SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-25-10, 05:43 AM   #91
Gerald
SUBSIM Newsman
 
Gerald's Avatar
 
Join Date: May 2008
Location: Close to sea
Posts: 24,223
Downloads: 548
Uploads: 0


I hope this CTD was he last one......and only!

Quote:
Originally Posted by Church SUBSIM View Post
Anyone get a CTD when using this mod?

I just hit a Battleship in Scapa Flow and as soon as the torpedo made contact the game crashed (first ever for me in SHV).
__________________
Nothing in life is to be feard,it is only to be understood.

Marie Curie





Gerald is offline   Reply With Quote
Old 07-04-10, 11:01 PM   #92
Darkreaver1980
Loader
 
Join Date: Jul 2007
Location: Germany
Posts: 83
Downloads: 11
Uploads: 0
Default

I just switched to dropbox which is ALOT better than this crapy easy-share. Please let me know if you encounter any problems or if you have suggestions, thanks
Darkreaver1980 is offline   Reply With Quote
Old 08-28-10, 02:09 PM   #93
Abd_von_Mumit
The Old Man
 
Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
Default

Quote:
Originally Posted by KOS View Post
finally I wouldn't have to fire my torps and then get on surface to finish the merchants when without escort, that was really annoying.
I second that. Almost every freighter I hit with 2 torps needs some additional deck gun shots to encourage sinking. This gets tricky when in the middle of a convoy night attack, hehe.

Downloading to try, thanks for the mod. From the description I exceptionally like the randomness part - you never know what the effect of your torpedo will be. YEah!
__________________
Long, hard, wet and full of seamen. My precious.
SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to
Abd_von_Mumit is offline   Reply With Quote
Old 11-11-10, 06:45 PM   #94
ZigmundFreund
Watch
 
Join Date: Sep 2010
Location: All around occident
Posts: 28
Downloads: 28
Uploads: 0
Default

Quote:
Originally Posted by Mraah View Post
I haven't look at the bonus % but I do have another question though.

It seems to me that the damage graphic for the torpedo is smaller than in the previous SH versions. I've understood and tested the torpedo radius back in SH4 and it did correlate with the size of the graphic. Also reading the NYGM manual the radius plays a key role when damage bleeds over into another compartment. Rob
Another question comparating older versions I played (SH3 stock/4 modded). Anyone noticed if this version apply key weak spots to the ships? Points where one torpedo can do the damage of many?

After playing for a while I manage to find weak points in many ships I encountered. For example; A 10000 tons Nippon Maru in SH4 only need one torpedo if you manage to hit a keel shot right in front of the funnel at the beginning of the stern section.

Is this still repro in SH5?
ZigmundFreund is offline   Reply With Quote
Old 11-12-10, 12:43 AM   #95
wamphyri
Lieutenant
 
wamphyri's Avatar
 
Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
Uploads: 0
Default

Quote:
Originally Posted by ZigmundFreund View Post
Another question comparating older versions I played (SH3 stock/4 modded). Anyone noticed if this version apply key weak spots to the ships? Points where one torpedo can do the damage of many?

After playing for a while I manage to find weak points in many ships I encountered. For example; A 10000 tons Nippon Maru in SH4 only need one torpedo if you manage to hit a keel shot right in front of the funnel at the beginning of the stern section.

Is this still repro in SH5?
In sh3/4 each ship had compartments and if you hit them (ie. ammo storage on a BS.. ) then it'd do massive damage to the ship or just sink it in one hit. With sh5(stock) they changed how damage is done to a ship and with the flooding mechanics of the game in stock it was almost impossible to sink a ship with one hit.

I don't recall if sh5 still has the compartment damage model but this mod helps a great deal with making things more like sh3/4. I'm sure someone will come along and clarify everything better than me.
wamphyri is offline   Reply With Quote
Old 07-18-11, 06:17 AM   #96
Dodo11
Seaman
 
Join Date: Jun 2011
Location: Romania
Posts: 39
Downloads: 44
Uploads: 0
Default question

I installed your mod with the generic mod enabler and after install i observed that ur mod created in my game folder his own folder "critical hit for torpedoes"(im not talking about the folder from MODS).
Is that normal?
Dodo11 is offline   Reply With Quote
Old 07-19-11, 10:57 AM   #97
Sone7
Machinist's Mate
 
Join Date: Feb 2009
Location: Poland
Posts: 121
Downloads: 159
Uploads: 0
Default

Go to CH mod folder in MODS directory. There should be "data" just inside main mod folder (for example MODS/CriticalHits/data and not MODS/CriticalHits/CriticalHits/data).
__________________

Sone7 is offline   Reply With Quote
Old 07-19-11, 04:02 PM   #98
Dodo11
Seaman
 
Join Date: Jun 2011
Location: Romania
Posts: 39
Downloads: 44
Uploads: 0
Default

yep, im an idiot you are right, thx.
Dodo11 is offline   Reply With Quote
Old 10-31-11, 08:36 AM   #99
warrior007
Swabbie
 
Join Date: Apr 2010
Location: Wales, UK
Posts: 9
Downloads: 59
Uploads: 0
Default

This is a great mod as should save me alot of torpedoes and make life a little more easier..lol.
Thanks for your great work!
warrior007 is offline   Reply With Quote
Old 10-31-11, 08:44 AM   #100
warrior007
Swabbie
 
Join Date: Apr 2010
Location: Wales, UK
Posts: 9
Downloads: 59
Uploads: 0
Default

Thanks for the links and load info my friend. Very much appreciated
warrior007 is offline   Reply With Quote
Old 10-31-11, 10:46 AM   #101
topgundv
Swabbie
 
Join Date: Jan 2010
Location: uk
Posts: 5
Downloads: 14
Uploads: 0
Default thanks as well

many thanks.
topgundv is offline   Reply With Quote
Old 11-02-11, 02:29 AM   #102
dklimanov
Bilge Rat
 
Join Date: Apr 2010
Posts: 1
Downloads: 24
Uploads: 0
Default

Great. Many thanks.
dklimanov is offline   Reply With Quote
Old 02-25-12, 11:08 PM   #103
SgtRWMartin
Nub
 
Join Date: Jul 2007
Posts: 4
Downloads: 14
Uploads: 0
Default

does it work with Beast's Equipment mod if installed before Beast's mod?
SgtRWMartin is offline   Reply With Quote
Old 09-16-12, 09:52 AM   #104
Mikolax
Nub
 
Join Date: Apr 2010
Posts: 2
Downloads: 11
Uploads: 0
Default

Good job man
Mikolax is offline   Reply With Quote
Old 10-14-12, 03:20 AM   #105
camu74
Swabbie
 
Join Date: Oct 2012
Posts: 7
Downloads: 11
Uploads: 0
Default

Quote:
Originally Posted by Darkreaver1980 View Post
I just switched to dropbox which is ALOT better than this crapy easy-share. Please let me know if you encounter any problems or if you have suggestions, thanks
Hello,
The Dropbox links are broken. I get the "critical hits 1.1 torpedos" from 24flotilla but I can not get "critical hits v 1.2" from anywhere. Is this version very necesary? Could you fix the links? Thanks anyway.
camu74 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:14 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.