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Old 05-30-11, 05:29 PM   #1
simon.c
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Default DC shake?

Is there a realistic DC shake mod that shakes the screen or at least better than the rocking you get in standard SH111 that is JSGME compat?

thanks all
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Old 05-30-11, 06:34 PM   #2
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Quote:
Originally Posted by simon.c View Post
Is there a realistic DC shake mod that shakes the screen or at least better than the rocking you get in standard SH111 that is JSGME compat?

thanks all
Try the DepthChargeShake 2.01 mod. It is in the Plissken/Maik´s pages.

Regards and welcome aboard.

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Old 05-31-11, 09:06 AM   #3
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thanks, will look there.
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Old 05-31-11, 01:07 PM   #4
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It's in the 'NVDRIFTER' folder:

ftp://maikhaas.dyndns.org/Volume_2/S...ODS/NVDRIFTER/

Enjoy!
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Old 06-07-11, 09:38 AM   #5
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It's in the 'NVDRIFTER' folder:

ftp://maikhaas.dyndns.org/Volume_2/S...ODS/NVDRIFTER/

Enjoy!
links not working.
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Old 06-07-11, 09:44 AM   #6
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http://www.subsim.com/radioroom/show...5&postcount=90
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Old 06-07-11, 12:28 PM   #7
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links not working.

Same here shipmate, however all is fine using filezilla.

Best regards.

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Old 06-07-11, 12:34 PM   #8
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Same here shipmate, however all is fine using filezilla.
Works for me with Filezilla as well...
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Old 06-07-11, 06:14 PM   #9
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Originally Posted by simon.c View Post
SH111
Is that the one that comes after SH110?

Sorry. Bad joke. Couldn't resist.
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Old 06-08-11, 03:10 PM   #10
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Is that the one that comes after SH110?

Sorry. Bad joke. Couldn't resist.
Maybe he means an F-111

Best regards.

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Old 03-27-17, 02:56 PM   #11
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links not working.
Thanks a lot. SOrry I'm a bit late back from patrol. That Strait of Gibraltar doesn't get any easier.

Gad. March 2017

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Old 03-28-17, 08:52 AM   #12
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But this mod mess ups with ahnerbe widegui
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Old 03-28-17, 11:31 AM   #13
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Yes, I looked at the difference between cameras.dat in DC Shake and widescreen GUI and there is several hours of editing to make the widescreen cameras.dat work the same as DC shake or vice versa. The easiest way would be to strip the DC shake cameras.dat of undesirable content, and strip the widescreen GUI cameras.dat of its nodes of values to be changed. Import the DC Shake cameras.dat into Widescreen GUI cameras.dat then change parent IDs to correct nodes. Name the MOD DC Shake Wide gui fix and enable after. I thought about doing it but don't have time. I like the DC shake mod makes for some quick thinking to get your boat to safety.
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Old 03-28-17, 08:24 PM   #14
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I've changed the camera.dat to be combatible with OLC gui and DC shake. There is about 5 room settings to change for the swing of the boat. Will take about 15 minutes to change them when you know where they are.

Need to change certain rooms values in the path:- MechShocksPendulum / CmechPendulum / CElasticPendulum
In there are 3 values.
Elasticity = 1.0
Dumper = 0.7
MaxAngle = 45.0

All you need to do is change 1st two values for certain rooms (about 5 rooms) to:-

Elasticity = 75.0
Dumper = 0.4
MaxAngle = 45.0

Do the changes to your mod gui camera.dat - after backing it up. Then you can discard the DC shake camera.dat.

Using SD3 editor you can open up both the DC shake and your gui camera.dat. Then look in each node in DC shake for the path given and edit the values in the gui camera.dat were the values are Elasticity = 75.0 & Dumper = 0.4.

Last edited by badwolf; 03-28-17 at 08:40 PM.
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Old 03-28-17, 09:29 PM   #15
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I checked what rooms needed changing. there is only 4.

24: Dummy Cam InteriorFore
37: MechShocksPendulum

44: Dummy Cam InteriorAft
57: MechShocksPendulum

106: Dummy Cam RadioRoom
119: MechShocksPendulum


336: Dummy Cam ConningTower
341: MechShocksPendulum

You need to change

Elasticity = 1.0
Dumper = 0.7
MaxAngle = 45.0

To

Elasticity = 75.0
Dumper = 0.4
MaxAngle = 45.0

Change the 4 rooms in the node number: MechShocksPendulum in you GUI camera.dat. Then remove DC shake camera.dat before activating it it in JSGME.
You can edit the camera.dat with the SD3 editor by Skwas.

Last edited by badwolf; 03-28-17 at 09:40 PM.
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