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Old 07-11-12, 01:19 AM   #1
Stiebler
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@VonHarris:
Sorry, but you are going to have to install your mod list in batches.

It is the only safe way. Be sure always to add the folders for Hsie V16B1 and Stieber4A_Addon *last* (and in that order) with JSGME.

@Wilcke:
You will have to make the changes to the Hitman GUI for NYGM 3.6A manually, as described in the instructions. However, it is just a cut-and-paste in the menu_1024_768.ini file.
I can be sure of this, since I use the Hitman GUI too!

@Everyone:
I just noticed that in the file ADD_to_your_en_menu.txt file, I gave the lines:
;; Stiebler Weather Meter
4996=Wetteranzeige

This should, of course, read:
4996=Weather Meter

Stiebler.
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Old 07-24-12, 02:38 PM   #2
Stevetry
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so do i need a previus patch to use this ?
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Old 07-25-12, 09:55 AM   #3
Stevetry
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i am getting blank BDU messages any help on how to fix this ?

Last edited by Stevetry; 07-25-12 at 09:50 PM.
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Old 07-12-12, 09:00 PM   #4
LemonA
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Quote:
Originally Posted by Stiebler View Post

The original patch contained the following:
Silent-Running mod
Surrender mod
“Smoke on Horizon” mod
CAM-ship mod
Asdic mod
Reduce Ship Warnings mod
Change Patrol Grid mod
Minimum TC mod
Improved BdU Congratulations Fix
It would be useful if there is a short description of the mods (1 sentence each). Or put a hint in the mod-description like "For further mod details see Stiebler4_patch_Docs.pdf"
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Old 07-13-12, 01:27 AM   #5
Stiebler
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@LemonA:
Thanks for the suggestion.

For further mod details see Stiebler4_patch_Docs.pdf.

Stiebler.

Last edited by Stiebler; 07-13-12 at 01:38 AM.
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Old 07-14-12, 05:23 AM   #6
Gammel
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Interesting i'm having the crash problem as @VONHARRIS - must be some mod we have installed in common => Crash when starting Patrol.

Interesting h.sie patch only is working und it's the same Problem i had with
the addon patch the version before.

i'll check out the problem...

EDIT
all i can tell so far: it's not the mods and the problem is NOT related to this addon - it's not working any more even with the h.sie patch only - sorry for blaming stiebler's patch...
I'll have a look further into this and carefully do a step by step installation.
Strange thing is that i was able to install all earlyer versions of addon + patch without trouble and then the trouble begun with the last addon i wasn't able to run any more. Now it's the h.sie patch as well - can you confirm this @VONHARRIS?

Last edited by Gammel; 07-14-12 at 06:18 AM.
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Old 07-14-12, 06:35 AM   #7
Gammel
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Found it - or at least part of the problem.
It's the scripted layer - something must have gone wrong during merging the subs in...
Textfile looks fine but i did the merge with the editor. Will try by hand.

Without the modified campaign_scr.mis h.sie addon is running - at least to the point the patrol begins.

Unfortunately it dos it not with the stiebleraddon patch, so i have another problem here i guess. But perhaps it just demand the missing scripted layer.

EDIT
still no luck with the addon - however i found those stupid errors in my setup: the failed merging of the subs in the scr layer
and also i found out the renumbering of the menu.ini did went wrong.

The other textfiles seems fine and running with the h.sie only patch.

So im there where i was starting: crash with the stiebler addon - no idea what went wrong. :-(

Last edited by Gammel; 07-14-12 at 07:35 AM.
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Old 07-14-12, 10:46 AM   #8
Obltn Strand
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Don't shoot the messenger Stiebler but Null grid mod gives a new patrol area every time saved game is loaded.
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Old 07-15-12, 10:27 AM   #9
VONHARRIS
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Quote:
Originally Posted by Gammel View Post
Interesting i'm having the crash problem as @VONHARRIS - must be some mod we have installed in common => Crash when starting Patrol.

Interesting h.sie patch only is working und it's the same Problem i had with
the addon patch the version before.

i'll check out the problem...

EDIT
all i can tell so far: it's not the mods and the problem is NOT related to this addon - it's not working any more even with the h.sie patch only - sorry for blaming stiebler's patch...
I'll have a look further into this and carefully do a step by step installation.
Strange thing is that i was able to install all earlyer versions of addon + patch without trouble and then the trouble begun with the last addon i wasn't able to run any more. Now it's the h.sie patch as well - can you confirm this @VONHARRIS?

I run the game with the H.sie V16B1 patch and the mod list I have posted before with no trouble.
I haven't tried to install any pvevious addons , so I don't know on that.
When the game CTDed after the addon , I uninstalled it with JSGME and ererything came back to normal.

Quote:
Found it - or at least part of the problem.
It's the scripted layer - something must have gone wrong during merging the subs in...
Textfile looks fine but i did the merge with the editor. Will try by hand.

