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Old 05-04-20, 02:58 AM   #376
Levyathan89
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Originally Posted by Fifi View Post
Of course there will be issue with NYGM, ie the sensors values of German U-Boat Compilation doesn’t match the NYGM original ones...
There are adaptations to be make for use with NYGM
It's always the goddamn sensors, isn't it? -.-

Anyway, i'd be really grateful if someone could explain what exact adaptations are to be made in order to get this to work with NYGM.
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Old 05-04-20, 04:39 AM   #377
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Quote:
Originally Posted by Levyathan89 View Post
It's always the goddamn sensors, isn't it? -.-

Anyway, i'd be really grateful if someone could explain what exact adaptations are to be made in order to get this to work with NYGM.
Quite easy: with S3D you open sensor.dat of last German U-Boat Compilation activated in your list, then via this opened sensor.dat you open the sensor.dat of NYGM and you have both sensor.dat opened on your desktop.
Just change the values of GUBC to match the ones you find in the NYGM one.
Save and reactivate. Done.
All sensors have to be matched (not only visuals, but FUMO etc)

What i do to be sure to open the right sensor.dat:
When all your mods are Still activated, go to Data/Library/sensor.dat and open it (it has to be the last one activated)
Then deactivate all mods until German U-Boat Compilation (included), then via the opened sensor.dat open the one you find in you data/library/sensor.dat —-> it has to be the remaining one of NYGM

Note: some values may be the same...but not all. Up to you to find them.

Hope that helps
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Old 05-04-20, 04:42 AM   #378
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https://www.subsim.com/radioroom/sho...3&postcount=21

https://www.subsim.com/radioroom//sh...postcount=1520

If Stiebler really included this in the mod, then you need to delete the Objects folder from the GUC.
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Old 05-04-20, 07:10 AM   #379
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Without looking at the mod myself, why does it even have a sensors.dat file in it ?
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Old 05-04-20, 07:27 AM   #380
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Originally Posted by John Pancoast View Post
Without looking at the mod myself, why does it even have a sensors.dat file in it ?
Good question
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Old 05-04-20, 07:54 AM   #381
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Originally Posted by John Pancoast View Post
Without looking at the mod myself, why does it even have a sensors.dat file in it ?
In what mod?
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Old 05-04-20, 07:58 AM   #382
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Originally Posted by Fifi View Post
In what mod?

GUBC
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Old 05-04-20, 08:06 AM   #383
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Originally Posted by John Pancoast View Post
GUBC
Mine has one!
I have the German U-Boat Compilation no eagle.
But even in the TKSS18 German U-Boat Compilation, it has to be a sensor.dat at least in one of the 2 parts.
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Old 05-04-20, 08:11 AM   #384
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Quote:
Originally Posted by Fifi View Post
Mine has one!
I have the German U-Boat Compilation no eagle.
But even in the TKSS18 German U-Boat Compilation, it has to be a sensor.dat at least in one of the 2 parts.
Yeah, but why ? What purpose does the sensors.dat file serve in the mod ?
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Old 05-04-20, 08:18 AM   #385
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John,

GUC does have a sensor.dat file. It is different from the one in NYGM. I changed mine back in November when it the sensor file was talked about around that time frame. I made the changes in NYGM to the sensor.dat file to what NYGM has.

Good hunting,
FUBAR295
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Old 05-04-20, 08:21 AM   #386
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Originally Posted by John Pancoast View Post
Yeah, but why ? What purpose does the sensors.dat file serve in the mod ?
Someone's own personal tweak I would suspect that got copied over and around.
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Old 05-04-20, 08:31 AM   #387
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Never tried the GUC on top of NYGM...

- Did you encountered any issue? (Other than sensor.dat values)
- Did you had to activate the FixAllSubsGWX?
- Does the U-Boats kept the slowly sinking feature when static, with GUC?
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Old 05-04-20, 08:32 AM   #388
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Originally Posted by FUBAR295 View Post
Someone's own personal tweak I would suspect that got copied over and around.
Makes one wonder if it's even necessary then.
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Old 05-04-20, 08:34 AM   #389
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Quote:
Originally Posted by Fifi View Post
Never tried the GUC on top of NYGM...

- Did you encountered any issue? (Other than sensor.dat values)
- Did you had to activate the FixAllSubsGWX?
- Does the U-Boats kept the slowly sinking feature when static, with GUC?
It works fine, but if you want to use the uzo commands with the Stiebler patch it hardcode applies his very useful tc patch, so you have to change either the uzo or the tc function's commands as they both use the same keys.
Not hard to do. Of course, this would apply to any install using his patch and the GUBC mod, not just NYGM.
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Last edited by John Pancoast; 05-04-20 at 08:43 AM.
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Old 05-04-20, 09:26 AM   #390
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Quote:
Originally Posted by John Pancoast View Post
It works fine, but if you want to use the uzo commands with the Stiebler patch it hardcode applies his very useful tc patch, so you have to change either the uzo or the tc function's commands as they both use the same keys.
Not hard to do. Of course, this would apply to any install using his patch and the GUBC mod, not just NYGM.
And my 2 last questions please?
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