SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-14-12, 11:51 AM   #1906
Castorp24
Loader
 
Join Date: Apr 2005
Location: Spain
Posts: 83
Downloads: 274
Uploads: 0
Default

eem... here I am again...

Is there a way to disable "inform of sub sighted (radio) messages"?
__________________
Castorp U-34 / 24 Flotilla
Castorp24 is offline   Reply With Quote
Old 06-14-12, 05:25 PM   #1907
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Castorp24 View Post
eem... here I am again...

Is there a way to disable "inform of sub sighted (radio) messages"?
In the radio messages box at the bottom there is a button to show the options. It's there you will find how to do this and many other things
TheDarkWraith is offline   Reply With Quote
Old 06-14-12, 07:17 PM   #1908
Castorp24
Loader
 
Join Date: Apr 2005
Location: Spain
Posts: 83
Downloads: 274
Uploads: 0
Default

Strange, I saw that button in a youtube tutorial (by stoianm), but I can't find it in my message box. At the beginning, I thought that MO had disabled it for some reason, but then I tried the game with no mods at all and it wasn't there either...

I'll try again, and thanks for helping...

EDITED:
Lazlow reports the same problem in this thread (see last picture): http://www.subsim.com/radioroom/show....php?p=1750395
I disabled MO and the rest of the mods and enabled only NewUIs_TDC_6_9_0_ByTheDarkWraith. That solved the problem. So, if I want to keep MO, is it ok if I enable NewUIs_TDC_6_9_0_ByTheDarkWraith after it?
__________________
Castorp U-34 / 24 Flotilla

Last edited by Castorp24; 06-14-12 at 09:20 PM.
Castorp24 is offline   Reply With Quote
Old 06-15-12, 08:40 AM   #1909
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Castorp24 View Post
So, if I want to keep MO, is it ok if I enable NewUIs_TDC_6_9_0_ByTheDarkWraith after it?
Completely fine. You can even enable the newest version of IRAI after it also
TheDarkWraith is offline   Reply With Quote
Old 06-15-12, 09:49 AM   #1910
Castorp24
Loader
 
Join Date: Apr 2005
Location: Spain
Posts: 83
Downloads: 274
Uploads: 0
Default

Right, thanks so much, the game wouldn't be the same without your mods
__________________
Castorp U-34 / 24 Flotilla
Castorp24 is offline   Reply With Quote
Old 06-20-12, 12:11 PM   #1911
takarag13
Swabbie
 
Join Date: May 2012
Posts: 12
Downloads: 56
Uploads: 0
Default

GUYS WERE CAN I DOWNLOAD THIS BEAUTIFULL MOD?
takarag13 is offline   Reply With Quote
Old 06-20-12, 12:16 PM   #1912
takarag13
Swabbie
 
Join Date: May 2012
Posts: 12
Downloads: 56
Uploads: 0
Default

takarag13 is offline   Reply With Quote
Old 06-20-12, 03:39 PM   #1913
Mikemike47
Grey Wolf
 
Join Date: Sep 2006
Location: NY
Posts: 994
Downloads: 1078
Uploads: 6
Default

Quote:
Originally Posted by takarag13 View Post
GUYS WERE CAN I DOWNLOAD THIS BEAUTIFULL MOD?
The download link is approximately in the middle of post #1.
Mikemike47 is offline   Reply With Quote
Old 06-21-12, 12:39 PM   #1914
stormrider_sp
Planesman
 
Join Date: Aug 2005
Posts: 186
Downloads: 51
Uploads: 0
Default

Hi guys, after a weekīs progress getting the mods to install properly (iīm a sh5īs nub, sorry! ), I think Iīm getting closer to actually playing the game!

After watching an impressive video at youtube, called Método "Four Bearings" (en castellano), dedicated to another subsimīs member, Kuikegs, I discovered in the videoīs description a full list of mods that the author used. Promptly I copied this list and went hunting. So I discovered this mega mod by TDW, Magnum Opus, patched it in about 3 hours and went on.

What I would like to ask is if all the mods in this list are actually required, cause maybe, possibly, some of the mods were already tackled by Magnum Opus package and/or are conflictant with it.
Other than that, Iīm following the order of installation literally as they appear on this list, and it appears that some files are been "overwritten", at least thatīs what JSGME tells me. Is that normal?

Hereīs my list, itīs probably a bit out dated since the video isnt that new, so if anybody does have a better or newer one, it will be highly appreciated!

