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Old 10-22-17, 10:09 AM   #1
mkiii
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Quote:
Originally Posted by Muckenberg View Post
Could you showcase some of the interiors for SH3 for your work?
not done any interior modifications yet, at the moment getting the exteriors working is enough of a task.
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Old 10-22-17, 10:20 AM   #2
vdr1981
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Quote:
Originally Posted by Muckenberg View Post
Could you showcase some of the interiors for SH3 for your work?
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Originally Posted by mkiii View Post
not done any interior modifications yet, at the moment getting the exteriors working is enough of a task.
Even that "minor" task has been proven to be very difficult and time consuming which is the exact reason why it was avoided by many modders during past years. Finally we have maverick modder who is willing to step up the task so we shouldn't be greedy at all.

Stock SH5 interior with type IX exterior and one conning tower is perfectly fine for a start and there are ton of people which would be very happy with it...

Last edited by vdr1981; 10-22-17 at 10:29 AM.
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Old 10-22-17, 10:20 AM   #3
mkiii
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finished the torp doors, good news is the animations still work with the imported meshes, the rear inner and outer are perfect. the fronts however are not. the inners fold backwards instead of forwards, and the outers fold outwards instead of inwards. I think I mixed up the meshes, or mirrored them. hopefully swapping the bones will remedy the issue,
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Old 10-22-17, 10:30 AM   #4
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Quote:
Originally Posted by mkiii View Post
finished the torp doors, good news is the animations still work with the imported meshes, the rear inner and outer are perfect. the fronts however are not. the inners fold backwards instead of forwards, and the outers fold outwards instead of inwards. I think I mixed up the meshes, or mirrored them. hopefully swapping the bones will remedy the issue,
hello from,france,

it's a good news for for this IX type, I will come after few years, many thanks for your job and sorry for my English
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Old 10-22-17, 07:28 PM   #5
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hull done, fx done, torp doors done. conning towers next, progressing quite nicely. just a few tweaks to do on the materials, but that can be done later.
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Old 10-22-17, 10:56 PM   #6
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Old 10-23-17, 02:24 AM   #7
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Great work!!!
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Old 10-23-17, 04:03 AM   #8
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I can SH5 picking up some SH3 players when this is completed.
It will be a fantastic achievement .
Peter
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Old 10-23-17, 09:14 AM   #9
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Originally Posted by mkiii View Post
hull done, fx done, torp doors done. conning towers next, progressing quite nicely. just a few tweaks to do on the materials, but that can be done later.
Outstanding mkiii... And I still can not quite believe this is actually for real...After all these years...I always knew that the only thing it takes for "impossible" tasks is just one maverick modder.

I expect some compatibility problems when your type IX is ready to be imported as a completely new playable sub (not only VIIC/41 replacement as it is now) caused by potentiality duplicated UPCGE entries and bone names but, I think I'll be able to help in this area since I've learned few things while I was working on playable U-flak for SH5...http://www.subsim.com/radioroom/showthread.php?t=224498

Last edited by vdr1981; 10-23-17 at 09:45 AM.
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Old 10-23-17, 10:56 AM   #10
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Outstanding mkiii... And I still can not quite believe this is actually for real...After all these years...I always knew that the only thing it takes for "impossible" tasks is just one maverick modder.

I expect some compatibility problems when your type IX is ready to be imported as a completely new playable sub (not only VIIC/41 replacement as it is now) caused by potentiality duplicated UPCGE entries and bone names but, I think I'll be able to help in this area since I've learned few things while I was working on playable U-flak for SH5...http://www.subsim.com/radioroom/showthread.php?t=224498
I was looking into that thread already vecko, I figured making the sub was the easy part....LMAO
Any help will be gratefully accepted. I need to start looking into that side of the problem.
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Old 10-23-17, 11:31 AM   #11
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Quote:
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I was looking into that thread already vecko, I figured making the sub was the easy part....LMAO
Any help will be gratefully accepted. I need to start looking into that side of the problem.
Don't worry...We'll fix everything. I actually expect that type IX will be more strait forward because You wont have to use ubisoft's scraped parts as we had (U-Flak conning tower) plus, there are no uncommon flipped front AA guns on board instead of deck gun ect ...
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Old 12-21-17, 03:15 PM   #12
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this is absolutely amazing just seeing the screenshots get me excited keep up the fantastic work
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Old 12-24-17, 12:00 PM   #13
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Very very nice mkiii
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Old 12-26-17, 05:09 PM   #14
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Mkii, can you please upload latest compilation of your files together with the list of remaining problems? I could try to fix some of them if possible...

Didn't have much time to dive deep into your files since last time but hopefully I'll be able to do so during the holidays.
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Old 12-26-17, 06:38 PM   #15
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Mkii, can you please upload latest compilation of your files together with the list of remaining problems? I could try to fix some of them if possible...

Didn't have much time to dive deep into your files since last time but hopefully I'll be able to do so during the holidays.
Been working on a backup plan while jeff has been looking at the files, just in case the issues with the torps and crew cannot be sorted.

basically I am using the 7a, the first version broke the torpedo page again, but the crew was ok. so today I had an experiment day, change 1 file, load into mission, check the torps and crew, if they were ok, move onto the next file, etc etc

1... change sim for extra rear tube, reserves, and external reserves,
alter speeds and ranges, and displacement values. Result....all ok.

2 change cfg file, extra salvo position 5+6, change sub dimensions
Result......All ok

3 altered roster german sub VIIA date to cover whole of war. Result all ok

4 Altered upcge file in sub folder to reflect date covering whole of war
Result all ok

that is as far as I have got with the testing.

the new uzo station works, the mousemask is fine and when you click on it
it takes you to the uzo page.....quite pleased with that

the compass dial and telegraph needle are causing problems, in gr2 editor they are fine, in game they are behind the conning tower floating in thin air......I think this is the original mesh extended data, I did not alter it, I think I should have zeroed out the x,y,z before importing the new meshes and then reposiioned them, got to try this yet.

the final 3d problem is crap, the external tower hatch, when repositioned and rotated, is good until you close it, it then appears upside down in front of the tower. because gr2 editor cannot touch animation,
I seem to have 2 choices

1....Move all the rooms, this could be really easy, or really really a lot of work.
2 import the hull foreward, and lower than its current world position, and hopefully compensate the positional change wth the draft and f+r ratio in the sim......A LOT LESS WORK, but I have no idea if it will work or not.

So for now I`m afraid there is nothing for you to do.

the 7A has only 1 deck flak gun, and 1 conning tower, this works.
adding another tower option with flak guns may not work without breaking something,
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