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Old 11-19-16, 12:36 PM   #4441
THEBERBSTER
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Hi AB
Just follow sobers mod list order from Page 1.
Any further problems just let me know.
Peter
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Old 11-20-16, 01:55 PM   #4442
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Quote:
Originally Posted by THEBERBSTER View Post
Hi AB
Just follow sobers mod list order from Page 1.
Any further problems just let me know.
Peter
If it isn't difficult for you. you couldn't send assembly full mega from a sober? I have downloaded all files according to one file, but I have problem with check, and I have got confused with variety of files

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Old 11-20-16, 05:18 PM   #4443
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Hi AB
I have been through your mod list as showing on the previous post.
You have quite a number of duplicated mods showing in the different columns.
You also have a number of missing mods.
The mods are in the correct order with instructions for all the missing ones.
I would suggest with no disrespect to sober that if you find this too difficult I would suggest that you take a look at The Wolves Of Steel Mega Mod where all the mods are in 1 file.

1 sobers game loading tips V9 SH5 >duplicated in column 2 and column 3
2 sobers mega mod half size trees >duplicated in c2 and c4
3 sobers smoke screen V1 SH5 >duplicated in c1 and c4
4 sobers more trees SH5 >duplicated in c3 and c4
5 sobers mega mod key commands V2 >duplicated in c2 and c3
6 FX_Update_0_0_22_ByTheDarkWraith >duplicated in c3 and c4
7 FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) missing mod in folder 3
Post #110 FX_Update_0_0_22_ByTheDarkWraith How To Enable Correctly
8 NewUIs_TDC_7_5_0_ByTheDarkWraith test version 18
9 NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo missing mod
10 NewUIs_TDC_7_5_0_Real_Navigation missing mod
11 NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha missing mod
Post #7 TDW's NewUi 7-5-0 Installing It Correctly > Updated Pictorial
12 Large Optics for TDW UI for NewUIs_TDC_7_5_0
13 RadcapricornLarge Optics No Milliradian Scale Binoculars >duplicated in c1 and c2
14 Large Optics for TDW UI RAOBF + Nomograph Fix
15 Large Optics for TDW UI Range estimation Chart >duplicated in c3 and c4
16 IRAI_0_0_41_ByTheDarkWraith
17 Environment 15 MOD
18 sobers mega mod fog and clouds mod >duplicated in c2 and c3
19 Equipment_Upgrades_Fix_v1_4_byTheBeast
20 Equipment_Upgrades_Fix_v1_4_Patch_1
21 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
22 Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
23 SteelViking's Interior Mod V1.2 >duplicated in c1 and c2
24 SteelViking's Interior Mod V1.2.2 Patch >duplicated in c3 and c4
25 Fuel Gauge WoGaDi_SteelViking's Interior
26 OPEN HORIZONS II v2.5 also has mods in 32,33,34
27 sobers mega mod chimney smoke
28 sobers mega mod VIIB campaign start mod
29 TWoS_New Imported Ships by vdr1981 missing mod in folder 8
[Download Wos campaign fixes for sobers mega modV2]
30 SH5 External Cargo 1.0 missing mod in folder 5
31 OPEN HORIZONS II v2.5_TWoS Enhancement missing mod in folder 4
32 MQK Gradient_IO missing mod in 26
33 MQK LocationMaps_IO missing mod in 26
34 MQK ShapeTextures_NO missing mod in 26
35 sobers mega mod_TWoS Enh_sobersTerrainShips V3
36 OH II v2.5 Grid Request fix Patch SH5
37 OH II v2.5 Flag_Wind_Patch
38 sobers mega mod_ObyShipwrecks_sobersTerrainV30
39 OHII v2.5 - No Stupid Tonnage Bar_Free Style Campaign v0.1_NewUIs v7.5.0 >duplicated in c1 c2 c3 and c4
40 OHII v2.5 - Neutr.Nations in Allied Convoys_Temp.Fix II
41 DefSide fix OHII v2.5 - Neutr.Nations Temp.Fix 2 missing mod in 29 folder 3
42 OHII v2.5 - Convoys_Ships Enhancement_0.1.2 missing mod in 29 folder 2
43 TF capital ships behavior_Testing v0.1.1 missing mod in 29 folder 7
44 Ships sonar Fix For TWoS missing mod download link
Ships sonar Fix For TWoS
45 Z_Roster_Names.cfg missing mod in 29 folder 9
46 FX_Update_22_ByTDW_HanSolo_sobers no resetting funnel smoke V2
47 Iron Crosses Disabled for No Tonnage Bar_Stock map_by Sober >duplicated in c1 and c4
48 Wasserbomben_SoundFix_1.2_E50
49 R.S.D. - Reworked Submarine Damage v5.7 by vdr1981_Main mod
50 R.S.D. v5.7 - Indestructible UZO patch missing mod in 49 folder 5
51 R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface) missing mod in 49 folder 1
52 SH5_FW Coastal Defenses by Vecko & gap missing mod in 29 folder 6
53 R.E.M_by_Xrundel_TheBeast_1.2
54 MightyFine Crew Mod 1.2.1 Alt faces missing mod in MightyFine Crew Mod 1.2.1 folder 2
55 MCCD_1.04_MFCM_1.2.1_compatible missing mod download link
MCCD "More Crew Commands by Dialog
56 Reworked Morale and Abilities v.1.1 >duplicated in c3 and c4
57 sobers mega mod reward points >duplicated in c1 and c4
58 EMCCD v0.3.1 by archer9
59 Speech fixes and additions (english version) >duplicated in c3 and c4
german version >duplicated in c1 and c2
60 sobers mega mod TDWUserOptions_No Tonnage +Menu SH5 V34 >duplicated in c2 and c3
61 sobers mega mod dead is dead_No Tonnage V17 >duplicated in c1 and c4
62 AMMO_v1.0_SH5_by_Raven_2012
63 AOB slide ruller for TDW UIs and MO by stoianm
64 EQuaTool 01.01 by AvM - Large Style missing mod in folder 11
65 Church's Compass Dials Mod v2.2 - Option Two missing mod download link missing mod in folder 4
Church's Compass Dials Mod v2.2
66 MadMaxs_SH5_Subdiesel (mono) v2
67 gap - HD 1 deg Scope Bearing v 1.0
68 Patrolsearch autoscriptsV04 missing mod download link
Patrolsearch autoscriptsV04
69 Trevally Automated Scripts v0.6
70 Trevally TDC Help v2
71 Trevally Tutorial - All v0.2(for OHIIv1.3) missing mod download link
Trevally Tutorials v0.2 (for OH II )
72 SOB_HUS_RPM Inertia autoscripts V2 SH5
73 Warfox deck crew always whispering SH5 German Version
74 5Water reflections intensity varied by available sunlight by TheDarkWraith
75 WHF-FUC_We Have Flooding-Flooding Under Control_Fix
76 sobers no footstep sound mod SH5 V2
77 sobers NO ship bow wave mod SH5
78 sobers realistic underwater FX10 SH5
79 sobers No bullet trasers SH5
80 sobers mega mod attack scope 1.5x V4
81 sobers hud sounds V1 SH5
82 sobers green crew training V4 SH5
83 sobers collision sound SH5
84 sobers Blackout lights V3 SH5
85 Shallow Waters Voice Be Gone

