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Old 12-03-16, 03:19 PM   #2941
propbeanie
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I might "thieve" some of your traffic for more up there later cdrsubron7, if you don't mind...
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Old 12-03-16, 03:21 PM   #2942
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Quote:
Originally Posted by Moonlight View Post
Just one issue to report, a texture problem for the hatsuharu DD, well I think it was a hatsuharu.


I hope you guys realize this the new Japanese night camelfladge.
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Old 12-03-16, 04:05 PM   #2943
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Originally Posted by propbeanie View Post
Which link did you use, or where did you download from, and what date?

If you just downloaded it, try this little JSGME compatible patch:
https://www.dropbox.com/s/pwnqbri5gq...Take2a.7z?dl=0

we'll sick RR on the download, if necessary. Let us know though, SAP, where and when you got it...
I downloaded it from the link in post #2866 on 1st of December.Do I have to apply the patch?
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Old 12-03-16, 04:42 PM   #2944
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I might "thieve" some of your traffic for more up there later cdrsubron7, if you don't mind...

Whatever you need, my friend.
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Old 12-03-16, 04:45 PM   #2945
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Originally Posted by torpedobait View Post
If your goal was to instill fear you have achieved it. I loaded the Beta last night and tried it out this morning. Two careers and two dead boats and crew in one mission each. I am a relatively seasoned TMO 2.5 skipper, but have never run up against clairvoyant DD crews until today. The one I just concluded (by death) was in December 1941 off Honshu I dispatched a European Liner and one DD (with a lucky shot after he passed me by in a rush). The other DD was a true bird dog. Silent running, depth changes to 440 feet in a Tambor, speed at 1 knot, and this guy was all over me. If I raced at flank speed with my tail to his tail and changed course he unerringly attacked me on his next pass. I had the career difficulty set at "realistic" for the first one, and "normal" for this last one. If that is normal I'm just going to request a desk job someplace! By the way, are there any Mods yet specifically for the Ultimate FOTARS, or should we be experimenting with whatever? I think the environment is beautiful. The only anomaly I've seen is that at the highest resolution of 1920x1080, the stopwatch is almost off the screen, but I was able to grab it and move it to a more visible location. Is that a resolution issue or something in my rig? Anyway, great job, guys! Thanks.
Yes, we have a bit of tweaking to do. There is a wide variety of enemy crew proficiencies, but if you run into a good one you can just die. Just need to let everyone know that we are working on that after we get all the campaign issues worked out.
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Old 12-03-16, 04:49 PM   #2946
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Originally Posted by nionios View Post
Congrats for your work guys.
I gave a try on v0.40 PublicBeta, starting a campaign with Asiatic fleet in December 1941.When I completed the first mission objectives,I decided to return to Manila but I realized there're no anchors over harbors on the map.I tried to approach Manila but the option to End Patrol-Rearm/Refuel didn't come up.
A note for anyone that has no bases to return to: The mod has been reuploaded with bases. All you have to do is delete your mod, download the new copy and reinstall. You can resume your career as if nothing had happened even if you are not in port.
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Old 12-03-16, 06:37 PM   #2947
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And for those of you who are adventurous, ready for a challenge, possibly very boring duty at times (doo-dee??), since there's only 15 items that the computer can choose from at this time, ~AND~ it's only a one year assignment from June of '42 to July of '43 at Dutch Harbor... ~IF~ you want to try it out, go to

https://www.dropbox.com/s/zogngodlf7...Alaska.7z?dl=0

click on "Cancel, continue to the download" on the irritating DropBox wanting you to sign up box, and then download the file, which is

CampaignAlaska.7z

Like I say, it's only 15 things that you can get assigned, but it's better than the one that was in there before - maybe. I had to copy stuff from elsewhere for the DynamicMiss.cfg file, and it may not be correct. Half of what's here now is from TMO, the rest is copies of other things.

We already know about the boats, the Superman DD and the Killer Planes, and be aware of that as you go about your patrols. Dutch Harbor only assigns you either an S-18 or S-42 class initially, and I don't know if they have any others in their inventory, though I do know they had Gato boats going out of there, just from the little bit of reading I've done. I want to know if I should drop the photo recons and the insert commandoes tasks, and if you get relatively rotating assignments, and not the same Patrol Attu over and over and over again... An occasional over and over is understandable, due to there only being 15 assignments at this time...
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Old 12-03-16, 06:38 PM   #2948
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Originally Posted by cdrsubron7 View Post
I hope you guys realize this the new Japanese night camelfladge.
... we'll have to look into that with s7rikeback. Can't have them hiding like that after dusk...

