. So, you can see how complicated things can get, no easy solution!!!

Last edited by Mikemike47; 12-27-13 at 04:39 PM.
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Old 12-27-13, 05:06 PM   #4437
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Thanks for the feedback guys

So far we have some users who ctd with blackpit - this looks like a mod compatibility issue.

What I am looking for is some info with anyone who uses OHII v2.3 +patch1 beta and then leaves Brest harbour (blackpit)- dock straight away and then leave again.
This time you will get an air raid from the RAF - issues at this stage is what I need to know about.
For me - This has been a long issue and in all versions of OHII I have had to keep planes away from ports due to the guaranteed ctd.
Now with serges patch - I no longer have ctds with air attacks in port.
Can ayone else confirm this

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Old 12-27-13, 05:50 PM   #4438
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Been looking at this conversation the last few days. It has been going back and forth on ideas and situations. I want to make sure that I do not misinterpret your request as it stands now.

Quote:
Originally Posted by Trevally. View Post
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
MightyFine Crew Mod 1.2.1 Alt w beards
FX_Update_0_0_21_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
NewUIs_TDC_7_4_2_ByTheDarkWraith
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally Automated Scripts v0.6
Trevally Tutorials - All v0.2 (for TDW UI+OH II)
Trevally TDC Help v2
OPEN HORIZONS II v2.3
OPEN HORIZONS II v2.3 patch1 beta
Quote:
Originally Posted by Trevally. View Post
What I am looking for is some info with anyone who uses OHII v2.3 +patch1 beta and then leaves Brest harbour (blackpit)- dock straight away and then leave again.
This time you will get an air raid from the RAF - issues at this stage is what I need to know about.
For me - This has been a long issue and in all versions of OHII I have had to keep planes away from ports due to the guaranteed ctd.
Still want more feedback on this with mods listed above?
Elaborate on what issues at this stage? Friendly and especially enemy aircraft fire? Quantities of enemy aircraft? Does coastal defenses shoot enemy aircraft down? Is this the topic gap has been talking about recently and works now, or for future integration? Can the sub I am using, shoot down enemy aircraft without CTDs? Exploding enemy aircraft OK? No lag?

Quote:
Originally Posted by Trevally. View Post
Now with serges patch - I no longer have ctds with air attacks in port. Can ayone else confirm this
Run same test with modlist above and only this one:
OPEN HORIZONS II v2.3 - rocket & air guns patch v 0.1 by serge65 modified by gap?

BUT Definately NOT either one of these mods, AAguns&Rockets.rar or Reworked aircrafts.rar that serge65 did but sober has commented on.??????

Last edited by Mikemike47; 12-27-13 at 06:25 PM.
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Old 12-27-13, 06:50 PM   #4439
Trevally.
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Quote:
Originally Posted by Mikemike47 View Post
Been looking at this conversation the last few days. It has been going back and forth on ideas and situations. I want to make sure that I do not misinterpret your request as it stands now.




Still want more feedback on this with mods listed above? ?
Yes please

Quote:
Elaborate on what issues at this stage? Friendly and especially enemy aircraft fire? Quantities of enemy aircraft? Does coastal defenses shoot enemy aircraft down?
From the very beginning of OHII - planes near ports could cause issues
Some were ok (air patrol over Kiel etc) others cause ctd (German fighter over Kiel)

Of real concern was allied (RAF) raids on ports in France where your bunker is.
These 100% caused ctd.
To fix this I stopped all RAF raids over France.
The CTD would happen when about 10 planes were on the screen at the same time. German ships would be shot at and some sunk. Ship would return fire and shoot down many planes. But always more would come - then after a few more minutes of shooting = CTD every time

OHII v2.3 - this will not happen as the planes (RAF) will not fly over France.

OHII v2.3 patch1 beta - has a patch by Serge that changes the RAF bases to allow then to fly over France again. This was a concern to me so I tested.
Sure enough - the RAF started attacking French ports that are your Uboat base - but this time = No CTD
I have tested a few time and each time I can sail on past the battle and head to deep sea without CTD.

So before I go ahead and undo all the precautions I have in place to stop RAF attacking ports - I want to be sure. (It is easier to add something than take it away at times)



Quote:
Is this the topic gap has been talking about recently and works now, or for future integration? Can the sub I am using, shoot down enemy aircraft without CTDs? Exploding enemy aircraft OK? No lag
I do not know of other issues - most at mod conflict related


Quote:
Run same test with modlist above and only this one:
OPEN HORIZONS II v2.3 - rocket & air guns patch v 0.1 by serge65 modified by gap?
Again - I do not know about this or what Gap is patching

Quote:
BUT Definately NOT either one of these mods, AAguns&Rockets.rar or Reworked aircrafts.rar that serge65 did but sober has commented on.??????
I do not know.

Just OHII v2.3 with patch1 beta in a port air attack

Again guys - thanks for your help and feedback
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Old 12-27-13, 11:17 PM   #4440
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Quote:
Originally Posted by Mikemike47 View Post
OPEN HORIZONS II v2.3 - rocket & air guns patch v 0.1 by serge65 modified by gap?
Explained at this link.
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