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Old 02-28-15, 11:18 AM   #391
THEBERBSTER
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Hi JvM

Little problem here with basically the same mod.

Shadow Improvement Mod < High resolution version

Shadow Improvement ModLR < Low resolution version



Seem to remember that this is now not a recommended mod

EMCCD v0.3.2 by archer9


Only needed if you have given bonus points to the torpedo man.

Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120


TDW’s GFP importance is the patches that fix bugs.

This cannot be over emphasised.

Yes it does other things that can expand your game experience.

The ability for a steam user to have the ability to be able to use sirrawrsalot SH5.exe patch has to be taken advantage of.

Any files that are going to be changed can always be copied and pasted to a safe place beforehand.

Peter
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Old 02-28-15, 12:43 PM   #392
Jax von May
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Hello The Berbster,

- yes it's a Steam DL

- Re Trevally’s stuff, well copied, thx. I have added the attack/evasion scripts and it-s cool and working.

- Thanks for the various tips, re Shadow and ECCD mods, I'll clean my soup accordingly.

- I get from you that Tdw’s Generic File Patcher (GFP)
a) stabilizes and fixes many of the bugs in the game especially the torpedo patches,
b) allows to personalize the game (text menus, changes in TDW's Options File Editor Viewer)
c) provides for some sophisticated changes to achieve more control of the boat.
d) Real Navigation.

I assume these are very sharp tweaks, the 'nec plus ultra'. which a casual simmer like me does not absolutely need, at least for now - as long as it does not CTD too often, let me sink some ships now, I'm tired of working ON the game rather than IN it.

Again, thanks for your friendly advice and support, much appreciated.

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Old 02-28-15, 06:36 PM   #393
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Hi JvM

The GFP has no influence regarding Real Navigation.

Real Navigation is a optional mod in TDW's NewUI for those that like more realistic game play and is enabled with JSGME.

As you are running 7-4-2 then there would not be any changes needed in the GFP anyway.

If you were running the current 7-5-0 version 18 then there is one change that would be needed to the .txt menu in the GFP

In TDW's OFEV there is a Real Navigation tab where you can make changes to suit your game play.

The OFEV is a stand alone application and is not affected by steam or anything else. Tutorial post #6

Unfortunately without the GFP you are not able to lower your silhouette by using Decks Awash.

It looks from your mod list that you are not using the SH5.exe patch for the GFP then version 7-4-2 is the one to use. Tutorial post #25

You are certainly using some strange mods including some I have never heard of before.

It will be interesting to hear how you get on with that lot.


This mod should not be used as it is used with the R.S.D. base mod and others.

Requires a New Career to use R.S.D.

R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface)

The correct mod is this one.

R.E.M_by_Xrundel_TheBeast_1.2

Folder 3

R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible

Folder 4

http://www.subsim.com/radioroom/downloads.php?do=file&id=4002


I would suggest that you base your mod list on my tutorial post #35 as this will at least give you the correct order for some of your list.

This will give you a better chance of working the odd ball mods around the other mods.

When things go wrong you will have a better idea of where to look.

This is why I would also suggest that you have a look at the JSGME mod validator on my tutorial post #28.

http://www.subsim.com/radioroom/showthread.php?t=211804

Peter
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Old 03-03-15, 01:51 PM   #394
Jax von May
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Default A few follow - up questions

Peter,

At the risk of abusing your kindness, I have a few comments/questions:

1. I tried both methods (to use GFP with steam version):

- sirrawrsalot's method (Post #1 http://www.subsim.com/radioroom/show...17#post2228917). But I spent a long time looking in vain for the Install_shield-viewer. All links broken or dubious. Gave up.

- DW (Post #12) proposes something simpler. Tried, didn't work either. When applying the patch as advised, it refuses: 'wont work with this game version'.

I'll try find the dvd.

Anyways. Just wanted to share that so you can take it into account in your thread.

2. Mods -

I don't know which mods you never saw before, maybe coz I found a French site with a number of SH5 mods you don't have in SUBSIM.