sober has a few missing download links so I have had to search around to find them.
Peter
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Old 11-20-16, 06:24 PM   #4444
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Quote:
Originally Posted by THEBERBSTER View Post
Hi AB
I have been through your mod list as showing on the previous post.
You have quite a number of duplicated mods showing in the different columns.
You also have a number of missing mods.
The mods are in the correct order with instructions for all the missing ones.
I would suggest with no disrespect to sober that if you find this too difficult I would suggest that you take a look at The Wolves Of Steel Mega Mod where all the mods are in 1 file.
sober has a few missing download links so I have had to search around to find them.
Peter
Peter...you must have the patience of a Saint!

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Old 11-20-16, 07:27 PM   #4445
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Hi Kevin
My wife may have a different opinion 46th anniversary last Sunday lol.
Peter
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Old 11-21-16, 01:41 AM   #4446
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Hi Kevin
My wife may have a different opinion lol.
Peter
Wives don't count! I cannot believe how many new people to SH5 opt to download old mods, bang them into the game in any old order and become disgruntled because of game quirkiness and instability!...but you are always ready and willing to offer helpful advice over and over again!
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Old 11-21-16, 04:56 AM   #4447
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THEBERBSTER. Huge thanks to you for the detailed instruction. you need to deliver a monument)
But i have some questions.
initially I used TDW_GenericPatcher_v_1_0_168_0 with sobers TDW_GenericPatcher_v_1_0_168_0 Snapshot 26082016.gps Snapsshots.
1) there are no elements of the interface. there is no compass, the indicator of speed and other icons
 

2) the crew speaks English. I would like that they spoke German. I so understand what needs to be established fashion of which isn't present in the list?
3) what version needs to be established?
 

