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07-31-19, 12:02 PM | #1 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
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I changed up the way the mods were installed and removed the guns compulation, and it all seems to work now!
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07-31-19, 12:38 PM | #2 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
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08-05-19, 12:01 PM | #3 |
Nub
Join Date: Jul 2019
Posts: 3
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Help please
Hello folks, new to Subsim. Appreciate I may be a little late to the game but hopefully this forum is still active!
Currently running vanilla steam SH3 with mods installed as follows: Ahnenerbe WideGui 1920 x 1080 Final TKSS18 German U-boats compilation TKSS18 German U-boats compilation 2 FixAllSubGWX Supplement to V16B1 (JSGME) (4gb patch enabled) I cannot for the life of me get the sub mods to show up at all, launch career go to a base where type VIIBs are and nothing but the stock subs appear? Any suggestions? I Unzipped the U-boat compilations as separate files and installed separately using JSGME |
08-05-19, 01:11 PM | #4 |
Gefallen Engel U-666
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welcome aboard!
turbo_fsx!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
08-06-19, 05:44 AM | #5 |
Growing Old Disgracefully
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A Warm Welcome To The Subsim Community > turbo_fsx
Subsim <> Make A Donation <> See The Benefits <> Support The Community SH3 – 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
08-06-19, 07:47 AM | #6 | |
CTD - it's not just a job
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08-07-19, 10:22 AM | #7 |
Nub
Join Date: Jul 2019
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08-07-19, 10:42 AM | #8 |
CTD - it's not just a job
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That would be the reason for things not functioning correctly when you attempt to activate a mod. SH3 (and SH4) is an old DirectX v9.0c game, written for Windows XP. When Windows Vista came out, they included the UAC (User Access Control) functionality that "protects" certain "system" folders from alteration by the user and / or other "un-authorized" sources... ahem - needless to say, since JSGME is an "old" Windows XP program, it is not recognized as an "authorized" source, so Windows will rollback any alterations it makes to your "C:\Program Files (x86) \Steam \SteamAps \common \Silent Hunter III" folder. This NOT to say that JSGME is a bad program, just that it is "old", as is SH3.
The way to avoid having Windows change things on you is to move the game's install folder. This can be difficult to do with the Steam version of the game. Consult the Steam Knowledgebase article "Moving a Steam Installation and Games" for their recommendations. If you are on a laptop, and only have a "C:\" drive (don't use the back-up partition), then you'll have to move all of your other games, as well as the Steam installation, due to Steam restricting you to one Library folder per Primary Partition on your computer. If you have a 2nd Partition, or a fast external hard drive that you could install the game to, then create a new Library folder there, and put Silent Hunter III there, as per the instructions in that Steam link... Once you get the game out of the "Program Files (x86)" folder, it will take and keep mod activations. For more info, check MS UAC. Windows 10 has a further "protection" feature in Windows Protected Folders (WPF), which is a function of Windows Defender, and is not the same thing as UAC - it is actually more restrictive. Just to mention it, but not to recommend it, you can turn UAC off, but that does leave your computer open to potential undesired alteration. |
08-07-19, 11:25 AM | #9 | |
Nub
Join Date: Jul 2019
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Appreciate the help |
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