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Old 08-08-13, 12:47 AM   #1
Stiebler
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@Ligne Maginot:

Something has gone wrong somewhere for you.

Use of the Thomsen Parameter Application mod should have no effect on ships which have not been spawned. Therefore it can have no effect on the time taken for convoys or individual ships to reach waypoints - unless the waypoint is sufficiently close to your U-boat to cause the ship to be newly created (spawned).

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Old 08-08-13, 02:09 AM   #2
Ligne Maginot
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Quote:
Originally Posted by Stiebler View Post
@Ligne Maginot:

Something has gone wrong somewhere for you.

Use of the Thomsen Parameter Application mod should have no effect on ships which have not been spawned. Therefore it can have no effect on the time taken for convoys or individual ships to reach waypoints - unless the waypoint is sufficiently close to your U-boat to cause the ship to be newly created (spawned).

Stiebler.
Something I'm doing wrong. This happened to me with the "Merchant_Fleet_Mod_3.2", "MFM-Lite-Beta-v4" and now with "IABLShipsforNYGM_New2".

I will be review the documentation.

I was trying to apply the "ThomsenParamApp" to "IABLShipsforNYGM_New2" (take your advice to use it), but after two patrols, I have not found any of these ships. The idea was to level these beautiful ships with those already modified in the NYGM3_6C.

I have not any right to request you something. But dozens of times I installed fresh versions of SH3 to try again. Not everyone has your wonderful talent.

You could upload a modified version of "IABLShipsforNYGM_New2", please?

Thank you very much.

Last edited by Ligne Maginot; 08-08-13 at 02:32 AM.
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Old 08-08-13, 03:42 AM   #3
Neugeniko
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Just a quick tip

To delete every file that isn't a sim file from YOUR MODS data/Sea Directory.
1) Windows Search YOUR MODS data/Sea Directory for - NOT type: sim AND NOT type: directory
2) Delete everything from the Search Result.

Works in Windows 7 & 8, not sure about Vista and XP.

PS - It seems the mass of a lot of ships is 0. So the executable just seems to skip them. GWX sim files seem fine. Its TMT v2 that sets alot of the masses to 0.

Neug

Last edited by Neugeniko; 08-08-13 at 05:11 AM.
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Old 08-08-13, 01:02 PM   #4
Ligne Maginot
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Quote:
Originally Posted by Neugeniko View Post
Just a quick tip

To delete every file that isn't a sim file from YOUR MODS data/Sea Directory.
1) Windows Search YOUR MODS data/Sea Directory for - NOT type: sim AND NOT type: directory
2) Delete everything from the Search Result.

Works in Windows 7 & 8, not sure about Vista and XP.

PS - It seems the mass of a lot of ships is 0. So the executable just seems to skip them. GWX sim files seem fine. Its TMT v2 that sets alot of the masses to 0.

Neug
Thanks, the program runs fine (I also have Win 7). Even I can read in the 'SEARCHPLAINTEXT.TXT' what you would expect to find. But the drawback is to find the ships. The first time, try it with MFM 3.2 and did not find one of the new ones. Whereas if you play with unmodified ships, they can be found as normal.

Maybe I sound a little impatient. But, I tried again and again with no good results (many patrols in different years) and nothing happens.

Whenever I modify a ".sim" either with the program of Stiebler or manually, I have the same problem.

Best Regards.
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Last edited by Ligne Maginot; 08-08-13 at 01:54 PM.
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Old 08-09-13, 12:52 AM   #5
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@Ligne Maginot:
Quote:
You could upload a modified version of "IABLShipsforNYGM_New2", please?
I can make this package very quickly. In fact I have made it.

However, before I release the package for public use, I have to test it. A strange concept, I know, for many of those who release mods at SubSim.

In practice, I would want to run at least half of a SH3 career with these ships in place, and this takes a long time. Patience, please.

Of course, if you would like to test it yourself, with no guarantees, then I can make it available for private download with a link sent by PM.

@Neugeniko:

That's a very helpful tip, Neugeniko. Thanks.

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Old 08-11-13, 06:47 PM   #6
JeromeHeretic
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Thanks for great tool!

And do you have any news about tuning of u-boats?
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Old 03-26-14, 10:28 AM   #7
Aras
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Thanks for this great mod. Can someone post his recommended values ?

Edit : My bad. Suggested values can be found in readme of the App. Suggested values after the help file are :

Suggested values, as recommended by others in Thomsen's original thread at Subsim:
Engine power = 30% of original value.
Rudder drag = 0.02 (merchant ships; automatic increase to 0.03 for warships)
Centre of gravity = 0 (means 'No change').
Surface drag = 0 (means 'No change').
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Last edited by Aras; 03-28-14 at 11:19 AM.
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Old 01-27-17, 11:14 AM   #8
wizardmatt
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Quote:
Originally Posted by Neugeniko View Post

It seems the mass of a lot of ships is 0. So the executable just seems to skip them. GWX sim files seem fine. Its TMT v2 that sets alot of the masses to 0.

Neug
QFT, I'm having the same experience right now, as I install my version of a "final, definitive install." The app works like a charm with base GWX3, St. Naz etc Extras For GWX, WB's USAM, and MFM3.2.....but with the MFM3.2 Displacement Correction Mod, the Parameter App finds the .sim files just fine, but it doesn't apply the changes.

Any advice anyone could give in order to save me having to manually edit 120+ .sim files would be great

You do awesome work Stiebler, keep it up
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Old 01-27-17, 01:36 PM   #9
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Further to my previous post, from the OP of the MFM3.2 Displacement Correction mod http://www.subsim.com/radioroom//sho...d.php?t=200593

Quote:
Originally Posted by Albrecht Von Hesse View Post

I decided to go, one-by-one, through every ship in the MFM3.2 Data/Sea folder. For each one I checked the displacement documented in the .cfg file, then opened up the .sim file and set mass to zero and then set surfaced displacement to the same value as given in the .cfg file.
And from the Parameter App's help file

"No ship of fewer than 500 tons will have its parameters altered, as originally intended by Thomsen"

So when these 2 points are combined, that's the reason I'm having the problem I'm having, I would guess
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Old 04-17-19, 09:28 PM   #10
John Pancoast
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Old thread................I know the IABL ships for NYGM have these parameters already.
But do the non-IABL ships for NYGM have the parameters too ? Been comparing some dates, and it appears so, but not sure.
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Old 10-25-19, 09:04 PM   #11
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I noticed that. These days the IABL ships move sweet across the water in NYGM.
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