4) there are no many documents which are in the wolf of steel
 

5) under water too darkly, even in the afternoon in good weather
 

6) the chat closes important elements of the interface
 
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Old 11-21-16, 05:09 AM   #4448
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Just out of curiosity Anton, what drove you away from TWoS? I can see that you have a lot of difficulties with "manual" modding.
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Old 11-21-16, 05:39 AM   #4449
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it seemed to me that assembly of Sober does a gameplay more difficult and it is better for the diagram. But now I doubt it)
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Old 11-21-16, 06:05 AM   #4450
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Hi Kevin
Yes, I can be kept quite busy at times with PM's on both SH3 and 5.
Mod lists not as bad now as they were before TWOS when sorting out mod orders and missing and incorrect mods was very time consuming.
I never put a time limit on anyone who needs help as everyone has a different learning curve.
Peter
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Old 11-21-16, 06:30 AM   #4451
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Hi Anton
I think you are giving yourself a hard time with this.
You are showing an installation problem whether this after I have given you my changes or before I do not know.
sober has good YouTube tutorials regarding the Generic Patcher and although his mod instructions are a bit more complicated than TWOS I understand that if English is not a players native language then this can as I am observing why I am kept constantly busy.
With the mega mods like sobsers and TWOS these are set up to play at 100% realism to give the maximum amount of immersion.
This becomes a major problem for those who want all the mods but not the difficulty levels that go with it.
The environmental mod that sober uses I have never used.
TWOS uses Dynamic Environments v2.9 which has a large number of different environments to choose from if you do not like the default ones used.
Post #169 How To Improve Underwater Visibility
As I said previously I am not here to disrespect sober's mega mod by promoting in this case TWOS but I think you will find the instructions easier to follow and if afterwards you have issues that you would like to discuss then you know where I am.
Having two different SH5 mega mods using the same UI is good as it gives players an alternative rather than having all your eggs in one basket.
You also have the mega mod Wolves Of The Deep by Sjizzle that uses a different UI so you could also have a look at that as an option.
If you wish to continue with sober's mega mod then I suggest we move this discussion to a PM rather than taking up space here and I will continue to do my best for you.
Peter

Last edited by THEBERBSTER; 11-21-16 at 06:41 AM. Reason: link added
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Old 12-29-16, 01:30 PM   #4452
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I know sober has not been around for a while so just checking to make sure everything was still working ok.
There are 3 missing download links from the mods list on Post #1.
These are the same mods that are in the download Mep file.

Church's Compass Dials Mod v2.2 - Option Two (or select your own version)
http://www.subsim.com/radioroom/down...o=file&id=3069
sobers no footstep sound mod SH5 V2
http://www.subsim.com/radioroom/down...o=file&id=1865
sobers hud sounds V1 SH5
http://www.subsim.com/radioroom/down...o=file&id=3489
Peter
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Old 12-29-16, 07:54 PM   #4453
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I don't have time atm . If someone wanted to take over the mod that's ok by me
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Old 12-30-16, 07:15 AM   #4454
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Hi sober
Apart from those 3 links not working the rest of your mega mod should not be a problem if there are no inherent problems there already, which I assume there are not otherwise you would have fixed them by now.
Your mega mod will be perpetually in motion for anyone to use as it stands, no further updates being added.
It has already stood the test of time and been improved upon over the years.
There is no reason why it should disintegrate as time goes on, I will keep an eye out for any missing links and open up a new section in my tutorial to include these and add any necessary information as it arises.
Myself and others should be able to answer any questions that arise on your thread.
Best wishes Peter
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Old 01-17-17, 04:18 PM   #4455
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sobers 0648 18012017
added
sobers mega mod VIIB campaign start mod v2

New way to start the game .
Enable all the mods with the mod enabler .
Enable the EXE patcher and patches .
Watch the prestart campaign video on how to adjust the SH5 main cfg folder .
Start the game and while on the campaign selection screen type "silentotto"
Click on a campaign that you want to play and click on start to enter the bunker .
While in the bunker press the keyboard Esc key and go back to the main menu .
Clock on continue campaign .
When back in bunker again press the keyboard Esc key and go to the main menu and adjust your in game options such as gameplay settings .
Click on back and then resume your career .
This is to be played as seperate campaigns . This is to simulate new crew and you get a lot of points for sinking ships to enable you to build up there skills .
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