Sofar tHis modsoup is stable - no CTD for a full patrol:

Generic Mod Enabler - v2.6.0.157
[D:\Games\Steam\SteamApps\common\Silent Hunter 5\MODS3]

SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 12. Sounds
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 10.I Seafloor (high resolution)
DynEnv v2.9 - 3.b Enhanced Visibility (high)
DynEnv v2.9 - No Underwater Impurity Patch
DynEnv v2.9 - 9. Sobers Best Ever Tweaks
Moon_light_mod V2 SH5
Real U-Boat Performance - Type VII v1.7
silentmichal's interior mod 1.2.4
smaller flags for Warships 1_0b
Shadow Improvement Mod
NewUIs_TDC_7_4_2_ByTheDarkWraith
IRAI_0_0_41_ByTheDarkWraith
FX_Update_0_0_22_ByTheDarkWraith
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
Equipment_Upgrades_Fix_v1_4_Patch_1 Hotfix_2 (date)
MightyFine Crew Mod 1.2.1 Stock w beards
MFCM 1.2.1 OPTIONAL crash_dive workaround
MCCD_1.04_MFCM_1.2.1_compatible
Reworked Morale and Abilities v.1.1
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24.06.2013
Sjizzle's - Charts for NewUIs part 4_20.07.2013
Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2
Radio_Messages_1_2_0_German_Voices
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith
Depth_Keeping_Problem_UHS_patch_HB_2_0_0_TheDarkWr aith
Cerberus62 Additional Merchant Ship
Csengoi's EnemiesOfGermany
Church's Compass Dials Mod v2.2 - Option Three
sobers base sky mechanics V1
sobers best ever fog V31 SH5
sobers better terrain v4 SH5
sobers Realistic contrast V15 SH5
sobers realistic underwater FX8 SH5
stoianm Atlantic blue water color for MO
sobers smoke screen V1 SH5 (DynEnv compatible)
NewUIs_TDC_7_4_2_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_7_4_2_jimimadrids_map_tools
NewUIs_TDC_7_4_2_RadCapTools_0_2_alpha
German U-Boat Crew Language Pack
German U-Boat Internal Routine SFX
U-Boat Watch Crew Routine SFX
U-Boat Radio Room Telemetry SFX
Unterseeboot SFX
Unterseeboot II SFX
OPEN HORIZONS II v2.5
OH II v2.5 Grid Request fix Patch SH5
OH II v2.5 Flag_Wind_Patch
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
Popular German Music From The 30´s
RPM Hydrophone v2.2.1
Manos Scopes-patch for 25x16
Enhanced Ship Recon Manual V1.02
Fix clock rear torpedo room VIIA
Fuel Gauge WoGaDi_SteelViking's Interior
gap - HD 1 deg Scope Bearing v 1.0
NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0
EQuaTool 01.01 by AvM - Flat Style
EQuaTool 01.01 by AvM - add-on - Large Style Ruler
EQuaTool 01.01 by AvM - add-on - Coloured Simple Tools
Water reflections intensity varied by available sunlight by TheDarkWraith
archer9's fog fix - Enhanced visibility (high)
Accurate German Flags
sobers storm Clouds v2 SH5
sobers rusty deck pack SH5
sobers Blackout lights V2 SH5
NewUIs_TDC_7_4_2_New_radio_messages_German
Equip_Upgrade_Dates_Chart
AilBubbles 1.0 Micro
AilDeckwave 1.0
AilRain 1.0
Messervy_s_gramophone_pack1
No Logo Intro Menu_Animation v. 01.00 by AvM
Emily mod SH5
Trevally Automated Scripts v0.6
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Capthelms SH5 Audio Mod
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
DynEnv v2.9 - Wave Mechanics - Gale (Improved)

3. Any mod that clears the deck? I hate it when you surface, open the hatch, and find those guys chilling there already [- (half-)joking here].

4. And by the way, your thread is a gold mine for SH5 rookies and pc-illiterate guy like me, kudos and thanks.

Jax

Last edited by Jax von May; 03-05-15 at 02:54 PM.
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Old 03-09-15, 02:56 AM   #395
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Quote:
Originally Posted by Jax von May View Post
Peter,

At the risk of abusing your kindness, I have a few comments/questions:

1. I tried both methods (to use GFP with steam version):

- sirrawrsalot's method (Post #1 http://www.subsim.com/radioroom/show...17#post2228917). But I spent a long time looking in vain for the Install_shield-viewer. All links broken or dubious. Gave up.

- DW (Post #12) proposes something simpler. Tried, didn't work either. When applying the patch as advised, it refuses: 'wont work with this game version'.

I'll try find the dvd.

Anyways. Just wanted to share that so you can take it into account in your thread.

2. Mods -

I don't know which mods you never saw before, maybe coz I found a French site with a number of SH5 mods you don't have in SUBSIM.

