SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-14-17, 03:23 PM   #7126
LesBaker
Loader
 
Join Date: Jun 2014
Location: Netley Abbey, Southampton, United Kingdom
Posts: 90
Downloads: 521
Uploads: 5
Default

Quote:
Originally Posted by finchOU View Post
Does the WOS remove these? I looked to see if I could add them back under the User Options File Editor but didn't see it. Am I missing something or is WOS trying to get me to plot all of my contact reports via lat/long?


One other thing (not related) is how can we ID the targets now? Used to be able to use the XO box to click and id ships. Now I can only "send mast height to TDC" from the Recognition manual...vice select it in the XO box. Can I assume this is because we have more Ships that aren't recognized by the XO box?
Enable the Wind & Smoke addon, then the XO will id the targets, be aware that the Wind & Smoke addon will lower the Realism rating.

Good Hunting
Les
LesBaker is offline   Reply With Quote
Old 02-14-17, 04:28 PM   #7127
finchOU
Samurai Navy
 
Join Date: Jan 2004
Posts: 571
Downloads: 77
Uploads: 0
Default

Quote:
Originally Posted by LesBaker View Post
Enable the Wind & Smoke addon, then the XO will id the targets, be aware that the Wind & Smoke addon will lower the Realism rating.

Good Hunting
Les
Well I don't mind IDing the target myself....but I thought I'd be able to "select" the target from the XO Box or Rec Manual...vice just sending the Mast H to the TDC.
__________________
Intel i7-2700K-3.50GHz, 16 GB RAM, 2 xGTX 560,2GB,SLI,2 TB HD
The Wolves of Steel 1.06
The Wolves of Steel 1.06 Update 05c
finchOU is offline   Reply With Quote
Old 02-14-17, 05:58 PM   #7128
Roninthecow
Swabbie
 
Join Date: Jan 2017
Location: Estonia
Posts: 8
Downloads: 14
Uploads: 0
Default

Quote:
Originally Posted by finchOU View Post
Well I don't mind IDing the target myself....but I thought I'd be able to "select" the target from the XO Box or Rec Manual...vice just sending the Mast H to the TDC.
With wind and smoke mod, you can ID the ship by locking on it and using the torpedo man commands to id it.

Without it, there is only manual recognition. Basicly meaning you can send the ships info to tdc by using the rec manual.
Roninthecow is offline   Reply With Quote
Old 02-14-17, 08:04 PM   #7129
fitzcarraldo
Argentinian Skipper
 
fitzcarraldo's Avatar
 
Join Date: Jul 2009
Location: Somewhere between Buenos Aires and the Bungo Suido
Posts: 5,132
Downloads: 3219
Uploads: 0


Default

Quote:
Originally Posted by Felipeleon33 View Post
is there any enviroment compatible mod for it?
TWoS has Dynamic Environment mod inside. For me, the best available. If you use another environment, this could cause some problem in the combination of mods.
You can use some of the optionals of Dynamic Environment in TWoS: better visibility underwater, the optional winds mod (I use the Hurricane optional without problems), seafloor, plants, etc.

Best regards.

Fitzcarraldo
fitzcarraldo is online   Reply With Quote
Old 02-14-17, 10:13 PM   #7130
finchOU
Samurai Navy
 
Join Date: Jan 2004
Posts: 571
Downloads: 77
Uploads: 0
Default

Quote:
Originally Posted by Roninthecow View Post
With wind and smoke mod, you can ID the ship by locking on it and using the torpedo man commands to id it.

Without it, there is only manual recognition. Basicly meaning you can send the ships info to tdc by using the rec manual.
yeah this is were I'm at. No worries..just wanted to have it in the XO box.

Any Idea about the Radio contact reports and why they don't show up on the Nav map (but are reported in the Captains log)?
__________________
Intel i7-2700K-3.50GHz, 16 GB RAM, 2 xGTX 560,2GB,SLI,2 TB HD
The Wolves of Steel 1.06
The Wolves of Steel 1.06 Update 05c
finchOU is offline   Reply With Quote
Old 02-15-17, 05:21 AM   #7131
Roninthecow
Swabbie
 
Join Date: Jan 2017
Location: Estonia
Posts: 8
Downloads: 14
Uploads: 0
Default

Quote:
Originally Posted by finchOU View Post
Any Idea about the Radio contact reports and why they don't show up on the Nav map (but are reported in the Captains log)?
Not a single "ghost merchant/warship mark" appears on the map?
Roninthecow is offline   Reply With Quote
Old 02-16-17, 12:00 AM   #7132
finchOU
Samurai Navy
 
