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Old 12-23-11, 10:29 PM   #226
Akula4745
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Dang-it gentlemen! I guess where I was fishing was not the answer... multiple kills definitely inside the target zone (24K tons) and no progress on the mission bar. Also I wondered if the script was a clue to anyone.



I have completely uninstalled and replaced the OH II mod just in case anything was corrupt. No change... sorry, I need your help again! Any ideas?

Thanks as always!
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Old 12-24-11, 06:17 AM   #227
Trevally.
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Quote:
Originally Posted by Faamecanic View Post
Ok ...been away from this mod and SH5 for 5 or 6 months.

I forgot how to "auto plot" a course out of keil canal... can someone remind me how to do this?
You can find the Harbour Pilot here http://www.subsim.com/radioroom/showthread.php?t=174525

Quote:
Also... as I posted 5 or 6 months ago, the exit of Keil Canal still doesnt seem to match the Nav map... ( I posted a screenie of this then). The middle canal shows open in the map, but in game there is an island still there Has anyone else confirmed this since then? Trevally acted like it may have been my machine (back then I had only 2 GB memory...but now I have 8 GB and upgraded mobo, Win7 x64 (using the 4GB Mod) CPU and GPU).
Ah yes - I remember posting a picture from my map showing the island
It could be that at the time I had my own version of editor_location loaded.

I will check this out and add to v1.6 if required

Quote:
Thanks again...and WOW...does OH and Dynamic Environment look NICE now that I have a PC with the horsepower to run it!!! Great Job as always Modders!!
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Old 12-24-11, 06:24 AM   #228
Trevally.
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Quote:
Originally Posted by Akula4745 View Post
Dang-it gentlemen! I guess where I was fishing was not the answer... multiple kills definitely inside the target zone (24K tons) and no progress on the mission bar. Also I wondered if the script was a clue to anyone.

I have completely uninstalled and replaced the OH II mod just in case anything was corrupt. No change... sorry, I need your help again! Any ideas?

Thanks as always!
Hi Akula - here is a quote from Silent Steel about your mod list and possible cause:-

Quote:
Ahoy Akula,

Just curious -

You say '... when I removed the MineField Map for IO_StrategicMap_for_CSPMagui mod the mission selection issue was resolved.'
Were you running the 'CSPMagui' at the time you experienced this?
Just asking because I see in your list that you're now running the UI-boat mod.




Can you post your list so we can see how you have your map setup
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Old 12-24-11, 07:18 AM   #229
Akula4745
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Quote:
Originally Posted by Trevally. View Post
Can you post your list so we can see how you have your map setup
Sorry sir! I should have included the mod list in my previous post!

Generic Mod Enabler - v2.4.0.145
[C:\Ubisoft\Silent Hunter 5\MODS]

Grossdeutscher Rundfunk
Cerberus62 Historical Ship Equipment 1.3
nVidia missing lights
A Fistful of Emblems v1.51
FX_Update_0_0_19_ByTheDarkWraith
Ui-Boat V4.14
Real Environment - Revision_3
Radio_Messages_1_2_0_UI_Boat_v4_14
Environment Sounds
Less Annoying Stopwatch Ticking - LAST - v. 01.00 by AvM
sobers no footstep sound mod
U-Boat Watch Crew Routine SFX
German U-Boat Internal Routine SFX
OPEN HORIZONS II_full v1.5
OHII v1.5 Full Patch3b
stoianm EnvWeather V1 SH5
OH II Campaign Radio Messages v4
IO_StrategicMap_4_3_for_Ui-Boat V4.14
OH II Minefield map
No Damn Bubbles, No Damn Halo Mod
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.5)
Enhanced FunelSmoke1.2_by HanSolo78
sobers NO water drops V1
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith
Accurate German Flags
Small_trees_SH5_V1
1000_Meter_Bearing_Plotter_byTheBeasts1.0
No Logo Intro Menu_Animation v. 01.00 by AvM


The 'CSPMagui' mod is gone - the mod list above is what I am currently running.
Thanks for your insights!
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Old 12-24-11, 07:44 AM   #230
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Try placing this mod last in your list

IO_StrategicMap_4_3_for_Ui-Boat V4.14
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Old 12-24-11, 08:04 AM   #231
Akula4745
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Trevally,
Since you asked about the map mods - i Just tried it with both of them (IO_StrategicMap_4_3_for_Ui-Boat V4.14 and OH II Minefield map) removed. I still get he same results... sank 10K tons - no change to the mission progress bar.

