SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-05-17, 11:10 AM   #5356
Captain_AJ
Crusty
 
Join Date: Jun 2005
Location: USA
Posts: 648
Downloads: 324
Uploads: 0
Default

Quote:
Originally Posted by propbeanie View Post
My first mission out of Midway was to the Marshall Islands and await further orders, so I'm just now arriving there. Been playing pop-uppenDown with the airplanes in the area. I'm just South of Kwajalein, and Crash Dived for about the 8th time this day, and it's not quite 1330 Pearl time... - I'm over a day's journey from my "rendezvous" for further instructions, so I'll probably be after 1100 hours EDST tomorrow ( ) before I get back to this, and then head on over toward the East China Sea, and shoot at something in the Philippine Sea, if not before... I've only found one vessel thus far, and it was anchored in very shallow water, too far to shoot at safely and get away from these pesky flyboys... What I wanna know, is who put all these planes in here?...

Little side note (aka: tidbit of information) for FotRSU playing... RR uses like a 6nm circle for his popuppendown game, but I've started using a 10.2nm circle, so that I'm under and not seen by the buggabooze, and then I come up after 20, and can usually get about another 30 in on the surface... makes for a long day, but I haven't been seen yet... at least, I don't ~think~ I have... no bomb drops, no little sub chasers yet knock-on-wood... Good night!


Edit: 1015 hours next day... OK, mark bonamer, while I haven't made it to the Philippine Sea yet, I am Northeast of Truk on my way from the Marshalls, traveling on about a 290 course, and now have 2 small merchants to my credit, both sunk with a single stern tube shot... Now, if I needed them to sink with one shot, they would not have gone down... anyway, for both of them, I did do a quick turn, aimed and shot with the bow tubes. Only on the first one did I still have a valid "target", but it got the "She's going down sir!" about 2 flashes after I shot the torp. The 2nd one gave me the "She's going down sir!" probably within 30 seconds of hitting it with the stern torp, but it did stay up long enough to get turned and shoot at it with #1. In both cases, the bow torp shots did hit their respective targets, with one exploding, and one a dud. No CTD. Both of these ships though were 'regular' merchants. A small composite and a small split superstructure, no tanker, nothing over 5k tons... I'll keep trying as I travel West-Northwest
Expect a large convoy with 2 escorts if you start heading south west .. I killed and sank them all
__________________
Captain AJ

Captain_AJ is offline   Reply With Quote
Old 10-05-17, 11:55 AM   #5357
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,749
Downloads: 440
Uploads: 2


Default

Quote:
Originally Posted by mark bonamer View Post
well, then you can stop. i do not think the area or the target is a factor. i say that because i attempted to re-create this multiple times and the CTD occurred as soon as i fired a forward torpedo at any target at any location.

well.....crap. WTF. this makes my head hurt.

thank you very much for your time and effort.
Can you install to a different folder, and see what happens with a new install?
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Old 10-05-17, 11:56 AM   #5358
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,749
Downloads: 440
Uploads: 2


Default

Quote:
Originally Posted by kimuraijn View Post
Expect a large convoy with 2 escorts if you start heading south west .. I killed and sank them all
I might just do that... thanks
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Old 10-05-17, 04:16 PM   #5359
jldjs
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

"i re-installed 1.5 from CDROM. "

Did you redo LAA?
  Reply With Quote
Old 10-05-17, 04:52 PM   #5360
J0313
Grey Wolf
 
Join Date: Nov 2010
Location: Texas
Posts: 875
Downloads: 1786
Uploads: 0
Default

When is the finished project coming out. This beta version has been out 3 months. Just wondering.
J0313 is offline   Reply With Quote
Old 10-05-17, 05:51 PM   #5361
KaleunMarco
Silent Hunter
 
KaleunMarco's Avatar
 
Join Date: Sep 2007
Location: Chicago area, which is more dangerous than Omaha Beach.
Posts: 3,918
Downloads: 436
Uploads: 27


Default

Quote:
Originally Posted by jldjs View Post
"i re-installed 1.5 from CDROM. "

Did you redo LAA?
yep. default operation after a re-install.
__________________
there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
KaleunMarco is offline   Reply With Quote
Old 10-05-17, 05:52 PM   #5362
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,899
Downloads: 135
Uploads: 52


Default

We don't have a schedule. When we're happy with the state of the mod we'll go v1.0.
Rockin Robbins is offline   Reply With Quote
Old 10-07-17, 03:20 PM   #5363
KaleunMarco
Silent Hunter
 
KaleunMarco's Avatar
 
Join Date: Sep 2007
Location: Chicago area, which is more dangerous than Omaha Beach.
Posts: 3,918
Downloads: 436
Uploads: 27


Default

Quote:
Originally Posted by propbeanie View Post
Can you install to a different folder, and see what happens with a new install?
thanks for being the steady anchor here.
i went back into programming test mode and tried each mod scenario. at the end of an hour/hour-and-a-half all i had was 90 minutes gone and a pocketful of CTD's.
so, i uninstalled everything (again). SH4, Mods, JSGME, SHkeymapper, S3editor. NOt only did i de-install i removed the folders then scraped the hard-drive clean of the residual bits that remained. rebooted and reinstalled each piece. and....{drum roll}.... FOTRS-Ultimate now runs. well, my first mission ran: mid-43, gato, out of midway.
i wish i knew where things went awry...just so i wouldnt do that again.
anyway, back in playing mode here: anchors aweigh...sink them all...go navy beat airforce (this week).
__________________
there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
KaleunMarco is offline   Reply With Quote
Old 10-07-17, 05:36 PM   #5364
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,749
Downloads: 440
Uploads: 2


Default

Happy Hunting, mark bonamer!

