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Old 01-08-16, 03:07 AM   #1651
Cybermat47
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That shooting of survivors was brutal

Although I don't see it being an issue - personally, I'm never going to do such a thing. Moral considerations aside, it's just a waste of ammo.

Still, damn good of you to have the option available.

Keep up the good work
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Old 01-08-16, 10:54 AM   #1652
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Quote:
New particle effects for the survivor are still being tweaked. Survivors (especially women and children)
will have a huge negative renown value. Want to act like a psychopath?
Good luck explaining it to the CO when you get back to base.
The blood will be an optional feature of the mod, enabled/disabled if you'd rather not have it.
Great to learn it is an optional feature
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Old 01-08-16, 04:17 PM   #1653
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Right out of Murphy's War with Peter O'Toole and Horst Janson as the murderous U-boat commander; a great flick IMHO.
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Old 01-09-16, 12:24 AM   #1654
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Quote:
Survivors (especially women and children)
will have a huge negative renown value. Want to act like a psychopath?
Good luck explaining it to the CO when you get back to base.
A very appropriate way to handle it, I think.



Quote:
Right out of Murphy's War with Peter O'Toole and Horst Janson as the murderous U-boat commander
Yes, that was a memorable movie.
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Old 01-09-16, 02:47 AM   #1655
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Horrid, but nicely, and aptly put. I can't wait but I have loads of patience at the same time.
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Old 01-10-16, 05:45 PM   #1656
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Wow that is brutal.
I hope that, the gunners will not automatically engage any lifeboats or survivors!
Captures the horrors of war really well.

Good work. Sure stirs up emotions, I hope I will never accidentally ram or hit any survivors.

And since we are on this topic, will there be options for positive/honorable actions?
Here are some ideas:
- Stopping a ship, which puts the crew into life boats before sinking the ship.
- Option to give your own life boat to the survivors.
- Fire a flare at night so other ships can come to aid the survivors.
- Sending a S.O.S message for the survivors via wireless, giving away your position in the process.
- Giving first aid supplies.

And by doing any of these, the U-Boat commander receives a few renown points.
Essentially the opposite of killing or doing any violent actions towards survivors.

Last edited by Xall; 01-10-16 at 05:56 PM.
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Old 01-13-16, 08:38 PM   #1657
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Maybe perhaps make Survivors as Neutral Units?.. I don't believe the AI Automatically fires upon Neutrals unless specifically told to.
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Old 01-18-16, 05:04 PM   #1658
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Are there some news?
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Old 01-19-16, 05:27 PM   #1659
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Quote:
Originally Posted by Xall View Post
Wow that is brutal.
I hope that, the gunners will not automatically engage any lifeboats or survivors!
Captures the horrors of war really well.

Good work. Sure stirs up emotions, I hope I will never accidentally ram or hit any survivors.

And since we are on this topic, will there be options for positive/honorable actions?
Here are some ideas:
- Stopping a ship, which puts the crew into life boats before sinking the ship.
- Option to give your own life boat to the survivors.
- Fire a flare at night so other ships can come to aid the survivors.
- Sending a S.O.S message for the survivors via wireless, giving away your position in the process.
- Giving first aid supplies.

And by doing any of these, the U-Boat commander receives a few renown points.
Essentially the opposite of killing or doing any violent actions towards survivors.
The problem is linking these actions to renown. Although your ideas are interesting and I'd love to include them, I have no way of implementing them with the main SH4 modeling tools...except for one, which I may reveal later. In the coming weeks, expect some surprising new ways you can get renown in the game.

With respect to allowing crews to abandon ship first, some ships carrying contraband will automatically lower lifeboats once your submarine approaches. You will get neither a penalty nor a bonus when this occurs. Late in the war, most enemy ships will be armed and camouflaged, and can be sunk without warning.
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Old 01-19-16, 05:30 PM   #1660
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Quote:
Originally Posted by Char View Post
Maybe perhaps make Survivors as Neutral Units?.. I don't believe the AI Automatically fires upon Neutrals unless specifically told to.
Interesting fact I just discovered... SH4 non-player units will not fire on enemy lifeboats...the developers apparently built "chivalry" into the AI behavior.
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Old 01-20-16, 12:16 AM   #1661
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Quote:
Originally Posted by Kapitain Oliver Leinkraunt View Post
Are there some news?
Yes actually! I'm having a little trouble uploading the screenshots but when photobucket is back on line I think you'll like them.
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Old 01-20-16, 03:25 AM   #1662
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Quote:
Originally Posted by iambecomelife View Post
Interesting fact I just discovered... SH4 non-player units will not fire on enemy lifeboats...the developers apparently built "chivalry" into the AI behavior.
Whats the bit of code that prevents them from doing so? Because I may wanna remove that myself. Though i'll probably put it right back in the moment my gunners waste 5 shell on a lifeboat after sinking a ship even though the rest of the convoy is still sailing around.
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Old 01-20-16, 04:38 AM   #1663
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@ Adm Halsey - If you change the unit type to maybe 102 (Merchant Ship) I think the AI might attack lifeboats.

Last edited by iambecomelife; 01-20-16 at 05:16 AM.
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Old 01-20-16, 04:39 AM   #1664
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Quote:
Originally Posted by iambecomelife View Post
RESERVED
I can't wait
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Old 01-20-16, 04:39 AM   #1665
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Part 1 - Crippling the enemy with the deck gun, to destroy the engine room...







Reversing to a safe distance....

Issuing additional orders...




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