Join Date: Jan 2004
Posts: 571
Downloads: 77
Uploads: 0
Default

Quote:
Originally Posted by Roninthecow View Post
Not a single "ghost merchant/warship mark" appears on the map?
Nope....used to get red boxes for single merchants and Convoys and diamonds for warships. They seem to be gone....so IDK?
__________________
Intel i7-2700K-3.50GHz, 16 GB RAM, 2 xGTX 560,2GB,SLI,2 TB HD
The Wolves of Steel 1.06
The Wolves of Steel 1.06 Update 05c
finchOU is offline   Reply With Quote
Old 02-16-17, 05:01 AM   #7133
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by finchOU View Post
Nope....used to get red boxes for single merchants and Convoys and diamonds for warships. They seem to be gone....so IDK?
Real Navigation removes all contacts from the map in new twos versions...
vdr1981 is offline   Reply With Quote
Old 02-16-17, 11:05 AM   #7134
finchOU
Samurai Navy
 
Join Date: Jan 2004
Posts: 571
Downloads: 77
Uploads: 0
Default

Quote:
Originally Posted by vdr1981 View Post
Real Navigation removes all contacts from the map in new twos versions...
cool...so a feature. I guess I'll get my plotters out!


Anyway to get rid of the instant sinking ship message? I mean I like the instant gratification of the message, but realistically I don't really want to know its sinking until it officially dips below the water! The Messages basically make it easy for me to forget about those ships and not have to "help them sink". I wish there was a time delay...like an hour before it would notify me that I sank a ship.
__________________
Intel i7-2700K-3.50GHz, 16 GB RAM, 2 xGTX 560,2GB,SLI,2 TB HD
The Wolves of Steel 1.06
The Wolves of Steel 1.06 Update 05c
finchOU is offline   Reply With Quote
Old 02-16-17, 04:17 PM   #7135
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Uploading new update with OldCoder's Campaign Advance verifier scripts on board.
If you notice any previously unseen issues in normal gameplay, revert back to update 05c and report the issue here (What version of the game do you posses? How do you launch your SH5, Game lanucher, SH5.exe, KSDCommander? )...


Looking forward to some feedbacks...

Check my sig for download ...

Last edited by vdr1981; 02-16-17 at 04:33 PM.
vdr1981 is offline   Reply With Quote
Old 02-16-17, 06:56 PM   #7136
Johansen Housen
Swabbie
 
Join Date: Mar 2010
Posts: 9
Downloads: 113
Uploads: 0
Default

Been a while since I have played Silent Hunter but I had to take a minute to scoot over here and say what an amazing job everyone involved in TWoS have done with this overhaul. Watching those guys abandon ship and hearing their cries for help,... I can't even. Kudos gang.
Johansen Housen is offline   Reply With Quote
Old 02-16-17, 11:03 PM   #7137
TheGreatElector
Torpedoman
 
Join Date: Dec 2013
Location: pennsylvania
Posts: 112
Downloads: 1218
Uploads: 117
Default Great job

Can't wait for this mod, keep up the good work!
TheGreatElector is offline   Reply With Quote
Old 02-17-17, 05:24 AM   #7138
OldCoder
Soundman
 
Join Date: Mar 2016
Posts: 142
Downloads: 24
Uploads: 0
Default Key bindings

Hi guys,

I'm trying to map the key bindings to my Steam controller. So I have a couple of questions.

First, rudder midships (KP0 indicated by F1 guide) doesn't seem functional.
Second, how can I change the bindings so that each tap of left arrow moves the rudder left by an additional 5 degrees instead of just to absolute port 5 degrees.

Once I have this info I can set up the bindings so that the game is a lot easier to play with a gamepad. Cheers.
OldCoder is offline   Reply With Quote
Old 02-17-17, 07:05 AM   #7139
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Dibden Purlieu - Southampton
Posts: 9,605
Downloads: 1123
Uploads: 0


Default

Hi OC
It will depend on what keyboard system you are using.
Rudder amidships on my system is the hash key.
Some keys always seem to work differently than the F1 keyboard layout even in the stock game.
Peter
THEBERBSTER is offline   Reply With Quote
Old 02-17-17, 07:56 AM   #7140
fitzcarraldo
Argentinian Skipper
 
fitzcarraldo's Avatar
 
Join Date: Jul 2009
Location: Somewhere between Buenos Aires and the Bungo Suido
Posts: 5,132
Downloads: 3219
Uploads: 0


Default

Quote:
Originally Posted by vdr1981 View Post
Uploading new update with OldCoder's Campaign Advance verifier scripts on board.
If you notice any previously unseen issues in normal gameplay, revert back to update 05c and report the issue here (What version of the game do you posses? How do you launch your SH5, Game lanucher, SH5.exe, KSDCommander? )...


Looking forward to some feedbacks...

Check my sig for download ...
Is it needed to disengage Real Nav, yes? I understand the Oldcoder mod don't work with RN.

Best regards and many thanks.

Fitzcarraldo
fitzcarraldo is online   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:31 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.