You are not the only skipper who has had issues with installs... For some reason, even just one "activate / de-activate" cycle with JSGME, and things get whacky. Other times, I'll get 2 dozen cycles and never encounter a hitch... now that I've just "said" that, I feel that gremlin perched on the back of my chair, looking over my shoulder, breathing down my neck, and getting ready to bite!... - For me, the Save folder is the biggest thing. If I don't empty that ~prior~ to doing a "fresh" install and activation, invariably I will have a messed-up game...
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Old 10-07-17, 06:30 PM   #5365
s7rikeback
I break things
 
s7rikeback's Avatar
 
Join Date: Jan 2013
Location: Merry Old England
Posts: 771
Downloads: 1110
Uploads: 10


Default

Quote:
Originally Posted by propbeanie View Post
Happy Hunting, mark bonamer!

You are not the only skipper who has had issues with installs... For some reason, even just one "activate / de-activate" cycle with JSGME, and things get whacky. Other times, I'll get 2 dozen cycles and never encounter a hitch... now that I've just "said" that, I feel that gremlin perched on the back of my chair, looking over my shoulder, breathing down my neck, and getting ready to bite!... - For me, the Save folder is the biggest thing. If I don't empty that ~prior~ to doing a "fresh" install and activation, invariably I will have a messed-up game...
Wacky ?!?!? That's just you PB.

But to be honest, as PB, has pointed out, I have also had this issue before, I'm hammering JSGME along the lines of 25 to 50 times a session to make changes, then load the museum to view the results, then make more corrections.

Yes during this process, I'm having to wipe / wipe / clean / delete / then reinstall SH4 and so forth.... Or else i'm getting CTD's for the simplest changes of moving a A0 node two clicks forward, then loading museum and CTD..
__________________
s7rikeback is offline   Reply With Quote
Old 10-08-17, 01:15 PM   #5366
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,749
Downloads: 440
Uploads: 2


Default

... Whacky is as whacky does, my friend...

And now, for an unabashed "plug" of Rockin Robbins Silent Hunter 4 Crash Management System v1.5, which has been invaluable in helping me keep what's left of my insanity - er, sanity...

... which reminds me, I need to re-do this computer again...
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Old 10-08-17, 01:18 PM   #5367
KaleunMarco
Silent Hunter
 
KaleunMarco's Avatar
 
Join Date: Sep 2007
Location: Chicago area, which is more dangerous than Omaha Beach.
Posts: 3,918
Downloads: 436
Uploads: 27


Default

Quote:
Originally Posted by propbeanie View Post
Happy Hunting, mark bonamer!

You are not the only skipper who has had issues with installs... For some reason, even just one "activate / de-activate" cycle with JSGME, and things get whacky. Other times, I'll get 2 dozen cycles and never encounter a hitch... now that I've just "said" that, I feel that gremlin perched on the back of my chair, looking over my shoulder, breathing down my neck, and getting ready to bite!... - For me, the Save folder is the biggest thing. If I don't empty that ~prior~ to doing a "fresh" install and activation, invariably I will have a messed-up game...
i have trouble understanding why the Save Folder causes problems. It is only a repository for games at a checkpoint so why does it cause CTD's? It must be one of those mysteries of life....and poor programming in the Czech Republic or East Germany or wherever Ubisoft HQ is located.
__________________
there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
KaleunMarco is offline   Reply With Quote
Old 10-08-17, 04:03 PM   #5368
MADLOU
Gunner
 
Join Date: Jun 2007
Posts: 92
Downloads: 1208
Uploads: 0
Default

How do you delete the orange marker on the ocean when the sub is surfaced? Also, is there a way to make the underwater more transparent? Thanks!
MADLOU is offline   Reply With Quote
Old 10-08-17, 07:12 PM   #5369
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,899
Downloads: 135
Uploads: 52


Default

Quote:
Originally Posted by mark bonamer View Post
i have trouble understanding why the Save Folder causes problems. It is only a repository for games at a checkpoint so why does it cause CTD's? It must be one of those mysteries of life....and poor programming in the Czech Republic or East Germany or wherever Ubisoft HQ is located.
The save game contains the identities and position of all ships and virtual ships in the game. If that save file is made in TMO for instance and you try it in FOTRSU, the ships will not be compatible. Lousy error handling in Ubi's programming mean any contact with that ship and your game crashes horribly.

It's good for error checking. It's bad for playing the game.
Rockin Robbins is offline   Reply With Quote
Old 10-08-17, 07:52 PM   #5370
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,749
Downloads: 440
Uploads: 2


Default

Quote:
Originally Posted by MADLOU View Post
How do you delete the orange marker on the ocean when the sub is surfaced? Also, is there a way to make the underwater more transparent? Thanks!
The orange marker is in "Drive:\ Game ... \ Data \ Misc \ UMark.dds", whatever your path to the Data \ Misc folder is. If you happen to have a copy of TMO, just copy the one from it, re-name the one in FotRSU temporarily, and replace it with the one from TMO, which is basically a "transparent" image file, so the ocean shows through the UMark...

As far as the underwater ocean "clarity", I dunno if I'd go messin' in there... though max-peck did some experiments with that... I'm not sure I can find his old files, or if he happens by here, maybe he still has them... ?? From what max did earlier, he couldn't see any adverse effect on the enemy AI, though that has been know to happen in some mods...
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:44 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.