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08-14-17, 12:10 PM | #1 |
Growing Old Disgracefully
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Hi DG
Replaces the stock keyboards W-A-S-D keys with arrow keys. F1 help shows you the key board layout in the game + documentation also. Church's SHV 1.01 Keyboard Commands > Enable JSGME Peter
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09-30-17, 07:10 PM | #2 |
Nub
Join Date: Jan 2017
Location: NW Texas, United States
Posts: 2
Downloads: 7
Uploads: 0
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Sounds like a stupid one I never got around lol.
How do I navigate the Kiel canal on max time warp? I keep planning out the route before I get underway yet somehow I just "skip" on to land. Is that part of it naturally buggy? I've ran into the bloody sub pens once from outside Denmark lol. (Could just be me and my old PC though ) |
01-02-18, 10:38 AM | #3 |
Nub
Join Date: Oct 2012
Location: underwater
Posts: 4
Downloads: 63
Uploads: 0
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Radio silence or not?
If I do not obey to the BDU order and do not send any radio about my status and location, is there any penalty for me? I do not want to risk my sub and crew for a stupid order!
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01-02-18, 12:23 PM | #4 |
Gefallen Engel U-666
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welcome aboard!
PIONIER!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
01-02-18, 03:26 PM | #5 |
Growing Old Disgracefully
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A Warm Welcome To The Subsim Community > Pionier
Subsim <> Make A Donation <> See The Benefits <> Support The Community Tutorials And Other Information Links In My Signature Below
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
01-02-18, 08:05 PM | #6 | |
Sea Lord
Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,703
Downloads: 107
Uploads: 4
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I play with TWoS which is much improved compared to vanilla, so i can't exactly report how you succeed in vanilla game. What counts for your career is both the tonnage you sink and that you succeed in your first mission objectives (no need to do any secondary missions, it's optional). You can see your progress in the 'Captain's Log'. If you read 'on-going' you still need to work, if you reed 'Finished' the event is over, even if you did not personally sink anything: All events are TIME-DRIVEN if you play with TWoS, meaning events will be over at a specific time frame to respect historical events. If you play the vanilla game then AFAIK you need an amount of tonnage sunk to succeed. New missions can only be obtained in the Bunker at port. I hope this helps you, |
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01-03-18, 06:06 AM | #7 |
Nub
Join Date: Oct 2012
Location: underwater
Posts: 4
Downloads: 63
Uploads: 0
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Radio silence or not?
XenonSurf , thanks!
Of course, i play WOS only. As i understood from your message, there are no penalties to the player, if he don't respond to BDU order about location and status. The main thing for awards and renown is finishing of the grid patrolling and some tonnage... This is a good thing from one side for a player, but it is unrealistic - as i know, german commanders were obliged to intencive radio speaking. So why they were destroyed so often... My first goal in the game is to SURVIVE, not tonnage or awards. I still dream to see the sunrise at 09 05 1945 in my periscope... |
01-03-18, 08:21 AM | #8 | |
Navy Seal
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Happy hunting!
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
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01-03-18, 11:16 AM | #9 | ||
Nub
Join Date: Oct 2012
Location: underwater
Posts: 4
Downloads: 63
Uploads: 0
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Radio silence or not?
vdr1981, XenonSurf, many thanks!
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So i should upgrade my radio guy too, the ability "SAFE COMMUNICATION"??! The sticky post for TWoS is a long one, indeed, but it seems there is nothing about the radio problem... When i see an option in a game, i never know that the option is really a working one. And how it works... OK, it's all clear now Cheers! |
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01-03-18, 08:30 AM | #10 |
Sea Lord
Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,703
Downloads: 107
Uploads: 4
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There is a sort of penalty, but not very severe:
By sinking ships inside your patrol area, or succeeding secondary missions you get points to distribute at the bunker afterwards for improving your sub and crew performance. Everytime you put the crew in 'Battle Stations level 2' they act according to their performance which can be seen if you fire-up the crew window and click on a crew image to see his details. You need to manually distribute a crewman's points (until you read 0 points), don't forget that, especially for sonar man, or they act sub-optimal. If you skip your orders and patrol elsewhere, then you won't get these crew points or points for your sub, that's it I think. Also in SH5 there is the quirk that once you enter your patrol zone, you should not leave it early because the time counter to decide if you are successful will be reset if you save the game inside the zone. To avoid that, stay in your zone in 1 go and only save once you leave the zone. Not patrolling the ordered time will also 'only' get you as a penalty no points for your sub and crew. (sorry for my English, this makes it a long text...) The sticky post for TWoS is a long one, but it's worth to read because it contains many finesses about the game and how you play TWoS, so I recommend to read it. Cheers, |
01-08-19, 06:06 AM | #11 | |
A-ganger
Join Date: Mar 2016
Location: Histonium
Posts: 78
Downloads: 42
Uploads: 0
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If I report those contacts I get replies from BdU like: -act on your own -Attack contact Last edited by italianmarine; 01-08-19 at 07:37 AM. |
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04-16-18, 06:09 AM | #12 |
Swabbie
Join Date: Apr 2018
Posts: 7
Downloads: 9
Uploads: 0
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When to pull the trigger
Good morning,
I'm playing SH5 WOS. Fantastic experience. In past played a bunch of vanilla SH3 some time ago. During my SH3 time, I used the fully assisted targeting. Now I'm going full manual thanks to wonderful youtubers providing tutorials. I am in crawl phase of skill development. I have a saved game at a point hunting a lonely freighter on my first mission in game where I'm practicing RAOFB. One thing I did not see clearly (or failed to detect) in all the demonstrations, is once all firing solution data input to TDC manually, when to pull the trigger. I turn on TDC once data is entered and track target and am not sure where sight picture should be to fire. Some youtubers mention panning sight picture till the gyro reads 0, then fire. I've tried that with mixed results. My last shot last night was 3900 meters and I fired a medium speed torp with my sight picture center mass on target without gyro at 0 and achieved a hit. With the mixed results, I am not sure what is a consistent way to place sight picture so I can work towards mastery. Also, what are the parameters for setting speed of torp as it relates to speed of target and distance. during my "practice" runs against the freighter in my saved game, my fast torps over shot, while mediums struck. Target was at 3900m. I had a few shots at greater distances and I'm pretty sure my torps overshot when I used fast setting as well. Thank you for any suggestions and apologies if this is posted somewhere else. |
08-18-18, 05:48 AM | #13 | |
Navy Seal
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I always try to fire within 1000m radius or even closer This way, target has little to no way chance to avoid your torpedos.
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