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Old 05-11-14, 09:36 AM   #46
vdr1981
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OK, tested again and here's what's going on...

Quote:
Originally Posted by sober View Post
Dived to periscope depth at ahead one third . Went to all stop (works ok)...
Confirmed...

Quote:
Originally Posted by sober View Post
...then go back to ahead one third (only goes to ahead slow )...
Negative, sub goes ahead 1/3 actually. Check RPM gauge in the command room...

Quote:
Originally Posted by sober View Post
go to all stop (worls ok ) ...go to back dead slow (gauge stays on all stop but sub goes back dead slow .
Confirmed...Red triangular mark will stay on "all stop" but "dead back slow" button will be slightly illuminated.

Quote:
Originally Posted by sober View Post
Click on ahead one third and gauge goes to ahead slow . British coastal waters VIIA . Mod not overwritten , unenable mod and all works ok .
Again, sub will go 1/3 ahead actually with something like 110-120 RPM...


In short, submarine will execute your commands, it's only that GUI output is a little messed up . According to TDW statement it must be like that...
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Old 05-11-14, 09:59 AM   #47
Defiance
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Heya vdr,

Yeah i saw that from starting using this mod

I just double check on gui to see it lit up a bit

It makes sense to me, as now the realistic speeds/rotations to 4321012345 fall slightly off to the stock ones, so the gui uses the nearest number to the new speed i assume

Not a problem for me, i see it as a feature
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Old 07-24-14, 10:11 AM   #48
vdr1981
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I understand that the mod isn't very popular but nevertheless, for a few realism freaks left outhere whom can not coop with sports submarines and default ubi nonsense I'm uploading new version of "Real U-boat Performance" with addition of few new features...


Adjustments:

- Significantly reduced surface and underwater acceleration. Underwater acceleration: 1-6 knots, approx 45 sec. with 90-95% batteries capacity.
- Adjusted submarine max speed and range.
- Historically correct resulting speeds depending on the selected engine operating modes.
- Introduced drag for conning towers which will depend of conning twr type.
- Added one more operational mod for diesel engines which can be selected by commanding any speed higher than 18 knots. (Dreimal A.K. 3x A.K. utmost speed )
- Adjusted surface and underwater turning speeds and radius.
- Adjusted submarine's surface draught .
- Adjusted dive times/rates.
- New accurate Submarine.cfg entries for TDW's electric engines ratio patch.
- Battery recharging propulsion fix for type VIIb.
- Battery life time as per Volodya's settings
- Engine RPM gauges connected with corresponding engine and propeller shaft.
- Significantly increased external torpedoes transfer time and internal torpedoes reloading times. Ext. torpedoes: approx. 4h,
Internal torpedoes: about 25min.

- Optimized for use with TDW gen.patcher
- Modified crew special abilities costs in order to sustain realistic submarine performance. Some abilities like max dive depth will be free from the start, while others are impossible to unlock , like level 2 for overcharge diesel/electric engines ability ect...

v 1.5 Changelog:
- Adjusted up/down drag factor.

v 1.6 Changelog:
- Adjusted surface up/down drag factor.
- Adjusted underwater up/down drag factor and ballast tanks values (dive rate).
- Adjusted values for UI depth commands:
Crash dive depth: 100m
Dive: all the way down...

Last edited by vdr1981; 07-24-14 at 10:21 AM.
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Old 07-24-14, 11:42 AM   #49
Defiance
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Heya,

Niceone vdr

Will grab it now

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Old 07-24-14, 03:02 PM   #50
Ablemaster
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Good stuff, mate well done. Got it now, excellent.
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Old 07-24-14, 05:34 PM   #51
Pascal
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Your mod is great and I am sure that it's popular. It is also an honor to be recognized without medals! I take an arbitrary example: my crew uniform mods, probably downloaded over 2500 times, but 0 star. It's the same thing in life, I know 5 stars palaces vulgar and ugly, and secret hotels absolutely superb. Good continuation !
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Old 07-26-14, 09:07 AM   #52
vdr1981
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Tnx guys!

Here's a bit more comparable testing...
Emergency dive from periscope depth to 300 feet is almost 100% correct with recent modifications...



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Old 07-26-14, 01:02 PM   #53
602Sqn_Puff
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Hi Vdr1981..can I ask, is the latest version of this in the patch 5 for your Wolves of Steel mod??
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Old 07-26-14, 03:44 PM   #54
vdr1981
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Quote:
Originally Posted by 602Sqn_Puff View Post
Hi Vdr1981..can I ask, is the latest version of this in the patch 5 for your Wolves of Steel mod??
No, because that would request restart of players current campaign. I'm trying only to add mods/changes in the patches which can be enabled anywhere in patrol/bunker...
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Old 07-26-14, 04:58 PM   #55
Captain_AJ
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Quote:
Originally Posted by vdr1981 View Post
No, because that would request restart of players current campaign. I'm trying only to add mods/changes in the patches which can be enabled anywhere in patrol/bunker...

Can this be added to your mod while at sea ?
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Old 07-26-14, 05:11 PM   #56
602Sqn_Puff
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Thanks for the reply
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Old 07-26-14, 08:38 PM   #57
vdr1981
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Quote:
Originally Posted by kimuraijn View Post
Can this be added to your mod while at sea ?
No, I don't think so... I learned that editing sim files while in patrol can be very CTD risky...
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Old 08-15-14, 01:48 AM   #58
schnorchel
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I find below in VIIC manual on http://www.uboatarchive.net/Manual.htm
Time to reciprocal heading
Rudder Hard Over and
Speed
setting
Time to Reciprocal heading
Trim Condition A
Trim Condition B
Submerged
AK
1 min 10 sec
1 min 13 sec
min sec
GF
1 min 11 sec
1 min 15 sec
min sec
HF
1 min 17 sec
1 min 23 sec
min sec
LF
1 min 33 sec
1 min 36 sec
min sec
KF
2 min 23 sec
2 min 35 sec
min sec

My question here is "reciprocal heading" means 180 degrees turn? if yes, seems it is much faster than the what we have now on VIIC.
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Old 08-28-14, 03:51 PM   #59
Choum
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Quote:
Originally Posted by vdr1981 View Post

In short, submarine will execute your commands, it's only that GUI output is a little messed up . According to TDW statement it must be like that...
I'm not sure to fully understand,the only way to have a "working" chadburn is to disabled the electric engine ratio stuff in the TDW patcher ?

There's no other thing we can do to fix the ui ?
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Old 08-28-14, 06:40 PM   #60
Balu0
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Can I install this on top of WoS ? Or will it break something ?
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