Moonlight, where were you, what date, and what were you in, campaign or single mission, if single mission, which one?
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Old 12-03-16, 08:38 PM   #2949
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Originally Posted by propbeanie View Post
And for those of you who are adventurous, ready for a challenge, possibly very boring duty at times (doo-dee??), since there's only 15 items that the computer can choose from at this time, ~AND~ it's only a one year assignment from June of '42 to July of '43 at Dutch Harbor... ~IF~ you want to try it out, go to

https://www.dropbox.com/s/zogngodlf7...Alaska.7z?dl=0

click on "Cancel, continue to the download" on the irritating DropBox wanting you to sign up box, and then download the file, which is

CampaignAlaska.7z

Like I say, it's only 15 things that you can get assigned ... Patrol Attu over and over and over again...
OK - I've gotten the same Patrol Attu in a row, southwest of Attu. If anyone gets anything different, let me know. I'm quitting for the night and will try to complete the mission tomorrow. No ship sightings on the two completed patrols, but there's airplanes!
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Old 12-03-16, 08:40 PM   #2950
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Default Bases and Hinky Momi II

After reading the posts above regarding the missing bases, I redownloaded the version currently available in the Download section. After deleting the "old" version, loading the "new" one, I had the same problem, no base to return to. So now I've acquired the patch and will see how that goes.

Meanwhile, on that last patrol, on Dec. 22, 1941 off Honshu way South of Tokyo Bay, I met a small convoy consisting of a single Destroyer Escort Momi II, a 41k ton old passenger liner, a large tanker, and a hospital ship. The Momi was bouncing across the waves, rocking from side to side like a drunk! It rode high in the water with its screws coming out of the water when it rolled the other way. The sea was calm. He came pretty much straight at me, so I fired one torp at 700 yards that totally disabled him. Then I was able to dispatch the liner with seven torpedoes, and the tanker with three more. I let the hospital ship go its merry way.

The action of the Momi was the strange part. Have you had this reported yet?
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Old 12-03-16, 08:42 PM   #2951
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Default Crew verbal responce

After hitting a target and it is a confirmed sinking the crew says we hit it!!! She is going down sir...The "we hit it" is much later than initial torpedo hit time...Crew should say we hit it sir when the torpedoes hit...Then when confirmed as sinking they should at that time say she is going down sir..
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Old 12-03-16, 08:48 PM   #2952
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Quote:
Originally Posted by torpedobait View Post
After reading the posts above regarding the missing bases, I redownloaded the version currently available in the Download section. After deleting the "old" version, loading the "new" one, I had the same problem, no base to return to. So now I've acquired the patch and will see how that goes.

Meanwhile, on that last patrol, on Dec. 22, 1941 off Honshu way South of Tokyo Bay, I met a small convoy consisting of a single Destroyer Escort Momi II, a 41k ton old passenger liner, a large tanker, and a hospital ship. The Momi was bouncing across the waves, rocking from side to side like a drunk! It rode high in the water with its screws coming out of the water when it rolled the other way. The sea was calm. He came pretty much straight at me, so I fired one torp at 700 yards that totally disabled him. Then I was able to dispatch the liner with seven torpedoes, and the tanker with three more. I let the hospital ship go its merry way.

The action of the Momi was the strange part. Have you had this reported yet?
No, we have not had that report. Only a nekkid Hatsuharu running about the neighborhood. We'll add the drunken Momi to the list...
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Old 12-03-16, 08:55 PM   #2953
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Quote:
Originally Posted by Rabid Wolverine View Post
After hitting a target and it is a confirmed sinking the crew says we hit it!!! She is going down sir...The "we hit it" is much later than initial torpedo hit time...Crew should say we hit it sir when the torpedoes hit...Then when confirmed as sinking they should at that time say she is going down sir..
We'll have to see about getting rid of those overly rambunctious "she's going down!" messages that come just a bit too early. As for the "we hit it!", that was supposed to be gone. I'll get back in and look at that tomorrow.
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Old 12-03-16, 10:03 PM   #2954
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Default Here goes nothin.

Okay, started career in middle 43 from Brisbane. Supply run to New Britain. There is no sound when I am at the hydrophones. I get the light but I cant even hear my own props. I don't know if this was on purpose but when you secure from battle stations you get no Boatswaines pipe. Im okay with that because it was annoying. When sounding GQ the uboat bell rings. I also noticed that the radar depth hot button also says decks awash. Is this for uboats? I am just not used to it saying that. Very nice addition. And last but not least I am not getting any up or down scope noise.

I also have a question. What is the method to drop the supplies. I don't remember anymore?
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Old 12-03-16, 10:09 PM   #2955
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Quote:
Originally Posted by torpedobait View Post
After reading the posts above regarding the missing bases, I redownloaded the version currently available in the Download section. After deleting the "old" version, loading the "new" one, I had the same problem, no base to return to. So now I've acquired the patch and will see how that goes.

Meanwhile, on that last patrol, on Dec. 22, 1941 off Honshu way South of Tokyo Bay, I met a small convoy consisting of a single Destroyer Escort Momi II, a 41k ton old passenger liner, a large tanker, and a hospital ship. The Momi was bouncing across the waves, rocking from side to side like a drunk! It rode high in the water with its screws coming out of the water when it rolled the other way. The sea was calm. He came pretty much straight at me, so I fired one torp at 700 yards that totally disabled him. Then I was able to dispatch the liner with seven torpedoes, and the tanker with three more. I let the hospital ship go its merry way.

The action of the Momi was the strange part. Have you had this reported yet?
I've seen the escorts skimming along on the surface like hydroplanes in the earlier versions of FOTRS. The most memorable was the invasion fleet for the Philippines on December 8 1941.
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