I had dug into that ship and plane issue quite a while ago, and part of it is the Type= lines not matching in some cfg files and MIS file calls, and / or weapons load-outs not matching, and / or (as we're finding in FotRSU) out of order EQP file entries, and / or equipment files pointing to non-existent equipment, and / or malfunctioning equipment, along with overlapping and / or "underlapping" date issues (is that too many "and / or" entries??). We found out that you can CTD the game with a "call" to an equipment listed, but out of date-range. ie: The game doesn't find what it needs, and just goes "Uh... whatdoIdo?" endless loop, run out of memory - Crash...
Most of the issues come from the use of bits and pieces from other various mods that don't "match" each other exactly. Watch the FotRSU thread over the next few weeks, and there may be some pointers from CapnScurvy and s7rikeback on what to look for, as they are in the process right now of attempting to banish the same nargles and nigglies from FotRSU that are similar to those in other mods (not just Traveller's). It's a bit more involved than we counted on, but should make for even more stable play when finished... "Patience is a virtue", or so they say, and it really tries a person's patience doing this aspect of modding...
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"...and bollocks to the naysayer/s" - Jimbuna
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