Quote:
[Ok] Magnum_Opus_v0_0_1 (patched!)
[Ok] Shadow Improvement Mod
[Ok] FX_Update_0_0_19_ByTheDarkWraith
[Ok but v. 0.37] IRAI_1_0_0_ByTheDarkWraith
[OK v. 6_9_0] NewUIs_TDC_6_7_0_ByTheDarkWraith
[OK v. 6_9_0] NewUIs_TDC_v6_7_0_patch_1
[OK v. 6_9_0] NewUIs_TDC_6_7_0_alt_officer_wounded_by_Torpedo
[DL link Not found] TDW_No_Aircraft_Spotting_At_Depth_1_1_0
[DL link Not found] TDW_No_contact_shapes_or_colors_no_contact_line_1_ 1_0
[DL link Not found] TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting_ 1_1_0
[Conflicts w/ other mods?] R.E.M_by_Xrundel_TheBeast_1.2
[Didnīt try yet] Enhanced FunelSmoke1.2_by HanSolo78
[DL link Not found] Old Style Explosions V1.1
[Didnīt try yet] Harbour_Addition_Environment_Enhancement MOD v0.5
[Didnīt try yet] no torp bubbles - fx mod compatable- wamphyri
[Didnīt try yet] SD_MapCourseLine_tiny_arrows_ocred
[Didnīt try yet] SD_MapLocationNameFix_v1_1
[Ok] SH5Lifeboats_2.0
[Didnīt try yet] SteelViking's Bunker Fixes V1.0
[Ok] TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
[Didnīt try yet] Trevally Harbour & Kiel Canal Pilot v2.8
[Didnīt try yet] Trevally Automated Scripts v0.6
[Didnīt try yet] Trevally Tutorials - All v0.2 (for TDW UI)
[Didnīt try yet] Church's NavMap v1.0 - Illyustrator's Version
[Didnīt try yet] Critical hits 1.1 Torpedos
[Didnīt try yet] Critical hits v 1.2
[Didnīt try yet] NewUIs_TDC_6_x_x_Progress Bar_by_Torpedo v2
[Ok] TDC Graphics by Naights v1.0
[Didnīt try yet] TDW Round Fire Button v2 by Torpedo
[Didnīt try yet] Naights BW optional version
[Ok]Stormys DBSM SH5 v1.3 Basemod
[Didnīt try yet] Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
[Didnīt try yet] Stormys DBSM SH5 v1.3 optional NavMap babelling
[Didnīt try yet] Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
[Didnīt try yet] Stormys DBSM SH5 v1.3 additional crew sounds beta6
[Didnīt try yet] Stormys DBSM SH5 v1.3 optional louder engine sounds
[Didnīt try yet] Stormys DBSM SH5 v1.3 optional scary creaks
[Ok] Dynamic Environment SH5 Basemod (normal) V2.1
[Ok] Dynamic Environment SH5 Atlantic Floor V2.1
[Ok] Dynamic Environment SH5 Sounds V2.1
[Ok] Dynamic Environmental SH5 Shallow Waters V2.1
[Didnīt try yet] Dynamic Environment SH5 Shallow Waters V2.1 Patch
[Didnīt try yet] Dynamic Environment SH5 Waves (realistic version) V2.1
[Didnīt try yet] Dynamic Environment Undersea (mediterranean) V2.1
[Ok] Manos Scopes-Core Files
[Ok] Manos Scopes-patch for 8x5
[Didnīt try yet] Church's Compass Dials Mod v2.1 - Option Two
[Didnīt try yet] Advanced Shift Keys 2.3 DBSM
[Ok] SteelViking's Interior Mod V1.2
[Ok] SteelViking's Interior Mod V1.2.1 Patch
Cheers
__________________
stormrider_sp is offline   Reply With Quote
Old 07-03-12, 02:08 PM   #1915
tybeth
Swabbie
 
Join Date: Mar 2009
Location: Cartagena / Spain
Posts: 14
Downloads: 171
Uploads: 0
Default XO Icon & Dialogbox missing

Ahoi TheDarkWraith

First at all i will say a big thanks for this great job you are doing to make us captains the life more immersive onboard our SUBS

I have some MODS installed and i tried older versions of the basemods, all with the same results. I folloved exactly the installation instructions taking care of the file stuctures.
When i am in Periscpe or UZO view and mark a ship or even without marking it normally it should popup the XO (first officer) icon with a dialogbox, but it doesnīt popup nothing.
Otherwise when i play without the MODS it works perfectly but the game is very bad without MODDING.
Maybe someone knows about this issue and can give me a hand to solve this, i am now 3 days trying to fix it and i dont know what more i can do. I will appreciate very much some help. There must be a incompatibility in the installorder.

here is my MODLIST installorder.

