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Old 02-14-17, 04:11 PM   #1
desertstriker
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It is still HIGHLY recommended to use JSGME to install mods.
You can DL that from subsim at the link below

http://www.subsim.com/radioroom/down...o=file&id=4725 (JSGME)
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Old 02-14-17, 04:31 PM   #2
justaman
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Default Keeping depth

Question about the "keeping depth" with NYGM. Currently running SH3+NYGM+S.hie+STiebler+Commander. I read in the readme before installing that you "slowly" sink if you dont maintain some speed underwater.

After the start of my carreer (VIIB) I intercepted a convoy after 11 day's of patrolling. When attacking(undamaged) I tried to penetrate the convoy while silent running. I went from periscop depth to 80meters in about 3 minutes... to just maintain depth I had to go "halbe kraft voraus". This does not really feel historically correct... from 15 to 80 meters in under 5 minutes of slow running would mean that in reallity a u boat crew could not maintain silent running for more than 10 minutes before going into critical depth? I read in some threads that the "sinking" effect is made worse by the stieblers patch? Is this correct? I can't attack anything while submerged unless I keep half to max speed?

I have the "sabotage and malfunctions" enabled in commander. Could this be a sabotage feature?

Just to be sure, I am not trying to question the research by modders or other individuals. It just does not feel correct...
Thx in advance
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Old 02-14-17, 07:35 PM   #3
J0313
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Quote:
Originally Posted by justaman View Post
Question about the "keeping depth" with NYGM. Currently running SH3+NYGM+S.hie+STiebler+Commander. I read in the readme before installing that you "slowly" sink if you dont maintain some speed underwater.

After the start of my carreer (VIIB) I intercepted a convoy after 11 day's of patrolling. When attacking(undamaged) I tried to penetrate the convoy while silent running. I went from periscop depth to 80meters in about 3 minutes... to just maintain depth I had to go "halbe kraft voraus". This does not really feel historically correct... from 15 to 80 meters in under 5 minutes of slow running would mean that in reallity a u boat crew could not maintain silent running for more than 10 minutes before going into critical depth? I read in some threads that the "sinking" effect is made worse by the stieblers patch? Is this correct? I can't attack anything while submerged unless I keep half to max speed?

I have the "sabotage and malfunctions" enabled in commander. Could this be a sabotage feature?

Just to be sure, I am not trying to question the research by modders or other individuals. It just does not feel correct...
Thx in advance
It tells you in the NYGM users manual that the SABOTAGE and MALFUNCTION option in Sh3 Commander should not be used.
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Old 02-14-17, 06:37 PM   #4
Victor Schutze
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Quote:
Originally Posted by desertstriker View Post
It is still HIGHLY recommended to use JSGME to install mods.
You can DL that from subsim at the link below

http://www.subsim.com/radioroom/down...o=file&id=4725 (JSGME)
This was not the question. I have JSGME.
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Old 02-14-17, 06:39 PM   #5
Victor Schutze
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I newly reinstalled Sh3 from Steam, can I install directly NYGM in the Steam folder? e.g:
C:/Steam/steamapps/common
or do I need another location to bypass Steam?
because Steam seems to be a problem to mod SH3!
Thanks for your help.
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Old 02-14-17, 09:05 PM   #6
ghost02
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Quote:
Originally Posted by Victor Schutze View Post
I newly reinstalled Sh3 from Steam, can I install directly NYGM in the Steam folder? e.g:
C:/Steam/steamapps/common
or do I need another location to bypass Steam?
because Steam seems to be a problem to mod SH3!
Thanks for your help.
Yes you will, especially if you use the hard code fixes.
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Old 02-14-17, 09:38 PM   #7
Victor Schutze
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I managed to solve my Steam issue after a (long) research in these forums. Thank you all!

Last edited by Victor Schutze; 02-14-17 at 10:42 PM.
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Old 02-15-17, 06:06 AM   #8
Stiebler
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@Justaman:
Quote:
I went from periscop depth to 80meters in about 3 minutes... to just maintain depth I had to go "halbe kraft voraus". This does not really feel historically correct... from 15 to 80 meters in under 5 minutes of slow running would mean that in reallity a u boat crew could not maintain silent running for more than 10 minutes before going into critical depth? I read in some threads that the "sinking" effect is made worse by the stieblers patch? Is this correct? I can't attack anything while submerged unless I keep half to max speed?
Yes, that rate of sinking really would be terrible! And very unrealistic unless the U-boat had massive flooding.

As JO313 has already said, disable the Sabotage and Malfunction options in SH3Commander.

The NYGM super-mod has Der Teddy Bar's original fix that causes the U-boat to sink slowly when stationary at any depth. You should not sink at slow speed.

The Stiebler patch provides additionally a separate slow-sinking function that is hard-coded, and operates only at 100m or deeper. It is a fudge-fix, that simply drags the boat down a little below these depths, and will always occur at slow U-boat speed. Thus, when attacked by escorts, you have to decide whether to keep sinking slowly and silently, or to go briefly and noisily to half-speed to restore your correct depth. This can cause some tricky decisions for the player - stay silent and sink a bit more, or recover depth by making some noise from the propellers at half-speed.

Stiebler.
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Old 02-15-17, 01:05 PM   #9
justaman
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Stiebler, thx for your reply. I am going to give you an exact account of a test patrol I did today.
I quit my carreer, disabled the sabotage and malfuntions option in commander and started a new carreer. Type IXC, 1940. First patrol started ok. Did some testing in deep waters. This time the boat kept periscope depth while silent running. After that I did an crash test dive and even this gave me no problems. At minimal speed I kept 80m depth for more than 30 minutes. A few days later(in the game) I got a contact report for a convoy. I raced my sub to intercept it about 12 hours later. Dived to 30 meters, did a soundcheck (convoy was closing). Decided to stay at periscope depth and manouvred my sub inside the convoy. Fired 6 torpedos (2hits2miss2duds) dove to 30 meters and came back to periscope depth behind the convoy. Escorts were looking in the wrong place. I resurfaced and started reloading while getting back in attack position. This time a did a surface attack, sunk a large tanker and I was discovered by a escort. I decided to to a crash dive and THAT is when I encountered the problem. The crash dive did nog stop at 80m, the boat kept dropping and could only rise at minimum of 5rpm with straight rudder. Even when I rised to 60 meters it kept dropping back. I had no damage to my sub and I was not hit by the escort. 3 times I tried to blow ballast only to rise 10 meters before going back down at a rate of 1m/3seconds. Because I had no change of evading in silent running a let my sub rest at the bottom at 138meters. I had to go to work so I saved the game a few times and will continue tonight. Do you have a clue as to what triggers this extreme sinking behaviour? Seems to be triggered by the crash dive but only during the convoy attack... not during my first test crash dive. Blowing ballast in this case does not help? If I survice the attack I am going to do some more testing. My realism settings are all checked exept for realistic repair time (becuase this is already in the patch) and external view. All advice is welcome
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