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10-22-17, 10:09 AM | #1 |
Soundman
Join Date: Sep 2007
Posts: 149
Downloads: 117
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10-22-17, 10:20 AM | #2 | ||
Navy Seal
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Stock SH5 interior with type IX exterior and one conning tower is perfectly fine for a start and there are ton of people which would be very happy with it...
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... Last edited by vdr1981; 10-22-17 at 10:29 AM. |
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10-22-17, 10:20 AM | #3 |
Soundman
Join Date: Sep 2007
Posts: 149
Downloads: 117
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finished the torp doors, good news is the animations still work with the imported meshes, the rear inner and outer are perfect. the fronts however are not. the inners fold backwards instead of forwards, and the outers fold outwards instead of inwards. I think I mixed up the meshes, or mirrored them. hopefully swapping the bones will remedy the issue,
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10-22-17, 10:30 AM | #4 | |
Ensign
Join Date: Mar 2010
Location: france(alps)
Posts: 230
Downloads: 259
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it's a good news for for this IX type, I will come after few years, many thanks for your job and sorry for my English |
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10-22-17, 07:28 PM | #5 |
Soundman
Join Date: Sep 2007
Posts: 149
Downloads: 117
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10-22-17, 10:56 PM | #6 |
Planesman
Join Date: Dec 2014
Location: Czech Republic
Posts: 193
Downloads: 527
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10-23-17, 02:24 AM | #7 |
Soundman
Join Date: Mar 2016
Posts: 142
Downloads: 24
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Great work!!!
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10-23-17, 04:03 AM | #8 |
Growing Old Disgracefully
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I can SH5 picking up some SH3 players when this is completed.
It will be a fantastic achievement . Peter
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10-23-17, 09:14 AM | #9 | |
Navy Seal
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I expect some compatibility problems when your type IX is ready to be imported as a completely new playable sub (not only VIIC/41 replacement as it is now) caused by potentiality duplicated UPCGE entries and bone names but, I think I'll be able to help in this area since I've learned few things while I was working on playable U-flak for SH5...http://www.subsim.com/radioroom/showthread.php?t=224498
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... Last edited by vdr1981; 10-23-17 at 09:45 AM. |
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10-23-17, 10:56 AM | #10 | |
Soundman
Join Date: Sep 2007
Posts: 149
Downloads: 117
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Any help will be gratefully accepted. I need to start looking into that side of the problem. |
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10-23-17, 11:31 AM | #11 |
Navy Seal
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Don't worry...We'll fix everything. I actually expect that type IX will be more strait forward because You wont have to use ubisoft's scraped parts as we had (U-Flak conning tower) plus, there are no uncommon flipped front AA guns on board instead of deck gun ect ...
__________________
Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
12-21-17, 03:15 PM | #12 |
Kapitan.z.S Hartmann
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this is absolutely amazing just seeing the screenshots get me excited keep up the fantastic work
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12-24-17, 12:00 PM | #13 |
KapitainLeutnant
Join Date: May 2010
Location: GlanerBrucke
Posts: 406
Downloads: 247
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Very very nice mkiii
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12-26-17, 05:09 PM | #14 |
Navy Seal
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Mkii, can you please upload latest compilation of your files together with the list of remaining problems? I could try to fix some of them if possible...
Didn't have much time to dive deep into your files since last time but hopefully I'll be able to do so during the holidays.
__________________
Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
12-26-17, 06:38 PM | #15 | |
Soundman
Join Date: Sep 2007
Posts: 149
Downloads: 117
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basically I am using the 7a, the first version broke the torpedo page again, but the crew was ok. so today I had an experiment day, change 1 file, load into mission, check the torps and crew, if they were ok, move onto the next file, etc etc 1... change sim for extra rear tube, reserves, and external reserves, alter speeds and ranges, and displacement values. Result....all ok. 2 change cfg file, extra salvo position 5+6, change sub dimensions Result......All ok 3 altered roster german sub VIIA date to cover whole of war. Result all ok 4 Altered upcge file in sub folder to reflect date covering whole of war Result all ok that is as far as I have got with the testing. the new uzo station works, the mousemask is fine and when you click on it it takes you to the uzo page.....quite pleased with that the compass dial and telegraph needle are causing problems, in gr2 editor they are fine, in game they are behind the conning tower floating in thin air......I think this is the original mesh extended data, I did not alter it, I think I should have zeroed out the x,y,z before importing the new meshes and then reposiioned them, got to try this yet. the final 3d problem is crap, the external tower hatch, when repositioned and rotated, is good until you close it, it then appears upside down in front of the tower. because gr2 editor cannot touch animation, I seem to have 2 choices 1....Move all the rooms, this could be really easy, or really really a lot of work. 2 import the hull foreward, and lower than its current world position, and hopefully compensate the positional change wth the draft and f+r ratio in the sim......A LOT LESS WORK, but I have no idea if it will work or not. So for now I`m afraid there is nothing for you to do. the 7A has only 1 deck flak gun, and 1 conning tower, this works. adding another tower option with flak guns may not work without breaking something, |
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