Without the modified campaign_scr.mis h.sie addon is running - at least to the point the patrol begins.

Unfortunately it dos it not with the stiebleraddon patch, so i have another problem here i guess. But perhaps it just demand the missing scripted layer.

EDIT
still no luck with the addon - however i found those stupid errors in my setup: the failed merging of the subs in the scr layer
and also i found out the renumbering of the menu.ini did went wrong.

The other textfiles seems fine and running with the h.sie only patch.

So im there where i was starting: crash with the stiebler addon - no idea what went wrong. :-(
I haven't touched the campaign_scr.mis file because at that point I haven't activated the Wolfpack mod (the only one not used)

IMO , it might be the AI_Sensors_GWX.dat which has to be renamed to AI_Sensors.dat and used as such with the addon.
In the Library folder of the H.sie V16B1 mod I found a AI_Sensors_WP.dat
file 1KB in size which I can not understand.

At that point I can do any experiments but when my current patrol is finished I will try some!

Last edited by VONHARRIS; 07-15-12 at 10:44 AM.
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Old 07-15-12, 03:52 PM   #10
Gammel
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Thank you for the feedback @VONHARRIS.
The Problem with the scr-layer file is gone by merging the subs in by hand.
h.sie addon with wolfpacks is running fine.

Still no luck with the stiebler addon, will try one of the other AI_Sensor file
and leave out the weather mod.

AI_Sensors_WP.dat is needed by the wolfpack mod i guess

EDIT
Still no luck here, crash with Offset: 000b9844 maybe someone can tell
where to look...

Last edited by Gammel; 07-15-12 at 04:10 PM.
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Old 05-20-13, 04:05 PM   #11
Ernst Sautter
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Hi guys

First i want to thank Stiebler and h.sie for his wonderful work. I am a veteran Sh3 gwx player and after achieving som 1 million tonnage sunk in 1 career at 100% reality i got bored of the game. But now with these wonderful mods it feels like a totally new game.

Only thing that I miss now to get a real realistic feeling is convoys that sail with the ships further apart so it would be possible to make a "Kretschmer" without getting detected.

Almost everything works as intended for me I run

GWX 16km Atmosphere
GWK Enhanced Dmg
GWX Integrated orders (some problems with this)
Supplement to V16B1 (JSGME)
Stiebler4B_Addon_for_V16B1
DD_OH_V3.09_20091209162038
FM_NewInterior_V1.0

The integrated orders seems not to work.
maybe some one knows what the problem can be it dident work
before the last 2 mods where attached either.

Anyway noticed one bug. The hydrophones dont work after you dive for some time. If you are speeding the game up and dive with 1024 time acceleration. A ship can pass right by you before you can press the hydrophone button for "normal sweep"

It can be manual activated by rotating the hydrophone and then it works directly.

Anyway this is rather annoying as it makes it impossible to dive listen/confirm a position of convoy/ship and then surface again.(without manually doing it)

Did some1 else notice this problem and is there anyway to fix it?

Again thanks for the impressive work

Best regards Ernst
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Old 05-20-13, 08:50 PM   #12
BigWalleye
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Ernst, Stiebler4B_V16B1_Addon overwrites orders2.tga, one of the key graphics files for GWX-Integrated Orders. You can incorporate Stiebler's changes into the GWX-Integrated Orders file, but you need to know how to alter graphics files and have the necessary software to do so. If you install GWX-Integrated Orders over Stiebler4B_V16B1_Addon, integrated Orders should work, but you will lose the Abandon U-boat icon. Actually, the button will still be there, but what you will see is the icon for Report Contacts IIRC. The tooltip will say Abandon U-boat, and the function will be correct. If you can live with that, you have your fix.
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Old 05-21-13, 05:29 AM   #13
BigWalleye
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Stiebler, while making the necessary changes to use your Minimum TC patch, I observed something interesting. As you posted above, you have hard-coded SHIFT-M and SHIFT-N for the Request New Grid and Minimum TC patches. But those keybindings are also assignable through commands.xx.cfg. When you press SHIFT-M, for example, you initiate the Request New Grid sequence, and whatever game function you have assigned via commands_xx.cfg. This is not particularly useful, but it's interesting that your patch does not preempt the keybinding and exclude the other function. Perhaps this information might contribute to your reverse engineering efforts.
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Old 05-21-13, 06:37 AM   #14
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Good point...
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Old 05-26-13, 10:33 AM   #15
runio
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Stiebler patched exe don't work for me.
H.sie patched game works ok. After (successfully) patched exe with Stiebler patch i have only black screen after launch the game. No CTD, no error messages, just black screen. Alt-tab don't work, alt-ctrl-del too. Only hard reset recovers the system. It doesn't matter if i select all options in option selector, or deselect all.
System windows 7 starter. Any issue?
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