Sofar tHis modsoup is stable - no CTD for a full patrol:

Generic Mod Enabler - v2.6.0.157
[D:\Games\Steam\SteamApps\common\Silent Hunter 5\MODS3]

SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 12. Sounds
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 10.I Seafloor (high resolution)
DynEnv v2.9 - 3.b Enhanced Visibility (high)
DynEnv v2.9 - No Underwater Impurity Patch
DynEnv v2.9 - 9. Sobers Best Ever Tweaks
Moon_light_mod V2 SH5
Real U-Boat Performance - Type VII v1.7
silentmichal's interior mod 1.2.4
smaller flags for Warships 1_0b
Shadow Improvement Mod
NewUIs_TDC_7_4_2_ByTheDarkWraith
IRAI_0_0_41_ByTheDarkWraith
FX_Update_0_0_22_ByTheDarkWraith
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
Equipment_Upgrades_Fix_v1_4_Patch_1 Hotfix_2 (date)
MightyFine Crew Mod 1.2.1 Stock w beards
MFCM 1.2.1 OPTIONAL crash_dive workaround
MCCD_1.04_MFCM_1.2.1_compatible
Reworked Morale and Abilities v.1.1
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24.06.2013
Sjizzle's - Charts for NewUIs part 4_20.07.2013
Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2
Radio_Messages_1_2_0_German_Voices
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith
Depth_Keeping_Problem_UHS_patch_HB_2_0_0_TheDarkWr aith
Cerberus62 Additional Merchant Ship
Csengoi's EnemiesOfGermany
Church's Compass Dials Mod v2.2 - Option Three
sobers base sky mechanics V1
sobers best ever fog V31 SH5
sobers better terrain v4 SH5
sobers Realistic contrast V15 SH5
sobers realistic underwater FX8 SH5
stoianm Atlantic blue water color for MO
sobers smoke screen V1 SH5 (DynEnv compatible)
NewUIs_TDC_7_4_2_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_7_4_2_jimimadrids_map_tools
NewUIs_TDC_7_4_2_RadCapTools_0_2_alpha
German U-Boat Crew Language Pack
German U-Boat Internal Routine SFX
U-Boat Watch Crew Routine SFX
U-Boat Radio Room Telemetry SFX
Unterseeboot SFX
Unterseeboot II SFX
OPEN HORIZONS II v2.5
OH II v2.5 Grid Request fix Patch SH5
OH II v2.5 Flag_Wind_Patch
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
Popular German Music From The 30´s
RPM Hydrophone v2.2.1
Manos Scopes-patch for 25x16
Enhanced Ship Recon Manual V1.02
Fix clock rear torpedo room VIIA
Fuel Gauge WoGaDi_SteelViking's Interior
gap - HD 1 deg Scope Bearing v 1.0
NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0
EQuaTool 01.01 by AvM - Flat Style
EQuaTool 01.01 by AvM - add-on - Large Style Ruler
EQuaTool 01.01 by AvM - add-on - Coloured Simple Tools
Water reflections intensity varied by available sunlight by TheDarkWraith
archer9's fog fix - Enhanced visibility (high)
Accurate German Flags
sobers storm Clouds v2 SH5
sobers rusty deck pack SH5
sobers Blackout lights V2 SH5
NewUIs_TDC_7_4_2_New_radio_messages_German
Equip_Upgrade_Dates_Chart
AilBubbles 1.0 Micro
AilDeckwave 1.0
AilRain 1.0
Messervy_s_gramophone_pack1
No Logo Intro Menu_Animation v. 01.00 by AvM
Emily mod SH5
Trevally Automated Scripts v0.6
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Capthelms SH5 Audio Mod
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
DynEnv v2.9 - Wave Mechanics - Gale (Improved)

3. Any mod that clears the deck? I hate it when you surface, open the hatch, and find those guys chilling there already [- (half-)joking here].

4. And by the way, your thread is a gold mine for SH5 rookies and pc-illiterate guy like me, kudos and thanks.

Jax
The mods which you have used are so many?Totally,87?
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Old 03-09-15, 06:26 AM   #396
THEBERBSTER
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Hi guys

When you use Dynamic Environment mods these should be enabled in Numerical to Alpha order

Only 1 mod from each number.

You cannot use for example a and b.

DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 12. Sounds
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 10.I Seafloor (high resolution)
DynEnv v2.9 - 3.b Enhanced Visibility (high)
DynEnv v2.9 - No Underwater Impurity Patch
DynEnv v2.9 - 9. Sobers Best Ever Tweaks

Correct order
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 3.b Enhanced Visibility (high)
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 9. Sobers Best Ever Tweaks
DynEnv v2.9 - 10.I Seafloor (high resolution)
DynEnv v2.9 - 12. Sounds

If you do not want this mod to be over written then place towards the end of your mod list.

DynEnv v2.9 - 12. Sounds

Peter
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Old 03-10-15, 07:40 PM   #397
Jax von May
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I confess I indulged in a compulsive search for mods. Im having a great time with this game, not helping sleep cycles


Quote:
Originally Posted by JT1981 View Post
The mods which you have used are so many?Totally,87?
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Old 03-10-15, 07:45 PM   #398
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Ok. First thing I'll do next time I crash, which has not happened for a full patrol.

Thanks






Quote:
Originally Posted by THEBERBSTER View Post
Hi guys

When you use Dynamic Environment mods these should be enabled in Numerical to Alpha order

Only 1 mod from each number.

You cannot use for example a and b.

DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 12. Sounds
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 10.I Seafloor (high resolution)
DynEnv v2.9 - 3.b Enhanced Visibility (high)
DynEnv v2.9 - No Underwater Impurity Patch
DynEnv v2.9 - 9. Sobers Best Ever Tweaks

Correct order
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 3.b Enhanced Visibility (high)
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 9. Sobers Best Ever Tweaks
DynEnv v2.9 - 10.I Seafloor (high resolution)
DynEnv v2.9 - 12. Sounds

If you do not want this mod to be over written then place towards the end of your mod list.

DynEnv v2.9 - 12. Sounds

Peter
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Old 03-11-15, 05:10 AM   #399
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Hi JvM

No need to wait, this can be done now as you are only moving mods and not adding or deleting.

DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 12. Sounds
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 10.I Seafloor (high resolution)
DynEnv v2.9 - 3.b Enhanced Visibility (high)
DynEnv v2.9 - No Underwater Impurity Patch
DynEnv v2.9 - 9. Sobers Best Ever Tweaks


Use my tutorial on Post #5

DynEnv v2.9 - 1. Main Mod <press the enter key 4 times here
DynEnv v2.9 - 3.b Enhanced Visibility (high) < cut & paste to here
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors < cut & paste to here
DynEnv v2.9 - 9. Sobers Best Ever Tweaks < cut & paste to here
DynEnv v2.9 - 10.I Seafloor (high resolution) < cut & paste to here
DynEnv v2.9 - 12. Sounds
DynEnv v2.9 - No Underwater Impurity Patch < cut & paste to here

Delete any gaps left.

Make sure there is not a gap under your last mod.

Make sure the curser is at the very end of the last digit.

Peter
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Old 04-25-15, 03:40 AM   #400
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Default MOD Question

Just a quick question abou tmodding. When i enable sometimes it already saus another MOD has changed that specific file. If i choose to still continue the previous mod turns a light grey whilst the new mod is dark. Which of the MODs is actually being used? and even though some of the files have been changed by the newly added mod will the rest of the 'greyed out' mod still be running?
I know thats a pretty bad question but cant think of how else to ask. Apart from, stacking MODS, which is the best way tro make sure they all run together?

Thanks in advance
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Old 04-25-15, 08:36 AM   #401
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Hi Bucdodge
Nothing wrong with your question.
When a mod overwrites another mod or a number of mods those files will not work in the overwritten mods (greyed out).
Peter
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Old 04-25-15, 09:04 AM   #402
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Welcome to SUBSIM Bucdodge
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Old 04-25-15, 09:39 AM   #403
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Thank you guys and for the welcome

Not new to playing Sub Sims, but new to this whole Modding process!

Im currently playing Silent Hunter 5, although im craving for a much larger imersive gameplay bringing the realism up quite a notch so am currently filtering through some MODs to help do this. Along with a load of new FX and graphics MOD's im really enjoying playing with some new AI mods making the destroyers attacks more 'hard hitting', also my other favs are the reworked sub damage and Real U boat damage (although ive yet to activate this one)

Any suggestions you guys might have to help enhance the game play from your expericnce thats worth trying?
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Old 04-25-15, 09:52 AM   #404
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Default welcome aboard!

Bucdodge!
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Old 04-26-15, 06:22 AM   #405
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Welcome to SubSim Bucdodge
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