Quote:
Generic Mod Enabler - v2.6.0.157
[E:\Silent Hunter 5\MODS]

Magnum_Opus_v0_0_1
Magnum_Opus_v0_0_1_PATCH2
Shadow Improvement ModLR
DBSM_Music_1_0_4
DBSM_Speech_1_0_4
Grossdeutscher Rundfunk
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision
NewUIs_TDC_6_9_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_6_9_2_Patch_ByTheDarkWraith
NewUIs_TDC_6_9_2_Patch_RadCapTools_0_2_alpha
NewUIs_TDC_6_9_0_jimimadrids_map_tools
MRP_4_3_ratio
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_37_ByTheDarkWraith
nVidia missing lights
OPEN HORIZONS II_full v1.9.5
OHII_traffic_speed_Fix_v2
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.9)
NOZAURIO'S SKIN (U-94) v-1.0.0
Deutschmod 1.0.5
A Fistful of Emblems v1.51 (Weathered)
Accurate German Flags
SD_MapLocationNameFix_v1.2
ModdedEXE
tybeth is offline   Reply With Quote
Old 07-08-12, 01:16 PM   #1916
SS Fat Gay
Bilge Rat
 
Join Date: Jul 2012
Posts: 1
Downloads: 0
Uploads: 0
Default

To begin with Hello!
With regard to fashion, he turned sadly more terrible than the standard game.
that is not working properly. Mechanics do not repair the boat, start button not working torpedoes are often too complex innovations in which I did not understand a damn thing.
The mod bug scarier than the original, you need to fix bugs, do not put a goal of adding something new - this is the second.
The first thing to do as much as possible stable modes to play in it was nice. Debug new features of the crew to fix the rust on the boat, because it seems to me with such a red upper deck there's nowhere to swim. Also, please otladte last job mechanic, because he is lazy as my nickname. (By the way I wanted to write a guy, but accidentally entered the gay: ( .):

Also, fix the water! Because I do not like to swim in the pool with chlorine. The color of water, when the lower chamber at the bottom of the sea - you know, I'm not in the swamp.
In general Fixed bugs, add more cruise ships, that were more common (in fact the dream of every captain of the submarine to sink a cruise ship). p.s - all happiness!
SS Fat Gay is offline   Reply With Quote
Old 07-13-12, 10:06 AM   #1917
messageboy101
Engineer
 
Join Date: Mar 2012
Posts: 210
Downloads: 429
Uploads: 0
Default

do you need to be patched to V1.2 to play the magnum opus mod
messageboy101 is offline   Reply With Quote
Old 07-24-12, 03:35 AM   #1918
lepski
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

So the version I want to download for the Magnum mod is the one below? The reason I ask is it says it's still in the beta version. I just want to make sure a final version hasn't been released that I might have missed in this threads 128 pages.

Regards...


v0.0.1 available here: http://www.filefront.com/17766426/Ma...pus-v0-0-1.7z/

NOTE: this is a BETA version for testing and feedback purposes!
  Reply With Quote
Old 07-24-12, 05:16 AM   #1919
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by lepski View Post
So the version I want to download for the Magnum mod is the one below? The reason I ask is it says it's still in the beta version. I just want to make sure a final version hasn't been released that I might have missed in this threads 128 pages.

Regards...


v0.0.1 available here: http://www.filefront.com/17766426/Ma...pus-v0-0-1.7z/

NOTE: this is a BETA version for testing and feedback purposes!
So far SH5 has not reached its potential yet, and many important mods are still under development. Consequently, any collection of mods released for SH5 can hardly claim to be the ultimate mega mod. Most of them are still at their beta stage.

Having said so, afaik Magnus Opus has not being updated for a long while, and is quite outdated.

you might be interested instead in one of these mega mods:
http://www.subsim.com/radioroom/show...192374&page=20
http://www.subsim.com/radioroom/show...192236&page=59

You might as well be wanting to create your own "mod soup". In this case I suggest you to have a look to this thread too:
http://www.subsim.com/radioroom/showthread.php?t=173193
gap is offline   Reply With Quote
Old 07-24-12, 05:41 AM   #1920
lepski
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Gap: I appreciate your replying to my question. I'm not much for thowing together a bunch of mods, so in your opinion could you tell me what 5-6 of the top mods you would recommend for SH5.

Regards....
  Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:56 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright Đ 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.