Is it not strange that only the Northern approaches mission has the extra code underneath the mission info tag?

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Old 12-24-11, 09:45 AM   #232
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Quote:
Originally Posted by Akula4745 View Post
Trevally,
Since you asked about the map mods - i Just tried it with both of them (IO_StrategicMap_4_3_for_Ui-Boat V4.14 and OH II Minefield map) removed. I still get he same results... sank 10K tons - no change to the mission progress bar.

Is it not strange that only the Northern approaches mission has the extra code underneath the mission info tag?
Can you post a pic with the map mods removed?
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Old 12-24-11, 10:15 AM   #233
Akula4745
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I hope this was what you wanted Trevally! If not just let me know... sorry for the large size - just wanted to make sure what you wanted to see was available. I will delete or resize after you get a look. Only the Northern Approaches has the extra coding in the info. Crazy...

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Old 12-24-11, 10:48 AM   #234
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No thats great Akula thanks.
I just wanted to rule out Obelix's map mod.

I will send you a patch to test soon Akula
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Old 12-24-11, 12:25 PM   #235
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Quote:
Originally Posted by Akula4745 View Post
Trevally,
Since you asked about the map mods - i Just tried it with both of them (IO_StrategicMap_4_3_for_Ui-Boat V4.14 and OH II Minefield map) removed. I still get he same results... sank 10K tons - no change to the mission progress bar.

Is it not strange that only the Northern approaches mission has the extra code underneath the mission info tag?
I do not see any sunk ship icons on your map.
Where did you sink ships?
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Old 12-24-11, 01:04 PM   #236
Akula4745
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Quote:
Originally Posted by TheBeast View Post
I do not see any sunk ship icons on your map.
Where did you sink ships?
The screenshot is from a save. I guess since I am not using TDW UIs the previous kills are not displayed when I start from a save... or at least that was what I always figured. My previous kills never show when I come back to the patrol for a few more hours...

BYA - I cannot use TDW UIs apparently because of a lack of RAM (3 Gb) - but then I have not yet tried the 3 Gb switch for WinXP yet either.
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Old 12-24-11, 06:15 PM   #237
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Quote:
Originally Posted by Trevally. View Post
You can find the Harbour Pilot here http://www.subsim.com/radioroom/showthread.php?t=174525



Ah yes - I remember posting a picture from my map showing the island
It could be that at the time I had my own version of editor_location loaded.

I will check this out and add to v1.6 if required



As always thanks for the response Trev. And thanks for continuing work on OHII... after this long of a time, this mod must truly be a labor of love

I guess it would help if I told you that "blocked" canal is at the exit of the Keil Canal at Brunshide (?cant remember the name of the town at the end of the cana).
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Old 12-25-11, 06:51 AM   #238
SubHunt
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Hello all !!

i use OH 2 -1.5 !! My ships in game without textures ?? White ship...
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Old 12-25-11, 07:03 AM   #239
Silent Steel
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Quote:
Originally Posted by SubHunt View Post
Hello all !!

i use OH 2 -1.5 !! My ships in game without textures ?? White ship...

Hi SubHunt

Try to add one of these. Apply the one that corresponds to your version of the OH II.
PATCH for Open Horizons II Full v1.5 - Patch 3b
PATCH for Open Horizons II Base v1.5 -
Patch 3b
PATCH for Open Horizons II Base + enviro v1.5 -
Patch 3b
PATCH for Open Horizons II Base + new ships v1.5 - Patch 3b


Download here; OH II post #1




Merry Christmas

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Old 12-26-11, 06:06 AM   #240
Trevally.
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Quote:
Originally Posted by SubHunt View Post
Hello all !!

i use OH 2 -1.5 !! My ships in game without textures ?? White ship...
If following Silent Steel's post did not work - it sounds like you are running out of mem. Try OHII base
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