SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-24-18, 06:44 PM   #1
excel4004
Hans-Jürgen Hellriegel
 
excel4004's Avatar
 
Join Date: Jan 2012
Location: Germany
Posts: 372
Downloads: 262
Uploads: 0
Default

Quote:
Originally Posted by waldwolf1967 View Post
Google Auto Translate

---------------------
Hello friends of the submarine Sims,

That I had some time in the last few days I started looking at the code of the SH5 after years.

It came out then currently first my German translation for The Wolves of Steel Ver 2.2.3 I want to offer you here!

The mod is JSGME compatible, d. H. you just have to unpack my RAR file (best always use the latest version of WinRar) in the mod sub folder "TWoS_Parts" from the SH5 game folder then my mod will be displayed in the Generic Mod Enabler.

*******************************************
DOWNLOAD:
------------

http://www.mediafire.com/file/fq624a...MAN_Mod%29.rar

*******************************************
Thanks for your work!

Quote:
Enable the add-on prior your campaign start
I think this is very important, or? Maybe you post this in a good visible colour in your first post, so that this mod will be fun and will not cause problems in the ongoing campaign.
__________________
U-96
March 1942 - March 1943 * OLt.z.S. Hans-Jürgen Hellriegel

excel4004 is offline   Reply With Quote
Old 03-25-18, 04:14 PM   #2
waldwolf1967
Watch
 
Join Date: Nov 2005
Posts: 24
Downloads: 68
Uploads: 0
Default

Quote:
Originally Posted by excel4004 View Post
Thanks for your work!

I think this is very important, or? Maybe you post this in a good visible colour in your first post, so that this mod will be fun and will not cause problems in the ongoing campaign.
Actually, the German Language Mod would have to be able to activate at any time (before the start of the campaign, in the harbor, in the sea). I just wrote before Campaign start to avoid possible errors or crashes.

My mod actually translates everything except the radio traffic. Then there are some original false names in the centrale (command room) below the instruments. The signs on the e-machine are originally named wrong. But for these little mistakes I have not found the original files in which these text entries are.


thank you for your hint
waldwolf1967 is offline   Reply With Quote
Old 03-25-18, 04:59 PM   #3
excel4004
Hans-Jürgen Hellriegel
 
excel4004's Avatar
 
Join Date: Jan 2012
Location: Germany
Posts: 372
Downloads: 262
Uploads: 0
Default

Quote:
Actually, the German Language Mod would have to be able to activate at any time (before the start of the campaign, in the harbor, in the sea). I just wrote before Campaign start to avoid possible errors or crashes.
Activating the mod between an ongoing campaign crashes the Crew-Skills. Just tested this again (while on sea), this happend also in the past in later german versions while activating the mods while an ongoing campaign.

Generally its great when again someone new creates a german mod version (you sure know we still got here a thread in the german forum here on subsim) but in the past there was often the same problem, that the mods have not been updatet for the actuall TWoS versions and after some months it was necessary to switch again to the english versions which feels then very frustating if you got used to the german versions.
__________________
U-96
March 1942 - March 1943 * OLt.z.S. Hans-Jürgen Hellriegel

excel4004 is offline   Reply With Quote
Old 03-26-18, 12:10 PM   #4
waldwolf1967
Watch
 
Join Date: Nov 2005
Posts: 24
Downloads: 68
Uploads: 0
Default

Quote:
Originally Posted by excel4004 View Post
Activating the mod between an ongoing campaign crashes the Crew-Skills. Just tested this again (while on sea), this happend also in the past in later german versions while activating the mods while an ongoing campaign.

Generally its great when again someone new creates a german mod version (you sure know we still got here a thread in the german forum here on subsim) but in the past there was often the same problem, that the mods have not been updatet for the actuall TWoS versions and after some months it was necessary to switch again to the english versions which feels then very frustating if you got used to the german versions.
OK within the campaign may be that the mod crashes. I only tested the campaign in 5 minutes. But in order to prevent such problems, I said yes, it is best to activate before starting. Did you also see :-). Next comes the days before Easter first time a completely revised ship smoke mod for all TWoS ships. Must only speak with VDR1981 that he can install my mods from me like in TWoS, if there is interest from the community and he would like to do so.
waldwolf1967 is offline   Reply With Quote
Old 03-26-18, 02:17 PM   #5
excel4004
Hans-Jürgen Hellriegel
 
excel4004's Avatar
 
Join Date: Jan 2012
Location: Germany
Posts: 372
Downloads: 262
Uploads: 0
Default

Quote:
a completely revised ship smoke mod
Ahh, interesting! You mean a ship smoke which has no breaks? Would be great, there is still a fix for that by another modder but when i remember right, Vecko said that this mod could cause ctd.
Can you fix that? When yes pls take your time if its stable, 5min should be not enough.
__________________
U-96
March 1942 - March 1943 * OLt.z.S. Hans-Jürgen Hellriegel

excel4004 is offline   Reply With Quote
Old 03-26-18, 04:39 PM   #6
waldwolf1967
Watch
 
Join Date: Nov 2005
Posts: 24
Downloads: 68
Uploads: 0
Default

Quote:
Originally Posted by excel4004 View Post
Ahh, interesting! You mean a ship smoke which has no breaks? Would be great, there is still a fix for that by another modder but when i remember right, Vecko said that this mod could cause ctd.
Can you fix that? When yes pls take your time if its stable, 5min should be not enough.
(google auto translate(mmy english not good)
So there is a smoke mod from Hansolo78 but the particles_funnelsmoke.dat from HanSolo has an ID used by the TWoS mod in the particles.dat too. two times the same Id = can CtD. I only adjusted the smoke for all TWoS ships and I took the particles_funnelsmoke.dat from TwoS where the conflict is gone. So no really big mod my new funel Smoke mod.

Of the smoke bug I did not know until just now, but I was also noticed when testing the columns of smoke that the smoke briefly suspends before he starts over. Right now I am working on the program code of Silent Hunter.

Have some time in the next few weeks and I thought I could do something for the great community here, which one or other submarine Sim fans find useful.

From about ~2003-2009 I was actually in all, especially German-speaking, SH3 forums on the road, u.a. in the Ubisoft Forum, Silent Hunter III Forum, Marinesims Forum and here. Had in this time u.a. Mods made for SH3 ...

because of my bad english here but only member and no modder, today there is a useful google translate
waldwolf1967 is offline   Reply With Quote
Old 03-27-18, 12:32 PM   #7
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

I tested your mod briefly waldwolf1967 and I need to point out to few problems...

- Compatibility with Real Navigation addon has to be resolved somehow because this addon uses it's own Menu.txt file which is not exactly the same like stock TWOS Menu.txt.
- The mod will destroy/remove U-flak equipment/flak guns.
- Compatibility wit Encrypted BdU Orders add-on?

Other than that, the amount of work is simply amassing and the translation looks really good...

Keep up the good work!
vdr1981 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:44 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.