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08-12-14, 11:33 PM | #1 |
Sparky
Join Date: Apr 2006
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Torpedoes not reloading in NYGM
I am in a Type II-A in October 1939 and I fired all three tubes. I have two torpedoes to load into two of the three empty chambers. I am not on Silent Running, Auto-Loading is checked, I have a full well-rested crew in the compartment to include two Torpedo qualified petty officers (the Officer is not Torpedo qualified). I have tried manually opening and closing the outer torpedo doors using both the conning tower switches (Tubes 1 & 2 switch doesn't seem to work, but Tube 3 switch goes back and forth) and the Q for open and W for close keys. I don't get any message when using the W key.
After all of this my torpedoes are stuck in queue and will not reload. Have I overlooked something? Is this a bug? What should I do? Thanks for any help. |
08-13-14, 12:06 AM | #2 |
Sea Lord
Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,660
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I've noticed that with Win7 and SH3, sometimes the mouse click, does not seem to register.
What i do if flip over to other screens and come back again.. and all works again. If you're running win7.. it's the runddll.dll file that windoze uses for compatibility - seems to stuff up a lot of 'operations', even after you exit the game. |
08-13-14, 10:01 AM | #3 |
Sparky
Join Date: Apr 2006
Posts: 154
Downloads: 156
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When in the conning tower, the Open/Close door switches do not all work. I am in the Type IIA so there are only three switches. The switch for torpedo tube three works with mouse clicks, but the switches for torpedo tubes 1 & 2 do not work with a mouse click. The two reloads are set to go into torpedo tubes 1 & 2, so the switch is working only for the tube that has no reload going into it. I have a hunch that torpedo tubes 1 & 2 are open and I can't get them to close with either mouse clicking the switches or hitting the W key.
I am using Win7. |
08-13-14, 10:49 AM | #4 |
Fuel Supplier
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This is a rare problem that I have seen myself occasionally with the Type IX boats. The problem is even more rare with the VII boats, and I have never seen it with a Type II.
I rather like this unintended effect of no known cause. It adds an element of random chance to the game. Just tell yourself that you have suffered a random system malfunction, as might (and did) occur on any U-boat in operation. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
08-13-14, 02:13 PM | #5 | |
Sea Lord
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Quote:
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08-13-14, 04:24 PM | #6 |
Best Admiral in the USN
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Do you have automatic loading on or off? Are their enough people in the torpedo room to actually work it?
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08-13-14, 06:49 PM | #7 |
Seasoned Skipper
Join Date: Mar 2008
Location: Oakland CA, USA
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also if your using hsie and stieblers patch kit, you cannot reload on surface if the weather is bad, you must go down to 30 meters...
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08-13-14, 09:55 PM | #8 |
Sparky
Join Date: Apr 2006
Posts: 154
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Auto re-load is on
Compartment is full of fresh people Weather is extremely calm and I have been on the surface and submerged with the torps still in queue either way All other systems have been checked and re-checked. I can't figure it out. The worst part about is that I have a badly wounded tanker with one torpedo hole in it about 1,000 meters away and I need to get these two torps loaded in order to sink it. I don't have a deck gun (Type IIA, October 1939). I will continue to try but I may have to just head home. |
08-14-14, 10:39 AM | #9 |
Helmsman
Join Date: Oct 2008
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Is your crew maybe in silent running mod?
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08-14-14, 08:50 PM | #10 |
Sea Lord
Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,660
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08-19-14, 03:22 PM | #11 |
Sparky
Join Date: Apr 2006
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My first post lists what state I was in. No, I was not in silent running mode. I had the compartment full with fresh crew. I tried loading both submerged and on the surface. Simply put, I made sure all the things that keeps the crew from loading torpedoes were not in effect. The torpedoes simply would not load.
I think it had something to do with losing the ability to open and close the outer torpedo doors. I could open and close the empty torpedo tube that did not have a torpedo available to be reloaded into it, but I could not do this with the other tubes that did have torpedoes available to be reloaded into. It was an intermittent bug or something. I ended up taking it as a mechanical failure and returned to base for repairs. I was not able to sink the damaged tanker. Hope it doesn't happen again. Thanks. |
08-19-14, 06:25 PM | #12 |
The Old Man
Join Date: May 2004
Location: Sutton Coldfield England
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I have a solution, stop trying to sink my countries ships
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